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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #2201
    Today I have finished my first attempt to make rope arrows and rope arrow ropes follow a moving ropecrate. It's kind of working:
    * The arrows follow the ropecrate nicely.
    * The rope arrow ropes follow nicely if longer than a certain length, but if they are shorter, they sometimes get horizontal after moving.
    * If Garrett is attached to a rope when it starts moving, he is automatically teleported to the point where the rope is attached to the arrow. The rope is re-deployed when it starts moving and I guess this is why Garrett is teleported the way he is (he is teleported to the center of the rope and when the rope is re-deployed its center is at the attach-point).

    Edit:
    I'm skipping this. The ropes do behave betterly than in my zeroth attempt, but now I can't seem to move any further, so I'm skipping that part for now. The arrows can be made to work right, but the ropes don't seem to like being moved.
    Last edited by qolelis; 6th Dec 2009 at 11:31.

  2. #2202
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    While waiting for inspiration, I decided to convert some high poly stuff I had lying around into low poly golden loot items. I was getting pretty tired of the same old same old, so this: a few figurines, a sphynx, calf, pig, cat, tiger, and so on.

    By the by, does anyone know why some loot rotates in your inventory and other loot doesn't? It appears to be related to the actual size of the object, maybe, perhaps, ...

    dump195.jpg

  3. #2203
    Nice figurines there, LarryG!

    I have just uploaded release candidate #2, which actually had less bug-fixes than rc 1, so right now I'm going in the right direction.

  4. #2204
    jtr7
    Guest
    Quote Originally Posted by LarryG View Post
    By the by, does anyone know why some loot rotates in your inventory and other loot doesn't? It appears to be related to the actual size of the object, maybe, perhaps, ...
    If size has anything to do with it, it's still not what it appears to be. The coins behind Constantine's sofa cushions are the biggest loot items in the series (6.0 DU diameter and .5 DU thickness), and there are the tiny rings. They both spin around.

  5. #2205
    Member
    Registered: May 2006
    Location: Russia
    Which loot doesn't rotate? Can't remember anyone.

  6. #2206
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I figured it out. They don't rotate when something else has the focus. As soon as you move so nothing is hilighted, they rotate. Whew. I thought I had done something horrible.

  7. #2207
    Member
    Registered: May 2006
    Location: Russia
    You almost scared me.

  8. #2208
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I did scare myself!

    Here is a new regulator style clock for my classrooms. I think I'm going to have several different faces available for it. My needs are for an 8 hour clock, so that's what this is, but a 12 hour face is no biggie to provide too.

    dump199.jpg

    Edit: It took about 5 minutes to find & swap in this new face!

    dump200.jpg
    Last edited by LarryG; 8th Dec 2009 at 21:07.

  9. #2209
    Member
    Registered: May 2006
    Location: Russia
    Are they quartz? Look similar...

  10. #2210
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    No. Just your ordinary antique regulator schoolhouse clock ... lots of replica variants around, I guess. It is a popular clock.
    Last edited by LarryG; 9th Dec 2009 at 10:07.

  11. #2211
    Member
    Registered: Jun 2001
    Location: Moscow
    Is it WAY WAY WAY too bluish, or my monitor went nuts?

  12. #2212
    Member
    Registered: Sep 2002
    Location: 1, Rotation: 0
    The textures in that first picture ought to be scaled down IMO.

  13. #2213
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Quote Originally Posted by d'Spair View Post
    Is it WAY WAY WAY too bluish, or my monitor went nuts?
    d'Spair, your monitor is ok Check GYY1 and GYY2.

  14. #2214
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    I've been using pinkdot's bookcases in my UNPC mission, but after various bits of testing, worries about poly counts and framerate, and various fiddly problems, I've decided to remake them from scratch.

    I'm probably going to go for empty versions of full, half, and thin bookcases, and 8 full width, 8 half width, and a few thin bookcases with books on them in different arrangements. I'll be using pinkdot's textures and maybe a few others. I'm also planning to include the .lwo source files, so people can make their own book configurations easily.

  15. #2215
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Cool! Show pictures when you are ready.

  16. #2216
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    Awesome, Chris! I can't wait to see them.

  17. #2217
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I've got maybe 20% of the rooms finished. Storyline, AI, objectives, scripting - all pending...


















  18. #2218
    Member
    Registered: Feb 2009
    Location: Situation's changed, Tom.
    Wow, those screens look great!

  19. #2219
    Member
    Registered: Sep 2003
    Location: Sioux Falls, SD
    Interesting screens, nicked.

  20. #2220
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    Since there's no hard deadline to push towards for my UnCon mission, I took today to work on the church mission for DCE. It's not large yet but I've spent dozens of hours already tweaking the architecture in this mission. The way Polygon built it is a bit odd so sometimes when I change something small, it ripples through other areas in ways I didn't expect and I have to go fixing stuff.

    I also today discovered some arched alcoves he made that were supposed to be inset in the main exterior wall, but I never knew they were there since at some point they got moved either in time or space so that they were no longer visible. So I brought them back!

    A couple of new shots...


  21. #2221
    Member
    Registered: Jan 2007
    Location: Germany
    After taking a small brake from my current DromEd project for uncadonego's uncontest, I continued with building my mission that was actually aimed for the Vertical Contest this year. The mission is called "A Journey Into The Underdark" and here are some screenshots:


  22. #2222
    Member
    Registered: Jul 2003
    Location: Southquarter
    Looking great, it has an Arx Fatalis vibe I think.

  23. #2223
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    Agreed, I love those screens.

  24. #2224
    Member
    Registered: Jan 2008
    Location: Sweden
    After taking a shorter break from the DromEding, I decided to once again create some new objects as replacements for the original ones.
    So here's my newest creation; an old and worn table.

  25. #2225
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    Great shots, Yandros & intruder! And seventyfour, that table looks good as well - just right for some dark tavern or corner!

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