Now I get itActually the terrain meshes will be pretty unique, at least the ground. Thanks for that idea
Yup, that's a good idea. In modern engines, hi-quality lightmaps are the base, not dynamic lights.That would definitely look sweet, but it's really too much work this way, which is why I want lightmap support in doom 3! =)





That would definitely look sweet, but it's really too much work this way, which is why I want lightmap support in doom 3! =)
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Actually the terrain meshes will be pretty unique, at least the ground. Thanks for that idea 



