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Thread: My Official Preview's Been Posted

  1. #26
    Member
    Registered: Dec 2002
    Location: yn y caws
    I found that it was possible to snatch the wand off the belt of a Hammerite priest
    I'm guessing you can't use the wand afterwards...
    I like cheesecake! Do you like cheesecake?!?!?!?!?!?!?!

  2. #27
    Member
    Registered: Jan 2004
    Location: Back Home
    June 25th for UK, according to Amazon.co.uk...I assume that goes for all of Europe.

  3. #28
    Member
    Registered: Apr 2004
    At least we might get a demo in the next couple of weeks. If it includes the training mission and the first full mission, then I'll be happy. Amazons 25th June date has been their for a while. I have a feeling it could be around mid June.

  4. #29
    Knows his stuff
    Registered: Mar 2001
    Location: Finland
    Question! (for Digi, or anyone who knows)

    Will the City be modeled on levels from the earlier games? Like "Ambush"(I think) "Life of the Party" and "Assassins"? Or will the whole City have a completely new layout?

    It would be nice to revisit those places with the new engine and whatnot.

  5. #30
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Originally posted by TheivingME
    Bah, you Americans have got it lucky...What about us Europeans?
    You get to benefit from our beta-testing.
    "Look at you, hacker, a pathetic creature who smells of elderberries. Now leave, insect, or I shall taunt you a second time."

  6. #31
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Keys work just like they said they would. If you have the key to a door, the door opens for you. If you do not, you have to pick it. Keys appear as "key" in your inventory list (accessable from your equipment screen) until you eventually see a bunch of "key" on your list, and can say, boy... I have alot of keys.

    I am glad everyone liked the preview. I just hope none of you are distapointed.

  7. #32
    Member
    Registered: Apr 2004
    Location: out standing....in my field...
    Excellent review Digi.......my hat is off to you, Sir. I don't know how I'll last the 12 days until release......I'm thinking self-medication may ease the burden, so I'll just go with that. Thanks for your efforts on all our behalfs. Mucho appreciato.
    .
    .
    .
    .
    I would imagine you're just as psyched as the rest of us, since you've had a taste!
    .
    .
    .
    Again...thanks ever so!
    What the HELL are you doin????....

  8. #33
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Originally posted by Digital Nightfall
    Keys work just like they said they would. If you have the key to a door, the door opens for you. If you do not, you have to pick it. Keys appear as "key" in your inventory list (accessable from your equipment screen) until you eventually see a bunch of "key" on your list, and can say, boy... I have alot of keys.
    So is there any indication when the game is automatically using a key for you? Can you drop keys from your inventory? Can you choose to pick a lock even if you have the key to it? Did they explain why they stuck all locks right in the middle of the doors?
    "Look at you, hacker, a pathetic creature who smells of elderberries. Now leave, insect, or I shall taunt you a second time."

  9. #34
    Member
    Registered: Jan 2002
    Location: Ohio
    Originally posted by Digital Nightfall
    you eventually see a bunch of "key" on your list, and can say, boy... I have alot of keys.
    Just think how the Keepers must feel.
    Signed,
    Richard M. Nixon.

  10. #35
    Member
    Registered: Mar 2002
    Location: House of Sand and Fog

    Maps (wait, they don't love you like I love you)

    Remember Null's original answer on maps:

    Null
    You've got an overhead map for each mission and each major district of the city. Some of them are found, others are bought, and still others are just given to you based on game conditions.
    And Digi's...

    Digi
    an also check your map at this point, if you have one. Often, you will have to acquire your map through disreputable means. The maps I?ve seen are more T1 style; vague and occasionally untrustworthy. These are not auto-maps. They do not update as you play, nor do they show your location, or mark where you?ve been, or allow you to post notes. Another sad loss, but the added challenge it gave forced an easy forgiveness. Also, having an ever-present compass was nice.
    Well, after reading Null's, I had the mistaken impression that it was an 'overhead' overhead map, as in Final Fantasy X, not Thief 1 and 2 . So, this is just a confession of mistaken interpretation, d'oh! And I was soo looking forward to not getting lost for once! They're not even auto-maps? Oh taff, I'm going to taffing lose myself even on the tutorial level with blue footprints .

    Yipes, someone who actually has a good sense of direction needs to run through every mission taking screenshots (for reference) for taffers like myself. I get lost in the OMs and FMs I've played time and again. It's sad!

    deadman.
    "I cannot see anything admirable in stupidity, injustice and sheer incompetence in high places, and there is too much of all three in the present administration." -M.M.Kaye, The Far Pavilions

  11. #36
    Member
    Registered: Mar 2002
    Location: House of Sand and Fog
    Sorry, Digi, I don't agree on this point:

    It should be noted that Garrett will raise his blackjack in anticipation once you get within range of the correct area to blackjack. Click once to swing. No more holding down to ready your weapon, and releasing to swing. Is this dumbing the game down for the ignorant savages, or balancing out what has now become a much more challenging affair? I?ll argue the latter.
    I believe it's "None of the above", and rather, "Selling out to lazy gamers" . On a more serious note, it also takes away from immersion. If I'm supposed to be this person, not only controlling them (of course, if I were playing in 3rd person, I'd definitely feel a disembodied possessor), they should move when I tell them to, and raise their blackjack when I damn well tell them to. I understand blackjacking may be more difficult, but even so, I don't like to have my body parts moving spasmodically (against my will) while on a mission. It's fine if I twitch and such while taking a nap in my (Garrett's)apartment, but c'mon.. Just laziness . Not dumbing down, laziness, and immersion-breaking.

