Just got past the 3,000 terrain brushes mark, so I thought posting a picture would be appropriate.
Sadly it's game mode so no shiny ddfix magic. I still have a lot of things to do in this area and the polycount gets skyhigh from the streets looking up.
Thanks 3mdrin and Thor.
I finished the street level and am almost done with this area (just need to add one or two areas you can climb up to, add AIs and of course roombrush the thing), so have two new pictures. No ddfix again, that'll wait. The polycount gets quite high but fortunately no big troubles. And yeah, you can climb really high.
Not sure if I posted this before since it has been taking me forever to move this mission forward but here goes.
I am about 80-90% done with a TDP mission (a rare event these days). It will be a small city, caves, lots of jumping/climbing and like all my missions, all stock Thief stuff (textures, AI, etc.). I hope to have it released by the end of the year but real life does have a way of distracting your Dromed efforts.
Sounds great, bbb! Your missions are always a joy to play, and for TDP? That's really neat.
If you ever need a beta-tester, I'm always here.
I'm almost done with my mission as well. Well, not quite yet, as I need to connect the city areas (and by the looks of it I can even make a small sewer section), add additional AIs, trolpoints, readables, ambient sounds, etc. I fought with Scene Complexity Too High but I managed to trick dromed so it doesn't pop up again. I must admit I went a bit overkill with the start area.
I've been making slow but steady progress on The Drymian Codex, I finished placing all loot last night and am now ready to go finish scripting conversations and objectives, a big cutscene or two, and the big endgame scenario. Then we'll finally be ready for Beta 1! I'm planning both a trailer/teaser and a briefing movie for the mission. In fact, Redface has already given me a couple of great original works for the briefing movie, which will be very much in the traditional LGS style.