Aren't you supposed to be the Marvel knobslobberer Alchy?![]()
Aren't you supposed to be the Marvel knobslobberer Alchy?![]()
It's been 12 years, how do you people still not know not to take the shit I say seriously?
(And for the record, henke, I was referring to the box on the bow that changes the type of arrows he shoots. I'm no expert but I don't think that was part of the original Hawkeye.)
I wouldn't put it past modern day developers to dumb the game so much that there is only one "power" button and depending on your choice at the beginning of the level it's either armor or cloak... but all the different suit modes are still in the game(at the very least you can see the icons under the energy bar) so I don't know what the "CHOOSE YOUR DESITINY" is supposed to achieve other than confuse people.
Also, vents and hacking. The pillars of a true stealth game, amirite?
Yeah, but that interactive video is about as close as you've come to actually playing a game in the past 10 years.
Zzzzzzzzzing!![]()
Who said that they were? I was talking about the two games' design strengths.
Crysis 2 was a lot more restrictive with the former since it was Crytek Frankfurt's first console title. Since then they've ported wholesale the content of Crysis 1 to consoles (with obvious technical downgrades), showing that they now know to push things a lot further on the more restrictive platforms.
The latter point, it a sign of Crytek Frankfurt iteratively maturing, having far improved their skills at narrative delivery.
So, I have this game coming from Gamefly for the PS3 - did anyone actually play it, and/or was it any good? Reviews seem sorta lukewarm, but I'm hoping I can have at least some fun with it and play a little stealthy.
Holy resurrection post, Batman. Okay, I finished Crysis 3 because it was about fucking time, so in the, ah, spirit of things --
Brethren: the reviews are correct.
Eva: Crysis 3's story is less needlessly irritating/complicated than Crysis 2's, but has 100% more cringe, so no, maturity in narrative isn't the strong point.
Koki: you may be dead, but I'm pretty sure your frown would have straightened into a thin line of ambivalence at the fact that you could, in fact, switch between armour and stealth in the actual game. I'd like to think it was the last thing you came across before you gave up your ghost; be content that you still haunt these cold halls at night, even though your cells may have seized up, and that copy of 4chan's greatest quotes has slipped from your arms as the flesh fell away from them in your coffin.
Alchy: this may be tasteless because no one knows where you are and what happened to you, but my god man you were a geek.
Crysis 3 is still a gorgeous looking game today, something more open than Crysis 2 yet still not as generously wide as Crysis 1, saddled with a story that is, to put not too fine a point on it, utterly mediocre when it's not making your cringe. It's a halfway house between Crysis 2 and Crysis 1, and so doesn't really make either camp happy. For what it's worth, Crysis 2 was an awful waste of Crysis 1's potential, so the more distance we get from that, the better. But it's too late now though, yes? Commercial success through compromise can be a hard, limiting thing even when it does work out, so when it doesn't...
Crytek: you may be out of chances at this point. But you gave us the original Crysis, and that's a fine legacy either way. Maximum auf Wiedersehen.
Last edited by Sulphur; 11th Sep 2017 at 02:36.
I wonder if my computer's good enough to run Crysis now.
Probably not, and it hasn't looked particularly good in nearly a decade either.
GTX 970? Yeah, you'll do 60 FPS most of the time, but not all the time. I've had issues running it fullscreen because it locks to 24 FPS, but alt+enter to put it in borderless fullscreen fixes that.
Graphically, it's obviously a 10 year old game and can look flat over distances early on, but it's still lusher with more vegetation than you'd normally see in a game, and the frozen forest is still pretty awesome? Not sure what JM means.
Also, unless I remember incorrectly, the environments are much more destructible than in the later games, and than in most games in fact. I remember being quite amazed at the time that I could shoot trees and they'd break exactly where I shot them.
No, you remember correctly. That happens, as do tree branches flailing wildly in crossfire. Also, those destructible shacks remain a joy to plop on top of people's heads.
I dunno man, Warhead looks about the same as the original, but with more... stuff, like a train level. Pretty sure the requirements were similar too. Anyway, yeah, it didn't have a level where you flew a plane, but that was like 5-10 minutes of the original game? Anyhoo, the first half of Crysis 1's always the best part, that's something I think we can all agree on. Enemies who aren't humans always ruin a Crytek game.