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Thread: New thief gold texture patch

  1. #1
    Member
    Registered: Nov 2004
    Location: Germany

    New Thief Gold HD Texture Mod




    The project is a HD texture mod for the first part of the game series Thief (Thief Gold)

    With "NewDark" we can also use the new "t2skies" sky mod and HD textures for trees & bushes!

    The HD mod brings also new HD water and lava.

    http://www.moddb.com/mods/thief-gold-hd-texture-mod/

    https://www.facebook.com/ThiefGoldHdTextureMod

    Release Date: december 2013

    ---

    Videos

    Thief Gold HD Mod - 0.9.3
    https://www.youtube.com/watch?v=yIJ0MRS5BcU

    Lava Mod HD
    http://www.youtube.com/watch?v=6GnAriid0dA

    Natural Water HD Mod
    http://www.youtube.com/watch?v=3wyJm5-GDI4

    Thief Gold - Original Vs. HD Textures - Demo
    http://www.youtube.com/watch?v=NeHiyYbiwSs

    Thief Gold - HD Textures - Training Mission - Demo
    http://www.youtube.com/watch?v=IToPFxiZcJw

    Preview video of the OM "The Haunted Cathedral"
    http://www.youtube.com/watch?v=kyrXiMk5NnA

    Thief Gold - HD Textures - Demo
    http://www.youtube.com/watch?v=rXMl9ib_eQA



    Thief Gold HD Mod - Mission Preview - 1080p

    ---

    direct Mission Links:

    00:08 - A Keeper's Training

    01:36 - Lord Bafford's Manor

    04:16 - Break from Cragscleft Prison

    07:04 - Down in the Bonehoard

    09:45 - Assassins

    10:56 - Thieves' Guild

    12:44 - The Sword

    15:14 - The Haunted Cathedral

    17:58 - The Mage Towers

    19:56 - The Lost City

    21:10 - Song of the Caverns

    23:02 - Undercover

    23:36 - Return to the Cathedral

    24:58 - Escape!

    25:28 - Strange Bedfellows

    27:42 - Into the Maw of Chaos

    ---

    This is the full setup of version 0.9.3.






    Changelog:

    v0.9.3:

    - added some new HD textures (shields, windows, banners, stonewalls, temple paintings)
    - added new cobwebs objects on "Break from Cragscleft Prison", "Escape!" and "Into the Maw of Chaos"
    - added new plant objects on "Escape!"
    - added new "Fire Shadow Model" (for the moment without new flames FX because of the FPS problem)
    - conversion of all water textures from 24-Bit to 8-Bit color .PNG (all water textures lose 30 % of the filesize!)
    - fixed the problem with the cellblock shields on "Break from Cragscleft Prison"
    - fixed a problem with the spiders AI's on "Into the Maw of Chaos"
    - fixed a problem with the "NewDark Graphics Settings Tool"
    - fixed some textures
    - placed some (in air flying) objects correctly
    - changed some fire places to get a better FPS on some missions



    > Installation Instructions <


    Download:

    (Official Moddb Download)
    ThiefGoldHDMod0.9.3.exe - 902 MB

    (MediaFire Download)
    ThiefGoldHDMod0.9.3.exe - 902 MB

    (Google Drive)
    ThiefGoldHDMod0.9.3.exe - 902 MB


    NEW - Torrent Download
    http://mgnet.me/ixUA6HX


    ---

    With the new "Water Mod Tool" you can choose between 5 different water types. Change your thief water when ever you want!

    Water Mod Tool


    ---

    NewDark Graphics Settings Tool 0.8



    Use this tool to change your thief 1 graphics settings (Anti-Aliasing, Bloom FX...)


    Some Notes:
    =========

    Please do NEVER try to edit the "cam_ext.cfg" manually... donīt play with the files! The tool may not work correctly after that! Use ALWAYS the "NewDark Graphics Settings" tool!

    DO NOT OVERRIDE THE "cam_ext.cfg" FILE WITH ANOTHER!

    Don't use this tool for Thief 2! The game will crash!

    There are also preview images for all configs (full color version)! Open the "NewDark Graphics Settings" tool and click on the "Config Preview" buttons on the left window corner below!



    ---

    Thief 1 & Thief Gold Fan Missions:

    I want to show some FMs with the HD Mod textures!

