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Thread: Stalker pics thread

  1. #51
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    The artifact choice in that first screenie shows a clear suicidal tendency. Going into sniper-infested Pripyat and giving yourself -28% in bulletproof cap is bold, to say the least (I particularly like the detail of wearing three artifacts that will remove 30% of your protection against bullets, but then caring to wear a Jellyfish, in order to improve that protection by 2%)

  2. #52
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    I haven't been terribly impressed by the stacking characterists of artifacts. Carrying multiple endurance and/or health artifacts never seems to provide any benefit over just carrying one. At least the anti-rad ones stack.

  3. #53
    Quote Originally Posted by D'Arcy View Post
    The artifact choice in that first screenie shows a clear suicidal tendency. Going into sniper-infested Pripyat and giving yourself -28% in bulletproof cap is bold, to say the least (I particularly like the detail of wearing three artifacts that will remove 30% of your protection against bullets, but then caring to wear a Jellyfish, in order to improve that protection by 2%)
    Hehehe...oops.
    Havenīt really figured out whatīs useful. It seemed to me that they had some sort of healing ability - maybe I read it wrong.

  4. #54
    Member
    Registered: May 2003
    Location: Minecraft
    Quote Originally Posted by ZylonBane View Post
    I haven't been terribly impressed by the stacking characterists of artifacts. Carrying multiple endurance and/or health artifacts never seems to provide any benefit over just carrying one. At least the anti-rad ones stack.
    Health related artifacts don't increase your hit points, but your hit point recovery when injured. Using three soul artifacts I can heal myself up to full from near-death in under a minute. As for endurance, one moonlight is generally enough for basic sprinting about, but if you have two your endurance never drops unless you bunny hop from one side of the map to the other. Extra endurance also helps if you're overloaded but still want to get about quickly.

    But yeah, on the whole, stacking is more for specialised stuff as opposed to standard equip.

  5. #55
    Member
    Registered: Jun 1999
    Location: Procrastination, Australia
    I don't fear me no radiation. I'll just wander up and check the view.
    Oh...
    http://members.iinet.net.au/~ragtag/garbage.jpg
    (this ain't too big is it?)
    Last edited by Muzman; 26th Feb 2008 at 00:56.

  6. #56
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    Quote Originally Posted by theabyss View Post
    Hehehe...oops.
    Havenīt really figured out whatīs useful. It seemed to me that they had some sort of healing ability - maybe I read it wrong.
    The Meat Chunks do have a healing ability - as driver said, they will increase your recovery rate. But it's better to wear them after you get hurt, at a time when you're not being shot at. Their description is somewhat misleading, as it just says 'Health +400%', so one might thing that by wearing them one gets four times more hit points, when in fact what it does is speed up hit point regeneration by 4x. Wearing them while in a firefight makes no sense, as you'll never be able to recover your health faster than what you lose by being hit, especially with the reduced bullet protection that those artifacts cause.

    And ZB, you must be doing something wrong if you can't notice the combined effects of carrying multiple artifacts. Two Moonlights and you run forever. I'm currently having fun in Pripyat, ant with an Exoskeleton and four +5% bulletproof cap artifacts I'm almost a walking panzer.

  7. #57
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by ZylonBane View Post
    Carrying multiple endurance and/or health artifacts never seems to provide any benefit over just carrying one.
    Just equip one Moonshine and check how long you can sprint, then eqiup 2 or better 3 and you'll see they stack pretty well 2-3 Moonshines may be a good idea sometimes, especially when you are overloaded.


    The artifact choice in that first screenie shows a clear suicidal tendency. Going into sniper-infested Pripyat and giving yourself -28% in bulletproof cap is bold, to say the least (I particularly like the detail of wearing three artifacts that will remove 30% of your protection against bullets, but then caring to wear a Jellyfish, in order to improve that protection by 2%)



    The Meat Chunks do have a healing ability - as driver said, they will increase your recovery rate. But it's better to wear them after you get hurt, at a time when you're not being shot at.
    Well I did find a constatly equipped Soul REALLY helped at later stages of the game when I had good armour and its negative side effects became more or less negligible. I just didn't have to carry tons of medkids when it was euipped (and medkids are quite heavy).
    Last edited by 242; 25th Feb 2008 at 06:44.

