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Thread: Thief Gold HD Texture Mod

  1. #51
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    What's the purpose of 'CRFS' sub-folder in your archive? All my resource files are in RES folder, it's the way the latest DarkLoader names it. Should I replace resource archives there or re-pack them, overwriting files inside?

  2. #52
    Member
    Registered: Nov 2004
    Location: Germany
    hm okay my .crf files are in the "crfs" folder....than copy the files from this folder in your "res" folder. But make a backup first! i donīt know if that works....
    Last edited by Gecko; 18th May 2011 at 14:51.

  3. #53
    Member
    Registered: Nov 2001
    Location: Sunny Finland
    What's with the solid red hammers?


  4. #54
    Member
    Registered: Nov 2004
    Location: Germany
    Quote Originally Posted by jermi View Post
    What's with the solid red hammers?
    i donīt understand your question? what do you mean...

  5. #55
    Member
    Registered: Mar 2001
    Location: Ireland
    I think the question is what that solid red hammer imprinted into metal is supposed to replace? I can't think of a single texture in the original game that looks even remotely like that?

    Is it for the smelting moulds?

  6. #56
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    It's for an "Inverted Hammer" sign on some doors in the Hammerite temple I suppose...

  7. #57
    Member
    Registered: Mar 2001
    Location: Ireland
    But those are decals, they don't have rusted backgrounds?

  8. #58
    Member
    Registered: Nov 2004
    Location: Germany
    I have forgotten to integrate the "ntexdds.crf" folder to the archive

    and u have to set the correct path "resname_base .\NTEXdds+.\res" in the "install.cfg"!! my path for example is like this: resname_base .\EP\Thief1+.\EP+.\NTEXdds+.\res

    NOW it should work!!

    Sorry again...
    Last edited by Gecko; 31st Mar 2012 at 05:28.

  9. #59
    New Member
    Registered: Mar 2010
    The screens look amazing! I cannot wait to play the finished product!! Great work Gecko! My only question is, what's the difference between this gold texture patch and the Enhancement Pack in the making, a few threads above?

  10. #60
    Member
    Registered: Mar 2001
    Location: Ireland
    Artistic direction.

    Gecko's pack aims to replace the textures in Thief with high-resolution replacements, often very different from the originals that they replace. It is a complete re-imaging of the game.

    The EP aims to reproduce the original textures in high resolution, while keeping as close to the original design as possible. The texture should look "the same, but better".

  11. #61
    New Member
    Registered: Mar 2010
    Sweet, I see. Well, I'm looking forward to both. I need a reason to replay Thief again! You guys are doing a fantastic job as far as I can see, please PLEASE keep it up!

  12. #62
    New Member
    Registered: May 2007
    Just wanted to say thanks for doing this texture pack, going to give it a go today as i have not played thief gold for ages.

    Thanks again.

  13. #63
    Member
    Registered: Feb 2003
    Looking very good Gecko, I have only one critique.

    The street cobble texture tiles poorly, you can overly see where the texture repeats. Speak to Melan about using one he created, have a look in return to the city version 2 to see what it looks like.

  14. #64
    Member
    Registered: Apr 2005
    Location: Romania
    Pretty pimpin'. Yeah, bikerdude's right ;-)

  15. #65
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Any news?

    BTW link no more working!

  16. #66
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Quote Originally Posted by lowenz View Post
    BTW link no more working!
    Mirror.

  17. #67
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Thanks!

  18. #68
    Member
    Registered: Nov 2004
    Location: Germany
    THX clearing

    update coming soon!

  19. #69
    Member
    Registered: May 2009
    Some of the updated textures, like for example, the floor & ceiling don't compliment each other.

  20. #70
    Downloading now thanks to Gecko for the work and thanks for the mirror.

  21. #71
    New Member
    Registered: Feb 2012
    I can't get this working, the ntexdds.crf file is missing from the mirror and the original page is down, anyone happen to have this? Gotten most FMs working I think ^^ Got myself a new print of "Thief: The Complete Collection" from Mastertronic and seems to work just like most other versions, got the EP floor working at least and 1920x1080 resolution DDfix.dll etc but missing this mod

    I think the crf file is all that is needed.

  22. #72
    Quote Originally Posted by Ferrat View Post
    I can't get this working, the ntexdds.crf file is missing from the mirror and the original page is down, anyone happen to have this? Gotten most FMs working I think ^^ Got myself a new print of "Thief: The Complete Collection" from Mastertronic and seems to work just like most other versions, got the EP floor working at least and 1920x1080 resolution DDfix.dll etc but missing this mod

    I think the crf file is all that is needed.
    Yeah I have it, I can upload it in a bit.
    EDIT: Nevermind I don't have it, the files listed on darkfate.ru are huge like 348 MB. I think the files are in there just not in crf archive.
    Last edited by AluminumHaste; 9th Feb 2012 at 10:05.

  23. #73
    New Member
    Registered: Feb 2012
    Quote Originally Posted by AluminumHaste View Post
    Yeah I have it, I can upload it in a bit.
    EDIT: Nevermind I don't have it, the files listed on darkfate.ru are huge like 348 MB. I think the files are in there just not in crf archive.
    No sadly they don't as far as I can tell, even tried searching the rar file for it but nothing, some textures seems to be replaced but not all

  24. #74
    Member
    Registered: Nov 2004
    Location: Germany
    New screenshots of "The Haunted Cathedral"

    You have to wait a bit to see the screens in full resolution because the pics are very big...
    Last edited by Gecko; 31st Mar 2012 at 05:31.

  25. #75
    Member
    Registered: Feb 2003
    Quote Originally Posted by Gecko View Post
    Those screens l,ook bloody Awesome gecko, the 1st one is very DrK like. But I would say the last screen, while its looks good with the dirty textures the tiling scale on some of the surfaces need to be increased (so the tiling is less evident.)

    Otherwise keep up the impressive work, at this rate playing TG will be like playing a new game! Can I also ask if you are updating all the textures for the Ai & all other objects in the game as well..?

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