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Thread: Stalker pics thread

  1. #26
    Member
    Registered: Jul 2004
    Location: Reykjavík, Iceland
    They weren't common prior to 1.0004, that's for sure. Good thing they are easy to kill.

  2. #27
    Member
    Registered: Dec 2003
    Location: Immersionland
    Yea, pre 1.004 the only places you could see them were Dark Valley and a small section of Prypiat. With 1.004 i found them quite regular in Wild Territory and Red Forest. Even more fun to blow up with grenades than dog packs

  3. #28
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    Previously to 1.0004, I also found those rats inside X10 (Red Forest), when I returned there.

  4. #29
    Member
    Registered: Jul 2003
    Location: UK
    Quote Originally Posted by D'Arcy View Post
    Previously to 1.0004, I also found those rats inside X10 (Red Forest), when I returned there.
    Yeah, so did I actually. Only one or two though.

    Can't understand why they took out so many of the enemies. Some of them are actually pretty decent.

  5. #30
    Holy Thread resurrection, batman.

    I gathered alot of junk. But i needed to get rid of it for a while because I collected all the weapons and sold them. I just had to. They were laying everywhere.


  6. #31
    Member
    Registered: Mar 2005
    Location: Ontario, Canada


    I took this screenshot when I ran across a bug in the game (using v1.0004).

    I had just entered the Dark Valley and ran into two Duty stalkers, and accepted a job from them to rescue their friend.

    I went to the nearby Bandit camp where he was being held, and took out all the bandits. While I was finishing them off: I noticed the PDA updated to say that the objective had been completed. He'd been rescued. Huh?

    I don't know if you can really tell from the screenshot . . . but when I finally got to the cell where he was being held, he was already standing outside of it. I couldn't talk to him, and he kept facing the gate to the cell. So I just left him standing there.
    Last edited by redrain85; 1st Feb 2008 at 23:24.

  7. #32
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    Why not keep them in a stash, or better yet, a corpse, to avoid the stuttering?

    There are actually two dutyers being held in that bandit camp. The one in the screenshot, and another one outside. I think that if the one outside manages to get away, the objective is completed.

    Still, accomplishing the mission doesn't give you any reward.

  8. #33
    Member
    Registered: Mar 2005
    Location: Ontario, Canada
    Quote Originally Posted by D'Arcy View Post
    There are actually two dutyers being held in that bandit camp. The one in the screenshot, and another one outside. I think that if the one outside manages to get away, the objective is completed.
    Ah, no wonder. Those Duty chaps only told me about the one prisoner, if I remember correctly. I wasn't expecting a second one.

    Still, accomplishing the mission doesn't give you any reward.
    That's kind of true. But that bandit camp does have a room full of some goodies like grenades, armor, and some other weapons.

  9. #34
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    Here are a few from my last game:

    A rarity - Sidorovich selling the modified Groza at the start of the game. I just wish I could get 20000 Ru somehow:




    The consequence of a nocturnal visit to the Military Outpost in Cordon:




    Flying stalker in the Bar area:




    After a long effort, Marked One finally becomes friends with the scientists:




    A freshly killed Pseudogiant which, for the first time, I found in the Red Forest:


  10. #35
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by D'Arcy View Post

    A rarity - Sidorovich selling the modified Groza at the start of the game. I just wish I could get 20000 Ru somehow:

    Sid always sell it until you do any quest or leave Cordon (I may be very wrong about the latter) . Some people actually managed to collect the sum and buy that thing.

  11. #36
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    I believe that the triggering factor for the Groza disappearing is talking to Wolf after doing that first mission for him. On my next game (I've kept the save with the Groza on Sid's inventory) I'm going to try this, and collect the 20000 Ru. Just imagining going to Agroprom with the Groza puts a big grin on my face

    Plus, the added bonus of not having to follow Barin around, waiting for him to die so I can get his weapon.

