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Thread: Wasteland sequel likely

  1. #101
    Chakat sex pillow
    Registered: Sep 2006
    Location: god dammit dantes
    Yeah, if you're going to do foliage, at least do it right. Gamebryo? *cringe*

  2. #102
    Member
    Registered: Nov 2003
    Location: Gibsonia, PA
    Foliage seems ok in Skyrim. Anyway, I was just imagining how awesome the Fallout 3 setting would have been with realistic overgrowth.

  3. #103
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Skyrim's Creation Engine might be iterative of 2006-2010's Bethesbryo, but it's still a pretty different animal. They gutted and rewrote a shit load of it. It's not fair to lump the two in together.

  4. #104
    Member
    Registered: Dec 2006
    Location: Rochester, NY
    Quote Originally Posted by Jason Moyer View Post
    Foliage seems ok in Skyrim. Anyway, I was just imagining how awesome the Fallout 3 setting would have been with realistic overgrowth.
    It's been done via a mod. Doesn't look too bad actually. There's also Fellout which gets rid of the green filter.

  5. #105
    Member
    Registered: Aug 2002
    Location: thief.wikia.com
    30 some hours to go, and they updated the $30 tier with extra stuff including another DRM free game download.

  6. #106
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    That piece of art also makes me yearn for it to be a Fallout 3-esque world (as in the 3d, roaming nature of it, not actually anything like Fallout 3 in terms of gameplay). The foliage in Far Cry 2 (most recent CryEngine game I've played) was pretty damned great.

  7. #107
    Member
    Registered: Dec 2006
    Location: Rochester, NY
    Quote Originally Posted by faetal View Post
    That piece of art also makes me yearn for it to be a Fallout 3-esque world (as in the 3d, roaming nature of it, not actually anything like Fallout 3 in terms of gameplay). The foliage in Far Cry 2 (most recent CryEngine game I've played) was pretty damned great.
    An overgrown wasteland would be neat, but Far Cry 2 actually isn't the CryEngine since the game had nothing to do with Crytek. Instead they made a new engine in-house and then never released any tools, hence the lack of modding.

  8. #108
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Ah right. Still, I remember numerous times during that game just stopping and soaking up the atmosphere in the more jungle-like parts.

  9. #109
    Assuming that the $100,000 from PayPal backers is separate to the Kickstarter total (as it seems unlikely that Kickstarter would be tracking that), then it looks like they've exceeded $3,000,000.

  10. #110
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quote Originally Posted by catbarf View Post
    An overgrown wasteland would be neat, but Far Cry 2 actually isn't the CryEngine since the game had nothing to do with Crytek. Instead they made a new engine in-house and then never released any tools, hence the lack of modding.
    That's what I thought, but at least on Wikipedia they mention that the Dunia engine is based on the CryEngine, though heavily modified.

  11. #111
    Member
    Registered: Apr 2002
    Location: Landahn
    Quote Originally Posted by Shadowcat View Post
    Assuming that the $100,000 from PayPal backers is separate to the Kickstarter total (as it seems unlikely that Kickstarter would be tracking that), then it looks like they've exceeded $3,000,000.
    Yes.

  12. #112
    Member
    Registered: Aug 2002
    Location: thief.wikia.com
    Now hiring engineers: experience working with Unity and amazing programming skills.
    "We are looking for experienced engineers and engineering interns."

  13. #113
    Member
    Registered: Mar 2012
    Quote Originally Posted by catbarf View Post
    It's been done via a mod. Doesn't look too bad actually. There's also Fellout which gets rid of the green filter.
    Ive always thought that this mod looked better.

    http://fallout3.nexusmods.com/mods/13523

  14. #114
    Cuddly little misanthropic hate machine
    Registered: Aug 2004
    Location: 4 doors down, bad side of town
    wtf? that looks terrible

  15. #115
    Member
    Registered: Nov 2003
    Location: Gibsonia, PA
    Huh, that's actually the one mod I might have to try out. Would still like to see one that's more overgrown instead of "transplanted some trees from Oblivion into FO3" but that works for now.

  16. #116
    Member
    Registered: Mar 2012
    Quote Originally Posted by dethtoll View Post
    wtf? that looks terrible
    Really? I've always preferred the 'Their World' mod over the 'Greenworld' mod. Mostly because the 'greenworld' is too colorful for my tastes while 'their world' reminds me more of the dark and dreary overgrown areas from STALKER.

  17. #117
    Member
    Registered: Aug 2002
    Location: thief.wikia.com
    The Vision Document was released, non-pdf version.

    Also, crowdsourcing for assets, forum link.


  18. #118
    Taking a break
    Registered: Dec 2002
    Quote Originally Posted by Sxerks View Post
    The Vision Document was released, non-pdf version.
    Quote Originally Posted by document
    RPG: RPGs havenít kept pace with time - they've regressed and even worse, taken pride in less role-playing than before. Important elements have been lost over time, sacrificed to technology, art constraints, voice-over expenses, and multi-platform console constraints.

  19. #119
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Nerd cred fail.


  20. #120
    Cuddly little misanthropic hate machine
    Registered: Aug 2004
    Location: 4 doors down, bad side of town
    Christ that title art just gives me the ragingest boner.

  21. #121
    Member
    Registered: Nov 2003
    Location: Gibsonia, PA
    I hope the actual in-game artwork looks that good.

  22. #122
    Member
    Registered: Aug 2002
    Location: thief.wikia.com
    Wasteland 2 to include the original Wasteland - info link

  23. #123
    Moderator
    Registered: Jan 2003
    Location: Yangon, Burma
    Not too surprising. The original is like 3 kb isn't it?

  24. #124
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    Definitely smaller than your average screenshot.

    And Lords of Midnight was 48k, which was a bit like fitting the Lord of the Rings on a coin. That's some programming.

  25. #125
    Member
    Registered: Sep 2001
    Quote Originally Posted by demagogue View Post
    Not too surprising. The original is like 3 kb isn't it?
    I don't think size is the deciding matter.

    They own the rights to the wasteland name, but the first wasteland game?, that still belonged to EA as far as I know, they probably worked out a deal or purchased that.

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