Getting An AI To Walk On Ceilings, Walls, etc.
If anyone has seen animations based on Eshcher's artwork, you've probably seen people walking on ceilings, etc. I was wondering what you could do to an AI's params to make it do similar moves.
One interesting application would be mimicking a reflection of someone standing on a shiny floor, though it would probably be limited to idling, and where the player couldn't affect the AI.
Vertical Contest Winner 2009
i think in "best defense" there is an area of spiderbots on a ceiling, but its been so long i can't remember for sure and don't know how good it looked.
I'm pretty sure AI can't actually walk on walls or the ceiling, the physics engine will probably trump anything you try to do with regards to rotating the AI. I seem to recall someone did something once where they actually flipped a mesh upside down (like in an object editor) and used other trickery to make it look like it was real, but I have no idea how convincing that was or what limitations and issues it had.