    I will constantly add more FM previews. Take a look...

    TG FM: Shadow Politics [Released on 04/28/2012]

    TG FM: The Widow's Ire [Released on 09/27/2013]

    T1 FM: The Secret Way [Released on 07/13/2002]

    T1 FM: Circle of Strain 3 [Released on 01/27/2000]

    ---


    Download - ONLY NewDark Graphics Settings Tool - T1 (Installer):

    It works also for ALL normal Thief 1 versions (requirement - patched with NewDark!)

    File Size = 44 MB because it includes some preview images!


    (MediaFire Download)
    NewDarkGraphicsSettingsTool0.8.exe - 44 MB

    (Google Drive)
    NewDarkGraphicsSettingsTool0.8.exe - 44 MB

    ---

    Gecko's HQ Water Mod Pack Thread
    Last edited by Gecko; 5th Jun 2014 at 06:44.

  2. #2
    Member
    Registered: Jul 2000
    Impressive (do Thief 2!) but I can't help but think how utterly backbreaking and soul crushing it must have been to do the stone work in this image: http://www.vfa-digital-service.de/thief/09b.jpg

  3. #3
    Member
    Registered: Feb 2008
    Location: Near My Head
    Now those are very NICE When will it be ready??

  4. #4
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    OMG, a reason to play through yet again!!!

    Awesome work man.

  5. #5
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Looks very interesting!

  6. #6
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Some very nice looking high res work here. Yet, I can't help but feel that many of the textures are so drastically different that the levels lose the feel of the originals. Brighter colors in a lot of places, some very busy designs in others, completely different stonework.

    I guess the goal is simply to use higher res textures, without retaining the look of the originals.

    With that in mind. Good work.

  7. #7
    Member
    Registered: Oct 2005
    Location: UK
    I was too chicken to post until NH did. I know what a lot of work this must have been, which is why I was reluctant to jump in with a negative. I'm not even sure if constructive criticism will be helpful at this stage of the project.

    In almost every case, the colour palette of the scene is different (sometimes wildly so) to the original art, and the level of brightness is often noticeably higher too, which I think is a mistake. You've been pretty bold and certainly put your own stamp on the environments, so it's bound to divide opinion; no offense intended but it's probably not for me (I will try it out in-game though).

    The shop looks good.

  8. #8
    Member
    Registered: Nov 2004
    Location: Germany
    okay, I want to change some things!

    you are right!

    new catacombs - Screens

    what do you say?

    i think thats much better

  9. #9
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    Hey! Lets just assume that NH was right, ok?

    Quote Originally Posted by New Horizon View Post
    I guess the goal is simply to use higher res textures, without retaining the look of the originals.
    The textures you came up with may have completely altered the orginal intended atmosphere, but they made absolute sense, were very well done, and proves once again how masterfully the original levels were built. If this is accepted, then... this is still a pretty darn good reason to play through yet again!

  10. #10
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    This looks terrible. It appears that most of the brickwork changes consist of replacing the textures with much smaller bricks that make no sense in their architectural context. The changes to the gold brickwork inside Bafford's are particularly horrifying.

  11. #11
    Member
    Registered: Nov 2001
    Location: Sunny Finland
    Harsh, but true.

    However, I applaud anyone who releases any high resolution textures for T1/TG, since so far we've had practically none.

  12. #12
    Member
    Registered: Feb 2003
    Quote Originally Posted by ZylonBane View Post
    Typical ZB tactless comment
    Yes and no -

    - yes, in that it might have been better to have just cleaned up hi-res version fo the original texture.
    - no, in that the higher res textures allow for immersive and perceptional game play.

    [update]

    Forgot to say, good work so far gecko, keep it up...!!!
    Last edited by bikerdude; 18th Mar 2011 at 20:09.

  13. #13
    Member
    Registered: Jun 2004
    Location: Phoenix, AZ
    Quote Originally Posted by ZylonBane View Post
    This looks terrible. It appears that most of the brickwork changes consist of replacing the textures with much smaller bricks that make no sense in their architectural context. The changes to the gold brickwork inside Bafford's are particularly horrifying.
    What a new and exciting development.
    (P.S., that SS2 texture pack you were attached to wasn't exactly a peerless exemplar of art design, itself. I say this as an art major. Glass houses.)

