They are all musicians, afterall, and had a band together before they went to Looking Glass. Terri Brosius (formerly Barous), Eric Brosius, and Greg LoPiccolo.![]()
you guys are a bunch of creepers XD
Good to see that some of the devs have stuck with games and helped with new games we know and love.
It's funny to think that many Thief-makers were involved in Guitar Hero![]()
They are all musicians, afterall, and had a band together before they went to Looking Glass. Terri Brosius (formerly Barous), Eric Brosius, and Greg LoPiccolo.![]()
Joffrey Spaulding, voice of Constantine, and according to schemas and some credit listings, one if the original Apebeasts:
From Serial Intentions:
From Last Night at Eddie's:
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Last edited by jtr7; 9th Aug 2010 at 18:53.
Tim Stellmach's got a blog, for those who are interested and didn't know. He was at Vicarious Visions for a time, and left back in March, and it seems to have been as wild a Year 2010 for him as it has been for many of us. But anyway, in today's entry, he says:
If and when the podcast interview is posted, I'm sure a link will get posted here in ThiefGen.MIT & Columbia
I’ve had a busy week for a guy who thought he was still taking the summer off.
The other day, I was at the Singapore-MIT GAMBIT Game Lab to record a podcast. Matthew Weise invited Sara Verrilli, Laura Baldwin and me to talk about our work at Looking Glass. As we started, I wasn’t sure whether I’d remember bygone days well enough, but that doesn’t seem to have been a problem. We ended up chatting for a good hour and a half, so I imagine someone’s got a fair bit of editing to do. I’ll post here when I found out it’s online.
As I write this, I’m on my way to Manhattan, where I’ll be guest lecturing at Columbia for Prof. Yee’s class on Game Design and Production. My material is a talk on creativity exercises, based on stuff I’ve given before at GDC. Here on the train, I’m still in the process of adapting it to their syllabus, pulling out stuff I haven’t found useful, adding stuff I have, and generally punching up at least some of the tiresome bullet-list wrongdoing it originally committed.
I’m glad I took the opportunity to relax and get in better shape since my bout of gangrene in April (yeah, gangrene; it’s not as fun as it sounds). But I’d kind of forgotten the thrill of a good intellectual workout, too.
This is more a where were they a few years ago, but here you go for Doug Church and Randy Smith:
The Story Behind LMNO
http://www.1up.com/do/feature?cId=3182177
Thanks! Since most of this thread is out-dated, it's become more about a little of what they've been up to since Thief, anyway.
That's the spirit!
Thanks, yet again!
Interesting. Thanks.
I wonder what he's doing there?![]()
Well, it *is* Doug Church we're talking about. I'm sure it's some sort of lead visionary role!
Wow ! He's a young looking, handsome guy !
With an old fashioned name like 'Douglas' I imagined him with lank, greasy hair and specs - like a thinner Gabe Newell.
Not only did Tim Stellmach leave Vicarious Visions roughly a year ago, but eventually, so did Mike Chrzanowski.
Mike is now Founder and CEO of Bat Country Entertainment:
http://www.batcountryentertainment.com/
http://www.facebook.com/BatCountryEnt
![]()
Their product "Aardblox" is an obvious Tetris rehash of which there exists thousands of free versions. In the trailer they depict their customer as a complete imbecile and the speaker sounds like a TV shop announcer. They borrowed their id from "Fear and Loathing in Las Vegas" and their site is hosted on a free website service.
Is that even a company or an elaborate joke?
Both. Mike's quite the goofball.
Emil Pagliarulo, who worked as a designer for TDP, TMA and TDS before joining Bethesda Softworks, speaks in episode 8 of the Bethesda Podcast, which is on the team's memories of the creation of Oblivion, 5 years on. He talks about thief (skip ahead to about 6:00 if you don't want to wait), and how his love of the games influenced the work he did on the Dark Brotherhood questline from Oblivion.
He also talks about a mod with Garrett's equipment. There're some interesting snippets there.
Thanks!![]()
All I can say is that it's a shame he didn't do the Thieves Guild instead. Though it does explain why the Dark Brotherhood assassins' gear looks so much like Garrett's from TDS![]()
I asked MikeC about Blackheart. They're still friends, and Mike's asked Tom to do some music for upcoming new BCE titles! Tom goes by "Krulwick", with a 'k'--lots of Krulwichs come up in a search. So, old mystery solved!
So much talent in LGS. It's amazing. Listening to the podcast now, thanks!![]()
Somebody needs to get info for the LGS page.![]()
After establishing Trapeze School New York, Jonathon Conant has set up another trapeze school in Santa Monica, California:
http://www.youtube.com/watch?v=t6-5OXGnqfY
This was posted over at tribeonline.info:
Originally Posted by Harold Fine
Jon Chey Founds Blue Manchu Games. At the beginning (and end) of the article is a link to a longer interview with Chey.
Hey hey! Thanks!![]()