T2X Mission 5: Redistribution Game
What is the story?: You need to sabotage the smugglers with something bigger than just picking a few of them off – find out if they have any enemies and don’t get noticed while doing so. Also, find out who is running the show.
How does it play?: Alright, now that we're out of the forced ghosting of the previous mission (again, not my thing, you may find it just fine) we can get into some.. more forced ghosting and trailing. Really?
The good news is that we get a change of venue - the bad news is that now we have nothing but smugglers populating the mission, and none of them can notice you while you do your thing. At this point if you are not a fan of being forced to ghost, this mission could be a chore to you. Luckily we're given plenty of water arrows and not many electric lights to deal with, so as long as you keep your shadow creation up to a maximum, you should make it through this mission alright.
Ghosting objective aside, this mission has the possibility gameplay wise to be great fun regardless of your play style depending on how you approach it - and though it makes sense to not cause any trouble from a story perspective, I think a "no kill" objective would have worked alot better for me personally and I would have had alot more fun with the mission.
How does it look?: The smugglers hideout is well built and designed, and I really liked the overall feel of it - you really did feel like you stumbled upon a grimy dirty hole-in-the-wall fortress full of undesirable types and the overall atmosphere and feel worked really well. The architecture is interesting and rubble and water here and there are perfectly placed to make the hideout feel as if it is truly falling apart over time. Very well done.
How does it sound?: From the rushing water of the waterfall to the sound of the smugglers conversations and arguments with each other, everything sounds great and adds a ton of personality to the mission itself. Once again you'll want to be sure to stick close to any smugglers in pairs to hear what they'll have to say.
So what is the verdict?: An entire mission with a forced ghosting instant fail objective that is heavily populated and has long patrol routes? Not for me. I'm sure alot of folks will find this mission fantastic, so I really recommend you give it a try if you don't mind having instant fail on sight objectives - but I won't be revisiting this one again in the near future.
Check this one out if you enjoy: Ghosting, hideout style missions, swimming, human enemies.
Normally I'd sink an arrow into him just for fun, but not in this mission - we've gotta make sure no one hears so much as a mouse fart.
Some.. interesting stone formations.
The design of the smugglers hideout was really well done.
This guy does not look happy.
Keep your water arrows handy in this one.
I tried jumping into the well from the upper level but went crashing into the roof of it.
Impressive digs for a bunch of ruffians.
This is where the unmentionable happens.