1-complaint about lack of ambient lighting. This is NOT a TDM thing, this is a map by map thing. The ambient world light in TDM can be used or not, it can be bright as sunlight, it can be green, orange, whatever.
But this isn't limited to TDM maps, I know of T2 maps that use NO ambient lighting, it's very dark and hard to find your way around and I don't like it. But that's not an issue with T2, it's an issue with certian maps.
2-I agree, not all the textures are perfect, some can and will be adjusted. When people make specific complaints it's alot easier for the team to take a look at that specific asset and think 'yeah, they're right, that one does need work' or 'nah, we like that as is'. Alot of people have worked on alot of stuff so not everything was done exactly the same way.
But as good as T1 and T2 are, they weren't perfect either. Really, play T1 and look at the crappy low res textures for what they are. (low res and crappy). But the game was classic and we all love it and except the textures for what they are. Many people have contributed to the community and have improved on the base content (NV's Upgrade pack for instance).
The same can be done to TDM, improved, changed, added to...
3-screenshots are never the best representation of a game. It's always hard for me to pick the best shot to take in any engine, because one static shot loses so much from actually being in said enviroment. I always feel I'm cutting something out. Don't knock it til you try it, I know we've all heard that but it's true, judging the mod on screens alone is a very narrow/shallow way to go about it imo.
And like said above, screens are generally brightned from all thief games so they are easy to see on a forum.
As far as other stuff. We sure could use more assets, the more contributers the better. I'm stoked that Otto let me port his buildings, the one's I've got ported so far look great in game and we needed them badly.
But overall I think we do have about as much content as T2 had really.The spots we are lacking in are getting filled in more all the time.
It's true also that most of the released missions don't compare to the best of the T2 missions. But the T2 missions that are at the top of everyones list were made by authors with experience and ALOT of community support. How many custom objects and textures are out there now for T2. ALOT.
Anyway, I've had fun in all the released missions so far and think all the authors have done a great job with the assets and it proves that people with limited time using Dark Radiant can already make fun quality missions in a short period of time (most of them in about a month).
Wait til we see missions that someone has put 6 months into instead of a month. They WILL be great.