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Thread: S.T.A.L.K.E.R.: Call of Pripyat

  1. #176
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by D'Arcy View Post
    Are you referring to the music they kept playing in their camps in CS? That sounded like some sort of terrible polka (that's redundant, I know)
    Yep, but only in one camp IIRC, in the Garbage. I utterly wished to crash that tape player or whatever they used to play it in their 'bar', but it was bullet- and grenade- proof. They knew

  2. #177
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    here are links to some nice writeups of the last pripyat infos, some gameplay impressions and the devs say they are still on track for finishing the game in october (or maybe they even mean release):
    http://www.gameru.net/forum/lofivers...hp/t27675.html
    http://www.gameru.net/forum/lofivers...hp/t27606.html

  3. #178
    Member
    Registered: Dec 2003
    Location: Immersionland
    Dynamic anomalies, general weapon slots, random blowouts, repairs...seems they take ALOT from AMK. Cant wait

  4. #179

  5. #180
    Member
    Registered: Dec 2003
    Location: Immersionland
    T-1000 visits his poor friend suffering of frozen gesture syndrome

  6. #181
    Member
    Registered: Aug 2006
    Location: Vienna, Austria
    lol

  7. #182
    Member
    Registered: Jul 2004
    Location: Reykjavík, Iceland
    Quote Originally Posted by GRRRR View Post
    Dynamic anomalies, general weapon slots, random blowouts, repairs...seems they take ALOT from AMK. Cant wait
    I hope the blowouts will be more random than in Clear Sky.

  8. #183
    Member
    Registered: Oct 2007
    Location: Sydney, Australia
    This looks stunning! I haven't played CS, but from what I've heard of it I'm glad they seem to be going back to the SoC style.

  9. #184
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Release is the 2 of October: http://petrovka.ua/news.php?id=196

  10. #185
    Taking a break
    Registered: Dec 2002

    Any info when the patch comes out?

  11. #186
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by Koki View Post
    Any info when the patch comes out?
    Which one?

    October, 2 then. It means it's already finished, or about finished. A year seems too small period for such project (practically new game, not just a standard expansion pack). Somehow I suspect a lot of underdevelopment.
    Last edited by 242; 11th Sep 2009 at 07:44.

  12. #187
    Member
    Registered: Dec 2003
    Location: Immersionland
    Hm the engine and stuff is all already there. I think its gonna be basically CS with all the shit and unfun taken out

  13. #188
    Taking a break
    Registered: Dec 2002
    Not only engine and stuff(textures, models, animations) but like, half the levels.

    Fallout 2 was released about a year after Fallout as well.

    Now look what you've done, I'm being optimistic

  14. #189
    Member
    Registered: Jul 2007
    Location: free koki
    Quote Originally Posted by Koki View Post
    Not only engine and stuff(textures, models, animations) but like, half the levels.

    Fallout 2 was released about a year after Fallout as well.

    Now look what you've done, I'm being optimistic
    forum first itt?

    Quoted in case you go back and ninja the post.

  15. #190
    Member
    Registered: Jun 2002
    Location: not anymore :(
    That new zombie-scary-dwarf trailer is PUMPING ME UP like sypha on his first dildo.

  16. #191
    Member
    Registered: Jul 2001
    Location: cesspool
    That action music is crap, and the trailer looks kind of amateurish.

  17. #192
    It sounds exactly like the combat music in Clear Sky made by that guy who isn't mooze.
    free mooze.

  18. #193
    Member
    Registered: Jun 2002
    Location: not anymore :(
    agreed on the music

  19. #194
    Taking a break
    Registered: Dec 2002
    ...STALKER had combat music?

    I barely notice stuff like that during combat.

  20. #195
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by Koki View Post
    ...STALKER had combat music?

    I barely notice stuff like that during combat.

    SoC hadn't. CS had, but it was turned off by default and could be turned on via options.

  21. #196
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    http://www.gsc-game.com/index.php?t=...ge=1&sec_id=16
    The company GSC Game World is glad to announce to all fans of the universe "STALKER" that the game "STALKER: Call of Pripyat went to print!

    Quite soon, within the first half of October 2009, the game will appear on store shelves and you will have the opportunity to once again plunge into the mysterious and dangerous world of the Zone. Mutants, lethal anomalies, priceless artifacts, puzzles, unexplored territory, enemies, comrades in arms, dangerous battles and exciting jobs are waiting for you!

  22. #197
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    http://ve3d.ign.com/articles/news/50...-Release-Dates
    The Russian version of Pripyat will ship on October 2nd, the German version will ship in November, but the rest of the world will have to wait until some time in Q1 2010. This has a lot of folks laying down talk about the number of people that will end up pirating the title.

  23. #198
    Taking a break
    Registered: Dec 2002
    I don't think many people will play the game in language they don't understand. Still a low blow from GSC though.

  24. #199
    Member
    Registered: Dec 2003
    Location: Immersionland
    So a german localization before an english one?

    Weird. My internet shoppe of choice displays german+english for it. Will it be german only or german+english or what

  25. #200
    Member
    Registered: Jul 2001
    Location: cesspool
    Where ve3d.ign.com got it from?
    There is only a mention about Russian version on October, 2 in the text they cite.

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