  8. #58
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    It's still better to have the Soul in your inventory, and wear it only when necessary. That's what I do. I always carry two Souls with me to the later stages of the game, and I also don't care too much about medkits (I never have more than two). No matter how good your armour is, -10% is still a lot to be negligible.

  9. #59
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Soul is nice, but it's slow. During some of the more intense firefights I go through medkits like candy.

  10. #60
    Wow, thanks for the Info guys. I didnīt know that. So, I started to collect some artifacts yesterday and store them temporarily. Yeah, I know I could have used stashes, but I liked the way they were jumping around



    There is nothing like a romantic fireplace....


    ...with live music...

  11. #61
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Now for some terrible pics--



    Argh, what's going on here?

  12. #62
    Ģ10 note
    Registered: Oct 2003
    Location: Tripping out in the exec lift.
    are you using the lowest texture settings or is stalker buggering itself?

  13. #63
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    It appears to be a global lighting glitch. The stripes only appear on surfaces facing the sun.

  14. #64
    What is...


    ...wrong with him?


    btw. on my first run I totally missed the stadium...

    Worshipping Trash?


    Neat little stash.

  15. #65
    Member
    Registered: Jul 2001
    Location: cesspool
    What is...
    ...wrong with him?
    Caught by anomaly

    Worshipping Trash?
    Yep, a model of monolith.

  16. #66
    Member
    Registered: Jun 1999
    Location: Procrastination, Australia
    It's better if you look up at it (and that was a damn cool moment creeping into there)

  17. #67
    Member
    Registered: Apr 2007


    what the....?

    On my 0870876th run through I encountered this. Got sucked in and spat out miles away into a heavily radiated spot, thank you. Never seen it before.
    Mods yes, alive and UHSF....

  18. #68
    Ģ10 note
    Registered: Oct 2003
    Location: Tripping out in the exec lift.
    well it looks a lot like the teleporter anomalies in chernobyl NPP. I'm guessing one of the mods put it there.

  19. #69
    Member
    Registered: Aug 2004
    Playing AMK and SANEX on master difficulty

    Marked One picks off bandits from afar


    Later...

    A bandit pops the Marked One in the head while he's taking care of an itch


    Marked One travels light


    Anyone else playing with the recently released english AMK?

  20. #70
    Member
    Registered: Dec 2004
    Location: Where the slime live, Sweden

    Madness in Wild Territory



    On my way back to the Bar area I was greeted by this pack of about 20 dogs and pseudodogs. There were a couple of Snorks and a bunch of rats as well.



    After chucking a couple of grenades at them, I found out that standing on some pipes above an Electro anomaly would cause them to run around beneath me, killing themselves in the anomaly.

    Patch 1.004 sure causes interesting things sometimes

  21. #71
    Member
    Registered: Jul 2001
    Location: cesspool
    Yep, I love 1.004 post-Lab16 Wild Territory When I played the game last time after a certain practice doing many side quests there as well as having got proper equipment, I started to feel myself there almost like at home, even with all those monsters around. Even learned location and usual behaviour pattern of each group of monsters there. But from the start it semeed to me as total chaos, and the only wish was to run away as fast as I could

  22. #72
    SShock2.com
    Moderator

    Registered: Mar 2001
    Location: 100 Rads Bar
    The worst surprise that 1.0004 brought me in the Wild Territories was when I was returning to the Bar area after visiting it for the first time and saving Kruglov. When I was almost leaving, from the Bar passage appeared one or two packs of blind dogs, several rats, some three Pseudodogs, maybe three or four Snorks, a couple of Bloodsuckers, and even a group of bandits (which were promptly killed by the beasts). I ran away towards the Duty camp nearby, but the beasts also killed all five or six dutiers, so I had a really rough time surviving.

  23. #73
    Member
    Registered: Jul 2001
    Location: cesspool
    That happened in my game me too

  24. #74
    Member
    Registered: Apr 2007
    Quote Originally Posted by steo View Post
    well it looks a lot like the teleporter anomalies in chernobyl NPP. I'm guessing one of the mods put it there.
    yep, probably the UHSF. already like it a lot.

  25. #75
    Member
    Registered: Apr 2007
    now there's an anomaly...


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