That's right. But we're not floating freely in our interpretations. The gameworld is clearly analogous to the real world, and in general the game is playable because of the Working Assumption: the gameworld is like the Real World unless the game itself teaches us otherwise. In other words, we assume continuity and require evidence for alleged discontinuities. In still other words, show me the in-game evidence that the sun doesn't rise in the East in the City, and you'll have a point.Originally posted by Munin the Raven:
The Potted Plant has struck a major chord in the mapping procedure here. Because Thief is in a fantasy setting, we have no guarantee that the solar, lunar, stellar, hemispherical, and magnetic mechanics are the same as they are on earth.... There's nothing that indicates that the sun and moon rise in the east in Thief:
Where's the map. Do you mean that Viktoria passes her hand over a map exposed in the grass while she's kneeling?[*]there's a Pagan-style map of the City ... extract some information from this conversation and crude map.