    Anyways, I was blown away by the detail in the Haunted Cathedral screenshots, man. My only quibble would be with the window textures in Constantine's mansion. If you can figure out how to make them work on that domed, glass bit, it would look really great, I think.
    Last edited by nickie; 30th Mar 2014 at 03:09. Reason: language

  14. #14
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Captain Spandex View Post
    I say this as an art major.
    You say everything in the manner of an art major. We're all quite used to it.

  15. #15
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    Yeah well, that's like... your opinion man.

  16. #16
    Member
    Registered: Jun 2004
    Location: Phoenix, AZ
    Quote Originally Posted by ZylonBane View Post
    You say everything in the manner of an art major. We're all quite used to it.
    I defy you to find one other time I've mentioned it.

  17. #17
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    I am curious, where did you find the source images for the textures. I recognise a lot of CGTextures images, but where else?

  18. #18
    Member
    Registered: Nov 2001
    Location: Sunny Finland
    NTEX.

  19. #19
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    Aha! Thank you.

  20. #20
    Member
    Registered: Mar 2001
    Location: Ireland
    ZylonBane's right.

    The textures are very good quality, but they completely change the look of the game. That was also my biggest problem with N-TEX, and why I personally never used the thing.

    A texture upgrade project needs to at least try to maintain the original look and feel of the game. Something as completely different as this is best suited to a mod or, better still, to be used as assets for FMs, rather than an outright replacement.


    A prime example of what's wrong with this is the extremely unique stained glass used in Constantine's manor. Its very specific look of large, oddly-shaped segments is replaced with a uniform collection of tiny panels, a completely different colour, and the iconic ceiling rose (as seen in cutscenes) is replaced with a generic circle of the same tiny glass panels.

  21. #21
    Member
    Registered: May 2005
    Location: Shenzhen, China.
    Excellent work ! Much much nicer than the originals. Some of the screenies looked almost photographic ! Looking forward to the future download !

    Like some others said though some of the brickwork needs enlarging.
    Apart from that, I preferred your work to the original every time.

    Is it TG though ? Looks like T1 screenies to me ?

  22. #22
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    Yes, I am such a deep fanatic of this game, that I will take any reason I can get to play it again. After 10+ years, are you kidding me? I am playing this! Get these textures out there man, HURRY!!!!

  23. #23
    Member
    Registered: Mar 2009
    Location: underground cavern
    Well, it certainly looks like a lot of deviation from the base textures. Not that it looks bad, but that it sort of loses the look of the original game by giving it such radical new textures. Overall though, I would like to see more deviations from the original texture set come out soon, so that we may have better textures overall.

    In other words, I'm in favor of some deviation, so that we all nitpick and create the perfect set.
    Last edited by Albert; 29th Mar 2011 at 19:39.

  24. #24
    Member
    Registered: Aug 2009
    Location: Montreal, Canada
    Wow.
    Great job

  25. #25
    Member
    Registered: Jun 1999
    Location: Procrastination, Australia
    I tend to agree with the detractors.
    The work itself seems ok but a lot of the time it ends in mucking with the colour scheme and architecture, intentionally or otherwise, for unpleasant results.
    Eg. Bafford's manor's front portal is now made of rough cut slate or flint. You can get away with that in a basement (just, by pretending the retaining walls are behind it) but not in a clearly solid structure like that except in maybe cladding the lower sections.
    And you've got things like the yellow brick work inside doesn't look like structure any more but that decorative crazy stone from a 1950s fireplace.
    You can't just change friezes and stained glass to whatever you like either. Lots of those things have meanings (and some noble's tomb lid being replaced by what looks like a statue, possibly of Plato? Not a good idea). The texture in the domes of Bafford's little towers now has no relevance to anything too.

    The simpler textures on carpets and walls tend to work better with an old engine like this. Replacing them with a whole lot of much busier things of different colours can make things worse rather than better Plus there's unintended consequences like the altar top in Cragscleft. The designers had a flat undetailed texture on it that was more general purpose. Now it looks like it's crudely cut parquetry, which makes no sense at all.

    If you're not going to custom fit the new textures to the scenes (a pretty much impossible task requiring hand editing and redistributing the missions), sticking as close as possible to the originals in every respect is the only way to go. Otherwise I think the effort is wasted, sad to say. Some do fit pretty well. Others do not. Keep at it though.

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