Impressive (do Thief 2!) but I can't help but think how utterly backbreaking and soul crushing it must have been to do the stone work in this image: http://www.vfa-digital-service.de/thief/09b.jpg
This is the full setup of version 1.0
The project is a HD texture mod for the first part of the game series Thief (Thief Gold)
With "NewDark" we can also use the new "t2skies" sky mod and HD textures for trees & bushes!
The HD mod brings also new HD water and lava.
Release Date: december 2013
Thief Gold HD Mod - 1.0
Thief Gold HD Mod - 0.9.3
Lava Mod HD
Natural Water HD Mod
Thief Gold - Original Vs. HD Textures - Demo
Thief Gold - HD Textures - Training Mission - Demo
Preview video of the OM "The Haunted Cathedral"
Thief Gold - HD Textures - Demo
Thief Gold HD Mod - Mission Preview - 1080p
- added Interactive Candels (all candles have flames now, allow you to douse them with water arrows, snuff by frobbing, and relight with fire arrows)
- added lightmapped water/lava for all TG missions
- added "NewDark Graphics Settings Tool v1.0" with more options! (Enhanced AI Detection, Subtitles, OM/FM Mode, FM Selector, View Current Settings)
- added all Garrett's monologues on "Lord Bafford's Manor"
- added full english subtitles for all characters (beta v0.8) + german subtitles for "Garrett", "Cutty", "Murus" and "The Eye" !
- added some new HD textures
- added a new animation effect on water, fire and gas arrows
- added many improved object textures
- added some improved object models (sword, lamps and more...)
- added some new tree and bush objects
- added improved AI skins
- fixed a problem with a lava pool on "The Mage Towers"
- fixed some textures
- fixed some in air flying objects
- fixed some torches and fireplaces
> Installation Instructions <
(Official Moddb Download)
ThiefGoldHDMod1.0.exe - 1 GB
ThiefGoldHDMod1.0.exe - 1 GB
With the new "Water Mod Tool" you can choose between 5 different water types. Change your thief water when ever you want!
Water Mod Tool
NewDark Graphics Settings Tool 1.0
Use this tool to change your thief 1 graphics settings (Anti-Aliasing, Bloom FX...)
Please do NEVER try to edit the "cam_ext.cfg" manually... donīt play with the files! The tool may not work correctly after that! Use ALWAYS the "NewDark Graphics Settings" tool!
DO NOT OVERRIDE THE "cam_ext.cfg" FILE WITH ANOTHER!
Don't use this tool for Thief 2! The game will crash!
There are also preview images for all configs (full color version)! Open the "NewDark Graphics Settings" tool and click on the "Config Preview" buttons on the left window corner below!
Thief 1 & Thief Gold Fan Missions:
I want to show some FMs with the HD Mod textures!
I will constantly add more FM previews. Take a look...
TG FM: Shadow Politics [Released on 04/28/2012]
TG FM: The Widow's Ire [Released on 09/27/2013]
T1 FM: The Secret Way [Released on 07/13/2002]
T1 FM: Circle of Strain 3 [Released on 01/27/2000]
Download - ONLY NewDark Graphics Settings Tool - T1 (Installer) OLD!:
It works also for ALL normal Thief 1 versions (requirement - patched with NewDark!)
File Size = 44 MB because it includes some preview images!
Gecko's HQ Water Mod Pack Thread
Last edited by Gecko; 10th Aug 2015 at 03:10.
Now those are very NICE When will it be ready??
OMG, a reason to play through yet again!!!
Awesome work man.
Looks very interesting!
Some very nice looking high res work here. Yet, I can't help but feel that many of the textures are so drastically different that the levels lose the feel of the originals. Brighter colors in a lot of places, some very busy designs in others, completely different stonework.
I guess the goal is simply to use higher res textures, without retaining the look of the originals.
With that in mind. Good work.
I was too chicken to post until NH did. I know what a lot of work this must have been, which is why I was reluctant to jump in with a negative. I'm not even sure if constructive criticism will be helpful at this stage of the project.
