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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #2226
    Nice work gentleman!

    I really love those shots Yandros. I've got a real hankering for a good rooftop break-in style mission.

  2. #2227
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    So, I decided that PinkDot's textures didn't fit with the sort of style I wanted (they're too 'dusty' and worn for my purposes) so as well as making new objects, I've made new textures. This has been somewhat delayed by me feeling like death warmed over the past couple of days, but as a first pass:



    Left to right: 3 (68 polys), 5, and 10 (110 polys) width bookcases, all 12 units high. I'm still not completely happy with the ornamentation on top of the 5 width version, and I might tweak some of the shadowing. I also need to make a 'double-sided' version of the 10x12, and start making versions with books...

  3. #2228
    Member
    Registered: Sep 2003
    Location: Sioux Falls, SD
    Quote Originally Posted by Yandros View Post
    Since there's no hard deadline to push towards for my UnCon mission, I took today to work on the church mission for DCE. It's not large yet but I've spent dozens of hours already tweaking the architecture in this mission. The way Polygon built it is a bit odd so sometimes when I change something small, it ripples through other areas in ways I didn't expect and I have to go fixing stuff.

    I also today discovered some arched alcoves he made that were supposed to be inset in the main exterior wall, but I never knew they were there since at some point they got moved either in time or space so that they were no longer visible. So I brought them back!

    A couple of new shots...

    Looking good, Yandros! Of all the upcoming missions, yours is probably the one I'm looking forward to the most.

  4. #2229
    Special (no more portals) arrow re-construct: 50% done


  5. #2230
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    Quote Originally Posted by Mechs Delight View Post
    Looking good, Yandros! Of all the upcoming missions, yours is probably the one I'm looking forward to the most.
    Wow, thanks for that!

  6. #2231
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    Coat Closet Stuff


  7. #2232
    Member
    Registered: Sep 2003
    Location: Sioux Falls, SD
    Quote Originally Posted by Yandros View Post
    Wow, thanks for that!
    You are welcome. Larry's screen shots look very intriguing as well, by the way.

  8. #2233
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Oh gods, the book texturing, the vast amount of book texturing

  9. #2234
    Quote Originally Posted by The Watcher View Post
    Oh gods, the book texturing, the vast amount of book texturing
    ayeh... but if you will do that.. i will be grateful to you for the rest of the life.. 'cause i just putted that object in my mission and i really should need a better version with less textures kinds usage. (palettes limits reached)

  10. #2235
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    if no one saw it in my object thread i made this gypsy wagon. seems to me that thief would have a nomadic people like the romani.


  11. #2236
    that vagon is a masterpiece !

    it reminds me ultimaX.. (-_-)
    but it something that we missed for thief,
    it's perfect.

    compliments

  12. #2237
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Quote Originally Posted by sterlino View Post
    i really should need a better version with less textures kinds usage. (palettes limits reached)
    Well, for what it's worth, I'm currently working with 20 book textures all sharing one palette, and 5 wood textures sharing a second palette. I'm going to try to avoid using more than two palette slots for the whole lot. I'm also sacrificing some detail on the books (using flat spines in most cases, for example) to keep poly counts down to saner levels...

  13. #2238
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Ottoj55, for inspirations

  14. #2239
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Quote Originally Posted by Ottoj55 View Post
    if no one saw it in my object thread i made this gypsy wagon. seems to me that thief would have a nomadic people like the romani.

    That is wonderful!

  15. #2240
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I discovered that my library balcony had slipped 2 units in Z somehow (along with some other mysterious deformities) and needed to be rebuilt. And of course the stairs leading up to it were messed up too. What a bummer. But I took the opportunity to add some new study carrels and do a little redecorating. (I think I will try a darker wood for the carrels and see if that fits better.) In any event the library is shaping up, me thinks. Room for improvement still, but getting there.

    Also bummed about hitting the lights limit just after hitting the ambient limit.

    dump001.jpg

  16. #2241
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    some new object buildings. i'm making all the parts separately, then i can mix and match to produce a variety of new buildings. first set of parts, these are all sharing one image map.


  17. #2242
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    Looking good, LarryG. And thanks for considering object buildings, Otto!

  18. #2243
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    I've finally managed to get the 3x12 bookcases done and filled, I've made 4 filled cases and one empty, I'll probably add a couple of partially filled ones:



    From left to right, they are 190, 163, 166, 180, and 68 polys, using two palettes. Next up, the 5x12s, hopefully now I have a bunch of books I can just copy, past, rotate, translate, and generally mess with it'll go faster...

  19. #2244
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    That looks great! Looks so real I want to borrow a book and curl up in a cozy chair for a read.

  20. #2245
    finally !!

    great job the watcher ! i hope to put my hands on it as soon as possible.

  21. #2246
    I have finally reached release and now I'm going to enjoy my holidays for a few days and not so much as look at DromEd.

    Now maybe I can finally get some sleep

  22. #2247
    Member
    Registered: Jan 2007
    Location: Germany
    Some screenshots of my 2nd project I'm working on right now. The mission will take place between Trail Of Blood and Life Of The Party and is about the Pagan's living in the forest surrounding the City and the Mechanist's onslaught:



    The overall design is inspired by Trail Of Blood and I focused on creating a variety of settings, including mangrove swamps, caves, huge waterfalls, tree villages, giant trees and forests covered by giant mushrooms...

  23. #2248
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinqueecclesiensis HU
    Trippy - and impressive!

  24. #2249
    Member
    Registered: Jan 2007
    Location: Germany
    Thanks Melan

  25. #2250
    still someone remember my post about a new kind of arrow with rays fx ?

    well, this is called ''Black Hole Arrow''

    don't ask me why... you will discover it by yourself soon

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