TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 5 of 10 FirstFirst 123456789 ... LastLast
Results 101 to 125 of 250

Thread: Guide to Custom Resources for dromEd

  1. #101
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    Quote Originally Posted by clearing View Post
    The 3D models are free to download, but unfortunately you couldn't use them in an FM as you're not allowed to redistribute them.

  2. #102
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Oh...

  3. #103
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    I know, there are tons of models there, it would have been nice to use them.

  4. #104
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    But they all seem to be using solid colours rather than textures, so there would have still been quite a lot of work to do to make them acceptable.

  5. #105
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!

    Warning: Custom Scripts may not work in Vista

    Eshaktaar has just reported when testing my mission in Vista that some or all of the custom script modules I'm using appear not to work at all in Vista. I'm currently using tnhScript, Public Script (I know, I'm not suppsoed to use it, Tom), and NVScript. Based on his description, I'm guessing at least NVScript is failing, as I'm using it to display onscreen text which is not appearing. It may also be that Tom's also fail, we need some more testing and data to know.

    I have a Vista machine but have never tried installing T2 on it, and am not sure I can get it working either given the video card - I think it's an 8600GT which will be borderline as to whether T2 is playable. I may give it a try in the next few days, but wanted to go ahead and make people aware. Barring some miracle quick fix from NV and Telliamed, I'm planning to release my mission with a "Doesn't work in Vista" disclaimer in the readme.

  6. #106
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    i can report on it playing in vista, but not well, and the scripts all seemed to work for me, the compatibility of the scripts in vista needs to be evaluated.

  7. #107
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    There are lots of textures in this thread. Time for sound.
    A while ago I made a thread about sounds and procession provided a link to this webiste, which has some excellent sounds (it also has some terrible sounds but they can be ignored unless someone starts another Crap FM contest). If you register and log in, you can download what I think* are higher quality versions of what can be directly played from the site.
    *It's been a while since I last visited this site so I can't remember.
    Last edited by R Soul; 30th Oct 2007 at 17:14.

  8. #108
    Member
    Registered: Jan 2001
    Location: Formby, NW England

    More textures

    When people post a link I suggest they put the main part of it into the 'search this thread field'. It should reduce duplication.

    Textures:
    http://perso.orange.fr/meteor_3d/AutreTextures.htm

    http://www.bencloward.com/resources_textures.shtml
    (already listed)

    http://www.pixelpoke.com/ - some very nice textures if you look around
    (already listed, but this is the root rather than a specific page)

    http://www.noctua-graphics.de/


    http://infografiate.iespana.es/infografiate/

    http://local.wasp.uwa.edu.au/~pbourke/texture_colour/
    (alredy listed)

    http://www.ktn3d.com/downloadstextures-1.htm


    Textures/objects could be made using the images on this site:
    http://www.enijewelry.com/
    (WARNING: Some parts of this page have a PINK background)
    Last edited by R Soul; 3rd Nov 2007 at 21:35.

  9. #109

  10. #110
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia

  11. #111
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia

  12. #112

  13. #113
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Great source of royalty free sound, including free ones...

    partnersinrhyme.com/

  14. #114
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Found a whole load of textures here but I have no idea if they're free to use or not, as the site isn't in English.

  15. #115
    Archivist
    Registered: Sep 2002
    Location: Following Dr Jones

    Update

    I've just updated the main resources list. See here for the list of changes.

    The Watcher's website with objects, Starforge Thief 2, is down and I dont know if it's ever going up again. Good that I had everything saved earlier. Those who'd like to host the objects can drop me a PM.

    Edit: Noticed that Eshaktaar's stuff (Lightcone model & new Switches pack) is down too

    Happy Newyear!!
    Last edited by The Phantom; 31st Dec 2007 at 11:41.

  16. #116
    Member
    Registered: Mar 2001
    Location: Ireland
    - Added 22 image links for the thread 'Improving some low-quality original objects'
    And then linked to an archive that hasn't been updated in two years.

    Eshaktaar's switches are in the EP, by the way, though I recoloured them slightly to closer match the originals.

  17. #117
    I'm looking for custome dromed menus for thief 1, does this exist? I know there is for thief 2, but i need for thief 1.

    Thanks.

    Nevermind, I found some on http://www.thief-thecircle.com/dromed/tools.asp
    Last edited by sNeaksieGarrett; 4th Jan 2008 at 17:49.

  18. #118
    Archivist
    Registered: Sep 2002
    Location: Following Dr Jones
    Quote Originally Posted by Nameless Voice View Post
    And then linked to an archive that hasn't been updated in two years.
    Fixed.

    And congratulations with the release

  19. #119
    Quote Originally Posted by Sluggs View Post
    Found a whole load of textures here but I have no idea if they're free to use or not, as the site isn't in English.
    It's a hungarian site and the textures are free, because I did not hit any copyright related on the site.

    -

  20. #120
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    Actually, I think the copyright is assumed and resources aren't free to use unless it explicitly says they are somewhere. But if that's true it may not be that way in all countries. I wouldn't worry too much about it for our purposes.

  21. #121
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Just stumbled across a really interesting site. It belongs to a Civil War buff, but there are some amazing high-res photos on there that would fit well into Thief. You kind of have to dig around, but it's worth it for stuff like this and this.

    http://www.braceface.com/medical/index.html

  22. #122
    Archivist
    Registered: Sep 2002
    Location: Following Dr Jones

    Update

    Had enough time to update the thread today (even though it's my birthday ).

    This update includes links to:
    - Sensut's Dracula homepage, with many resources he used in his campaign
    - a thread by Gregorius, where several objects and skins from his Dacing with the Dead campaign can be found
    - the official Thief Enhancement Pack announcement thread
    among others.
    As usual, the list of changes can be found at the top of the thread.

    Another texture website:
    SimonOC - http://www.simonoc.com/pages/materials.htm
    (textures, photograpy inspiration, and environment maps)

  23. #123
    I have dromed 1.18 and I'm noob going through komag's tutorial. It says at this point I should get a texture browser. What's the best texture browser a noob could use? I'm hoping for something to make it a little easier... hopefully not harder lol.

  24. #124
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    You might already have one. If you have Paint Shop Pro, that can do it. You'd first have to extract the contents of the .crf files to some external folder.

    There are other programs, but I'm not sure what they are.

    There's also a texture browser here:
    http://www.thiefmissions.com/tools/
    (t2tex.zip)
    The above at least saves you having to mess with the .crf files.

    I may as well also recommend Thorin Okenshield's Object Viewer: http://www.thiefmissions.com/tafferstavern/
    But this isn't the thread to go on too much about these things

  25. #125
    um... that seemed to be a bunch of textures... it just unzipped a lot of textures into my thief II folder? I don't see a browser...

Page 5 of 10 FirstFirst 123456789 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •