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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #1226
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    Pseudo-Armillary Sphere

    So far, all I have been able to animate is the world. But I have not given up on the world's magic rings just yet ...


  2. #1227
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    You really should be using mostly bitmap planes to model something like that.

  3. #1228
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Bitmap planes? You mean make the rings flat? I want them to have depth ... they are solid gold!

  4. #1229
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Oh, they have depth all right. Big, chunky, angular depth.

    Considering the limitations of your target render platform (the Dark Engine), and your determination to use solids instead of flats, you'd be far better off modeling something more akin to Kepler's Platonic Solid solar system:



    As a side effect, this would also be more apropos of the Thief universe.

  5. #1230
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I don't want a punch bowl! I want a magical animation.

    Kepler made two prototypes in colored paper hoping to have it fabricated in silver. His original plan was that it would also function as a punchbowl dispensing assorted beverages.
    Quote Originally Posted by ZylonBane View Post
    Oh, they have depth all right. Big, chunky, angular depth.
    Exactly. Fully appropos of the Thief universe, which is big and clunky and angular. I do have plans for something with Archimedean solids later, but not now.

    *******
    L A T E R
    *******

    I've been unable to get more than two axles in a row to work, so I decided to go with something that looks much more like a "real" armillary sphere instead of my original concept. There are some Thief Universe inspired differences, of course. There still some work to do, but I think this is pretty much what it will end up looking like.

    Last edited by LarryG; 22nd Mar 2009 at 21:05.

  6. #1231
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    ZB's Punch Bowl

    Quote Originally Posted by ZylonBane View Post
    Oh, they have depth all right. Big, chunky, angular depth.

    Considering the limitations of your target render platform (the Dark Engine), and your determination to use solids instead of flats, you'd be far better off modeling something more akin to Kepler's Platonic Solid solar system:



    As a side effect, this would also be more apropos of the Thief universe.
    OK. Just for you!


  7. #1232
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Y'know, you don't have to include the bathtubs. The entire point of using the Platonic solids is to avoid having to model any curved surfaces.

  8. #1233
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    That's punch bowls, pilgrim! I just copied (more or less) your/Kepler's illustration. If you didn't want the bowls, you should have picked a different picture.

  9. #1234
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    There actually aren't any pictures without the bowls. Everything I could find was based on the Kepler's original illustration from Mysterium Cosmographicum.

    Using the Kepler model, one could theoretically have every one of the Platonic solids independently spinning, without having to account for pesky visible axles.

  10. #1235
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    The bowls are important to Kepler's model. "His 1596 book, Mysterium Cosmographicum, proposed the model ... in which one Platonic solid fits between each pair of planetary spheres." And "The outer sphere is that of Saturn; inside it is the sphere of Jupiter." (Johannes Kepler's Polyhedra). The spheres of inner planets, Mars, Earth, Venus, and Mercury are there too, but too small to see clearly in the illustration. (I satisfied myself with putting a sun image at the center in my model.)

    Not only that, but "His original plan was that it would also function as a punchbowl dispensing assorted beverages" (ibid.) Hard to do that without the hemispheres! Gotta have them.
    Last edited by LarryG; 25th Mar 2009 at 14:01.

  11. #1236
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    A Torch

    I went on a torch hunt today and found one that Watcher did "that may resemble a torch you have run into in a different Thief game..." But it didn't 100% suit my needs as it was, so a little reverse engineering, a little new engineering, with a little retexturing, and I now have a my new torch. I even put a spark arresting mesh on it to make fire marshal ZB happy.

    Oh, there are three objects: bracket only, torch only, bracket and torch. That opens up quite a few possibilities ...




  12. #1237
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    Nice, Larry! I like that one.

  13. #1238
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    Aeolian Lyre -- Steam-Punk style

    I think I'll have a version with strings too. But I needed one that was "played by the wind."

    I don't know why I keep coming back to instruments. I don't even play one!



    Last edited by LarryG; 31st Mar 2009 at 01:40.

  14. #1239
    Member
    Registered: Feb 2008
    Location: still retired.
    Larry, when are you going to release an objects pack?!

    *on my knees begging*

    I'll kiss your feet if I have to.


    ...I used to have some dignity, you know.

  15. #1240
    Member
    Registered: Jun 2007
    Location: Germany
    @LarryG
    I like the Armillary in "Settler IV" Style, it looks very good!


    I also like the waterplay from settler IV, maybe good for the garden of a mansion?


    This is a good object for Thief 2.

  16. #1241
    The Architect
    Registered: Dec 1998
    Location: Lyon
    It's been too long since we've had a good dromed-related post, so...

    Lately I've been working on the simplification of circulation. It not only makes navigating the mission much easier, but it's great for the pathfinding database and the brush count. While maze-like environments may seem appealing from the "it makes my mission more interesting" perspective, (a primary concern whenever deleting several twists and turns: they were interesting!) once they are gone and replaced with something that requires 50% less AI patrol points for them to use, everyone feels better (me, the AI, and dromed). Of course, the problem then becomes long sight lines and scene complexity, but there's ways of dealing with that too. In the end, good gameplay scenarios involving the placement of shadows and floor surfaces in relation to guard movement patterns and loot location is more rewarding to the player than a few extra twists and turns in a corridor, inside which one cannot hide very well, the guards can only come and go through, and where loot placement is somewhat contrived.

    Crap, I still sound like an architecture student.

  17. #1242
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    That sounds like the right decision. Navigation (and sneaking) is much, much easier when it's your own mission and you know where everything is.

  18. #1243
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I'm hard at work getting this baby ready for the next round of beta testing:




  19. #1244
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Awesome, nicked!

    Yes, R. Actually, often I get lost in this mission, so I know I need to do a ton of work to keep the player from getting totally mixed up and confused.

  20. #1245
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Looks interesting, nicked

  21. #1246
    Member
    Registered: May 2002
    Location: Toronto
    Looks awesome Nicked! I loved "From Beneath the Sands", is this one going to be similar? (or at least similarly themed)

  22. #1247
    Member
    Registered: Mar 2001
    Location: Ireland
    That second shot does indeed look awesome!

  23. #1248
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Quote Originally Posted by Sliptip View Post
    Looks awesome Nicked! I loved "From Beneath the Sands", is this one going to be similar? (or at least similarly themed)
    It's actually a sequel/remake of that mission (it's the same basic plot, but a whole new mission, sort of like Tomb Raider Anniversary or Evil Dead 2. There really should be a word for that. Hmm...)

  24. #1249
    Member
    Registered: Jul 2005
    Location: Bulgaria
    It's so cool, nicked! I'm looking forward to seeing it!

  25. #1250
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Well. Hit the cell limit. Crap.

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