    At least we'll be able to take out two of the other immersion-breakers if we choose: loot glint and arrow streaks (read the post Faceless started at ISA forums for instructions).

    Those are my thoughts on the auto-raise feature, though it's always possible I'll change my mind if it's uber-hard. They should make it easier to sneak up on unaware guards on Easy and perhaps slightly easier than usual on Normal.

    At one point I prepared myself a hefty stack of crates, made a guard come running, climbed to the top, and sat with nostalgia as the guard shook his fist helplessly as I sat safely at the top of the stack. Then I died. I am not sure who killed me, or how, but I suspect that I won?t feel quite to safe perching on a stack of crates anymore.[/b]
    Aha!! The return of SHAS!!! Rock!

    Some guards get tired quicker and more often than others, I found. For example, a fat, elderly guard was constantly running out of breath
    The return of Benny!!!

    deadman.
    Last edited by deadman; 15th May 2004 at 14:49.

  12. #37
    The Architect
    Registered: Dec 1998
    Location: Lyon
    As a matter of fact, the eldery fat guard did have the Benny voice, yes.

  13. #38
    Member
    Registered: Dec 2002
    *checks if his PC has magically upgraded itself overnight*

    Crap....


    If I happen to go on a killing spree anytime soon, I'm holding you responsible....


    Did you find any easter egglike thingies?

  14. #39
    Member
    Registered: Dec 2000
    Originally posted by Muzman
    See now, <a href="http://www.thief-thecircle.com/thief3/showimage.asp?source=http://www.thief-thecircle.com/thief3/exshots/danspreview02.jpg" target=_blank>that's</a> a fucking screenshot right there.
    As is <a href="http://www.thief-thecircle.com/thief3/showimage.asp?source=http://www.thief-thecircle.com/thief3/exshots/danspreview08.jpg" target=_blank>this</a>.
    Shot 1 looks really cool.
    Shot 2 looks atmospheric..but..i'll be accused of nitpicking but the distance art looks really odd to me in that 2nd shot. The trees are behind tiny buildings but you can still focus on individual leaves..?

  15. #40
    Member
    Registered: Mar 2002
    Location: House of Sand and Fog
    I'm interesting on your thoughts of my auto-raise comments, Digi. C'mon, you know you want to say something . In the least: do you think it breaks immersion (Garrett doing things when you don't tell him to) when this happens?

    So how were all the devs you met? Did you meet Null? I'm curious about that guy..

    deadman.

  16. #41
    Originally posted by zacharias
    Shot 2 looks atmospheric..but..i'll be accused of nitpicking but the distance art looks really odd to me in that 2nd shot. The trees are behind tiny buildings but you can still focus on individual leaves..?
    The background buildings and trees looks alot like a flat texture to me.

  17. #42
    Member
    Registered: Dec 2000
    Sure..what i'm getting at is the relative scale and how its presented..if the forest is behind the city (which is far away as we infer from the size of the buildings) the forest should just be a dark mass/blur.

  18. #43
    Member
    Registered: Jun 1999
    Location: Procrastination, Australia

    It's just a vista of sorts. The closest to one we've seen so far! Shut the hell up!! Leave me and my vista alone.

  19. #44
    Member
    Registered: Mar 2001
    I swear all you nitpickers need to start looking at the screenshots like I do. I never see any of the stuff you guys see until you point it out. I guess I just dont look too much at detail, not sure if thats good or bad. But it may make your gaming more enjoyable if you dont look at things so detailed, then you wont notice when trees arent right relative to the buildings. BTW it is possible they originally did it the "correct" way but found it looked even worse than the current way which really isnt too bad.

  20. #45
    Member
    Registered: Dec 2000
    Ok, yes it was/is a nitpick, i agree. I paint landscapes and stuff, so i just naturally pick this stuff up.

  21. #46
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    I just wish that every time the question, "What color should we make this interface element?" had come up, they could have been bothered to come up with an answer besides, "INTENSE NEON BLUE, OF COURSE!".

    "Look at you, hacker, a pathetic creature who smells of elderberries. Now leave, insect, or I shall taunt you a second time."

  22. #47
    Member
    Registered: Jun 1999
    Location: Newcastle upon Tyne, UK
    Originally posted by Fingernail
    June 25th for UK, according to Amazon.co.uk...I assume that goes for all of Europe.
    Sadly so. A shame, because when T2 came out I was playing the levels at the same pace as others on the forum, and it was a really nice atmosphere.

    Still, at least I'm in Lytha's continent. We were comparing notes for the first few levels of T2 as we went. (:

  23. #48
    Member
    Registered: Apr 2004
    I heard about Lytha before I ever heard about TTLG when I first got T1.

    Does she even lurk here that much anymore?

  24. #49
    Member
    Registered: Jun 1999
    Location: Newcastle upon Tyne, UK
    She can be found on TTLG, yes, and also on StarChat. The legend herself.

  25. #50
    Member
    Registered: Apr 2004
    Indeed.

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