And yet some did. Hell, I finished it twice before it was out in Pollackistan.
It's magic!
It's not that the Zone has more Stalkers, it's just that Bandits aren't aggressive towards the player.
Ahah, yeah. I posted the link when I was still downloading them, and when I actually checked them out I was amazed at how bad they are. Honestly I'd rather play without them, maybe only turn them on in Pripyat when there's lot of unsubbed talking done.All the more if the final voices are as awful as the ones linked by Koki
Was there anything wrong with the "cutscenes"(If you can even call them that)? I think that if you're going to have a long voiced monologue they work pretty well - compare it to the beginning of CS where everyone's just talking and talking and talking and you read the text thrice and they're not even halfway there yet.I know that game designers get headaches when they face the issue of making sure the player doesn't miss key story points. However, in-engine cutscenes interrupt the flow of the game and take away from the immersion. Plus, they are badly done. Do not do them anymore. Please.






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