  12. #37
    Taking a break
    Registered: Dec 2002

    Somehow, ten Stalkers survive the military attack on Mole's group


    Dawn at the Garbage


    Dusk at Cordon


    Houdini Splicer


    Man, where was my AA...


    "Bollocks!"

  13. #38
    Ł10 note
    Registered: Oct 2003
    Location: Tripping out in the exec lift.
    Got any sky mods on koki?

  14. #39
    Taking a break
    Registered: Dec 2002
    Weather Overhaul.

  15. #40
    Member
    Registered: May 2007
    The bloom, it burns!!!

    Actually I did see a case of bloom/HDR lighting on my eyes a few days go, it was on some type of sandstone on a building during the afternoon. It wasn't totally washed out but there was some blooming of the light off the edge of the stone.

  16. #41
    Taking a break
    Registered: Dec 2002
    More aliVe weirdness. After I did X18, I didn't go back to Cordon(long story why not). I did X16 and then I started my final cleaning of all the lower areas, so I used the Dark Valley exit...


    ...and twenty-two bandits spawn behind my back.


    Yeah, unfortunately for them, I had grenades handy.


    What to do with pile of twenty two bandit bodies?


    Throw thirty Fireballs into it, of course!

  17. #42
    Member
    Registered: Dec 2003
    Location: Immersionland
    Ill toss out some of mine too

    Doesnt look so lonely to me


    Ugh


    No bears so they wrestled boars


    Dentists dream


    Im not bugged im just repairing (just tried it once to see if it actually works. Of course. What?)


    Some fancy lighting


    Continued next post

  18. #43
    Member
    Registered: Dec 2003
    Location: Immersionland
    Thanks to the alive mod some places become a zoo. Spot the different factions/creatures (plus some bandits lying outside)


    Zilch radiation protection? No sprint? Costs an arm and a leg to repair? Hauling tons of stuff? Why yes!


    Some posing


    Koki beat me. But grenades was the first thing to come to mind for me too


    Seems they caught on to the free repair method too


    Halo MP?


    Guess bandits dont need to apply for arena fighting


    It shoots small guns which shoot smaller guns

  19. #44
    Member
    Registered: Jul 2001
    Location: cesspool
    Can't wait to build my new system and see all those dynamic lighting mode features in game myself. In DX8 mode night was more like a murky day, and no dynamic shadows of course, as well as bumpmapping.
    Last edited by 242; 12th Feb 2008 at 13:02.

  20. #45
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by GRRRR View Post
    Woah, where did you kill that thing? I've finished the game and never saw anything like that.

  21. #46
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    He's using a mod. That monster wasn't included in the final version of the game.

  22. #47
    Member
    Registered: Dec 2003
    Location: Immersionland
    Plus i didnt kill it. While doing a routine sweep of the factory place in the Cordon i found it lying there, obviously the bandits werent fond of it

  23. #48
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    i hate those monster attacks during firefights with regular guys.
    but I learn to adapt every day. last time some insane mutant spawning threatened to sabotage my X16 mission I just lured them to me, filled up my sprint-meter with RedBull and just ran into the enemy, then hopped into the building, throwing a grenade infront of me. the splash did hit me as well when I ran past it but it took out 2 soldiers following me. the rest of the soldiers where killed by boars, normal zombies and those long-armed ones and a few psi-dogs.
    since they don't seem to get to the upper floors I concentrated on killin' the rearguard after gettin the documents, took a nap until next morning (those extra-dark nights with the OblivionMod are just insane, no way to survive with nightvision) and then head off to the bar, lootin' what was left.

    ah, good ol' STALKER.

  24. #49
    I liked the atmosphere here...looks so real.


    The sniper´s Gauss Rifle fell down - good for me. And I got rid of a few artefacts and a broken suit.


    I died a few footsteps away from the Monolith on my first run...ran out of anti-radioactive kits and medipacks... )

  25. #50
    Member
    Registered: Jun 1999
    Location: Procrastination, Australia
    Heh, your artifact loadout there tells the story I think

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