Thanks for the review, Jack. It was a good read.
A note about that switch: I thought the training room would be a place with a lot of traffic, so the switch had to be hidden enough for the guards not to find it. Still I didn't think it was that well-hidden. Some players found it within a minute, but some had trouble seeing it.
Building this mission was quite challenging. Not from the technical point of view; but in the way The Acid Trip was challenging to build. I needed a lot of ideas to get it right, and without the correct dose of imagination it would turn into a mediocre mission.
The problem was that, as the builder, I could not 'sense' if my ideas were working. But when I showed the mission to some of the people around me and saw them flinch, I knew I had achieved my goal.
I tried to induce a sense of helplessness in the player. The player is unable to help any of the prisoners...and even if he did, he knew the next day the place would be full again.
I'm glad it all worked!