Ooh...need 3D modellers right now. We only have one who has shown any work, and he lost it all as detailed above. So we need furniture, lights, characters, you name it.
And in Doom 3, you need to produce 2 models - a high-poly one, and a low-poly one. The high poly model is used as a bumpmap reference.
We're fine for programmers until we get the SDK and realise that we're horrendously short-staffed. Or not.