In almost every case, the colour palette of the scene is different (sometimes wildly so) to the original art, and the level of brightness is often noticeably higher too, which I think is a mistake. You've been pretty bold and certainly put your own stamp on the environments, so it's bound to divide opinion; no offense intended but it's probably not for me (I will try it out in-game though).
The shop looks good.
Hey! Lets just assume that NH was right, ok?
This looks terrible. It appears that most of the brickwork changes consist of replacing the textures with much smaller bricks that make no sense in their architectural context. The changes to the gold brickwork inside Bafford's are particularly horrifying.
Harsh, but true.
However, I applaud anyone who releases any high resolution textures for T1/TG, since so far we've had practically none.
Last edited by bikerdude; 18th Mar 2011 at 20:09.
(P.S., that SS2 texture pack you were attached to wasn't exactly a peerless exemplar of art design, itself. I say this as an art major. Glass houses.)
Anyways, I was blown away by the detail in the Haunted Cathedral screenshots, man. My only quibble would be with the window textures in Constantine's mansion. If you can figure out how to make them work on that domed, glass bit, it would look really great, I think.
Last edited by nickie; 30th Mar 2014 at 03:09. Reason: language
Yeah well, that's like... your opinion man.
I am curious, where did you find the source images for the textures. I recognise a lot of CGTextures images, but where else?
Aha! Thank you.
The textures are very good quality, but they completely change the look of the game. That was also my biggest problem with N-TEX, and why I personally never used the thing.
A texture upgrade project needs to at least try to maintain the original look and feel of the game. Something as completely different as this is best suited to a mod or, better still, to be used as assets for FMs, rather than an outright replacement.
A prime example of what's wrong with this is the extremely unique stained glass used in Constantine's manor. Its very specific look of large, oddly-shaped segments is replaced with a uniform collection of tiny panels, a completely different colour, and the iconic ceiling rose (as seen in cutscenes) is replaced with a generic circle of the same tiny glass panels.
Excellent work ! Much much nicer than the originals. Some of the screenies looked almost photographic ! Looking forward to the future download !
Like some others said though some of the brickwork needs enlarging.
Apart from that, I preferred your work to the original every time.
Is it TG though ? Looks like T1 screenies to me ?
Yes, I am such a deep fanatic of this game, that I will take any reason I can get to play it again. After 10+ years, are you kidding me? I am playing this! Get these textures out there man, HURRY!!!!
Well, it certainly looks like a lot of deviation from the base textures. Not that it looks bad, but that it sort of loses the look of the original game by giving it such radical new textures. Overall though, I would like to see more deviations from the original texture set come out soon, so that we may have better textures overall.
In other words, I'm in favor of some deviation, so that we all nitpick and create the perfect set.
Last edited by Albert; 29th Mar 2011 at 19:39.
I tend to agree with the detractors.
The work itself seems ok but a lot of the time it ends in mucking with the colour scheme and architecture, intentionally or otherwise, for unpleasant results.
Eg. Bafford's manor's front portal is now made of rough cut slate or flint. You can get away with that in a basement (just, by pretending the retaining walls are behind it) but not in a clearly solid structure like that except in maybe cladding the lower sections.
And you've got things like the yellow brick work inside doesn't look like structure any more but that decorative crazy stone from a 1950s fireplace.
You can't just change friezes and stained glass to whatever you like either. Lots of those things have meanings (and some noble's tomb lid being replaced by what looks like a statue, possibly of Plato? Not a good idea). The texture in the domes of Bafford's little towers now has no relevance to anything too.
The simpler textures on carpets and walls tend to work better with an old engine like this. Replacing them with a whole lot of much busier things of different colours can make things worse rather than better Plus there's unintended consequences like the altar top in Cragscleft. The designers had a flat undetailed texture on it that was more general purpose. Now it looks like it's crudely cut parquetry, which makes no sense at all.
If you're not going to custom fit the new textures to the scenes (a pretty much impossible task requiring hand editing and redistributing the missions), sticking as close as possible to the originals in every respect is the only way to go. Otherwise I think the effort is wasted, sad to say. Some do fit pretty well. Others do not. Keep at it though.