i wanna see new powers and some locations and most importantly: the AI. they did cut and deactivate a few AI features in Crysis1 that mods turned on so I hope those won't be abandoned. They had more options for behavior of squads vs. soldier alone and they implemented a "can see grass moving" feature and even random patrols/conversations/situational responses, remarks about wildlife passing by..." you won't need all of them in NYC but I hope they can raise that bar considerably.





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trust me i'm grateful to have it!
Anyway, I found the weapons to, on the whole, feel quite satisfying. A well timed shotgun blast to an enemy's head sends him to the ground like a sack of potatoes, and the sniper rifle might as well be firing packets of ketchup from the amount of blood it sends flying out of your target. The exception to this is some kind of 'electric rifle'. It's hard to pin down why it feels so shit, perhaps because BANG BANG has been replaced by a rather sedate bzzt. The weapons also need balancing. Perhaps it is my particular playing style, but I seemed to score a hell of a lot more kills with the shotgun and bzzt rifle than with the assault rifle. That said, I'm shit at headshots on console FPS games, and they really do count in Crysis 2.
