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Thread: The Dearth of Stealth Games

  1. #101
    Taking a break
    Registered: Dec 2002
    Yeah, and no one puts water drainages in these, because no one wants to store ten thousand cubic meters of shit.

    [Edit]Fifth page of the stealth thread begins with stormwater management procedures

  2. #102
    is Best Pony
    Registered: Nov 2002
    Location: Drowning in my Steam Library
    Wrong, they just don't mix. Besides, this is ever so slightly not the point.

  3. #103
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Andarthiel View Post
    Unfortunately there has been a bit of a decline in decent stealth games lately. Hitman and Splinter Cell are rubbish and can't even hold a candle to true classics like Metal Gear Solid, Tenchu and Thief.
    I just hope they make a good solid sequel to MGS4.
    MGS' gameplay is like pro wrestling compared to SC: Chaos Theory's pro boxing.

    Also the Tenchu series has been garbage ever since the PS2 days.

  4. #104
    Cuddly little misanthropic hate machine
    Registered: Aug 2004
    Location: 4 doors down, bad side of town
    Yes well the core of MGS' gameplay dates back to the 80s. It's not meant to be strictly realistic; just fun.

  5. #105
    Member
    Registered: Apr 2006
    Location: Melbourne, Australia
    Quote Originally Posted by EvaUnit02 View Post
    MGS' gameplay is like pro wrestling compared to SC: Chaos Theory's pro boxing.

    Also the Tenchu series has been garbage ever since the PS2 days.
    I can respect your opinion on MGS and Tenchu but calling SC a stealth game is laughable. I played it of course and it felt really like an action game to me akin to RE(just without the monsters).And the controls were even worse,not smooth or agile at all.

  6. #106
    Member
    Registered: Jul 2004
    Quote Originally Posted by Andarthiel View Post
    ...calling SC a stealth game is laughable. I played it of course and it felt really like an action game to me akin to RE(just without the monsters).And the controls were even worse,not smooth or agile at all.
    Uh, you sound like you didn't even try to play it stealthily. You know, when you give Thief to someone totally new to this, and he runs around trying to fight guards with swords and the bow, and then complains that it's like a really bad action game with bad controls that are not smooth or agile at all. You sound like this, which I just don't understand.

    Anyway, the core of SC's gameplay is essentially stolen from Thief - the stealth part, the basic gameplay part. So calling one 'classic stealth', and the other 'not even stealth', is quite WTF.
    Last edited by Malleus; 2nd Jan 2009 at 21:19.

  7. #107
    It always seemed to me that the core gameplay of SC is a guessing game. Guess which highly specific way the developers wanted you to approach every obstacle or else you fail and have to reload. No room for experimentation - there's one stealthy route, and if you don't take it, you fail.

    That entire series is fucking garbage in my opinion.

  8. #108
    Member
    Registered: Nov 2003
    Location: Gibsonia, PA
    If you've played Chaos Theory and can't see the similarities to Thief you're beyond help. I can give a pass on the first two games because of how linear they are and how often they force you to figure out a very specific strategy to advance past certain areas, but Chaos Theory is as wide open as any of the Thief games were and on the hardest difficulty you can't play it like an action game. Of course, I'm not really sure how you could play the first two as action games either since setting off alarms resulted in forced failure.

  9. #109
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    Last-gen xbox version of Double Agent plays a helluva lot like Chaos Theory, as well. It has wide-open maps and several routes to many optional objectives.

  10. #110
    Member
    Registered: Aug 2001
    Velvet Assassins is nearly upon us!

  11. #111
    Member
    Registered: Apr 2006
    Location: Melbourne, Australia
    Quote Originally Posted by poroshin View Post
    Velvet Assassins is nearly upon us!
    Yay!

    Oh and I do agree about Tenchu, the first three are really the only ones worth playing, the rest are meh.

  12. #112

    Frictional's Unknown Game

    Looks Thiefy:
    http://frictionalgames.com/site/node/88

    Crouching, leaning, levitating rats... They're off to a good start.

  13. #113

  14. #114
    Member
    Registered: Aug 2004
    Tenchu has always been a horrendously flawed series. However it's always been one of my favorites for being one of the few longrunning stealth series and portraying ninjas as STEALTHY rather than magical power rangers like every other video game ever.

    After playing Tenchu 4 though, the series is dead to me.

  15. #115
    Member
    Registered: Nov 2003
    Location: Gibsonia, PA
    Which one's part 4, Fatal Shadows? I've played parts of the Xbox Tenchu and I thought it was pretty good.

  16. #116
    Member
    Registered: Aug 2004
    Tenchu 4 (Shadow Assassins) is the one that came out for the Wii/PSP somewhat recently.

    Fatal Shadows was a PS2 spinoff.

    The Xbox one was Return From Darkness, an expanded release of Tenchu 3: Wrath of Heaven.

    There was an Xbox 360 spinoff with a multiplayer focus called Tenchu Z.

  17. #117
    Member
    Registered: Aug 2001
    Quote Originally Posted by IndieInIndy View Post
    Looks Thiefy:
    http://frictionalgames.com/site/node/88

    Crouching, leaning, levitating rats... They're off to a good start.
    Looks very thiefy indeed. They did the Penumbra games.

  18. #118
    Yeah, except the fact that it will be another horror game, not a thiefy game. Though I wouldn't rule out some kind of stealth.

  19. #119
    Cuddly little misanthropic hate machine
    Registered: Aug 2004
    Location: 4 doors down, bad side of town
    Most of my favourite parts of the Thief games were horror...

  20. #120
    Member
    Registered: Apr 2003
    Location: Finland
    Penumbra is thiefier than most so-called stealth games. It has a simple but original stealth system which I used all the time (because it was actually scary). I'm expecting no less of unknown.

  21. #121
    Member
    Registered: Aug 2001
    I got stuck at the beginning of the first Penumbra game though. Otherwise it had cool atmosphere and stealth.

  22. #122
    Member
    Registered: Sep 2001
    Location: looking for Bellona
    haven't read the whole thread & am not about to do so, but in case anyone missed it nearly 5 years ago now...

    http://www.ttlg.com/forums/showthrea...ght=Robin+Hood

  23. #123
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    Anymore, most games are moving further away from dedicated stealth gameplay, and more into hybrid games w/shoehorned stealth/action.

  24. #124
    Member
    Registered: Jun 2004
    Wait, how does "Anymore" fit there grammatically?

  25. #125
    Member
    Registered: Jul 2002
    Location: Edmonton
    that's how we talk in dodge city

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