Next, setup another marker, name it, then use "go to" type in Normal in the Argument2 slot.
Example: First marker where you want the ai to start running-name it StartRun. Using the conversation to control the ai conversation actor, using "go to" field, in the first slot type StartRun and in the Argument2 slot type :Very Fast. Create the second marker and name it SlowDown, use the same technique described above, only in the go to field, Argument2 slot type Normal. If you dont want the ai repeating the run/slow motion, then remove the link from the control device to the conversation marker, in Step 00 first field Conversation Action 1.
Example of removing links : Conversation Step 00-first field conversation action 0
controldevice - Type of link
RunConv - To
RoomTrig - From
The basic conversation action speeds are:
If you wanted the ai to run all of the time then Add "LocoUrgent 0" to Motions->Actor Tag List
you want add this to WithSword 0, so it would look like this WithSword 0, LocoUrgent 0
The problem being is that this ai would run all of the time. It may be possible to create your own metaproperty to then change the LocoUrgent 0 back to withSword 0, but if one were to use a conversation, why not do it the easy way as described above.
Creating a metaproperty to change the time warp speed, then returning to normal is another option, but programming the ai to do it at a specific time/area may be tricky, and would require an ai watch object link, or conversation.
ShadowSpawn has some new motions. I would suggest going to his website, and study a bit to learn more about controlling specific motions.
Edit: I messed up on the Arguments so they have been corrected.