"Anyways, let's continue discussing TDM"
I've just posted this in "The Dark Mod released!!" thread [ http://ttlg.com/forums/showthread.php?t=129171 ], and thought I would cross-post it here, so you folks don't miss it , as I'm curious what you think about it and if you agree (or have other suggestions to TDM team regarding this):
A suggestion for TDM team:
please make run/walk/creep keys independent of each other, like in T1/T2.
Right now, if I have "always run" option selected (set to yes), to creep I have to press THREE keys at once (inconvienient!). In Thief - only one key (and in T2 at least, there's 4th state, even slower than normal creep). Please see/compare how it's implemented in Thief. In stealth games, having toggle/modifier keys for how fast player moves is not enough (separate keys are MUCH better/more convenient). In normal shooters (like Doom/Quake), you usually simply RUN (not walk), so that setup is sufficient there, but NOT in stealth games (IMO).
(I came to this conclusion), when trying to remap all keys from my long-year tried and tested T2 setup to TDM, and I stumbled upon this. (I can post my T2 key setup - IMO VERY convinient - if anyone is interested). I think WASD setup doesn't work very well in stealth games.