TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 4 of 42 FirstFirst 123456789141924293439 ... LastLast
Results 76 to 100 of 1046

Thread: New thief gold texture patch

  1. #76
    I was gonna say it'd be nice to see some screenshots, and then there they are!

    May I suggest though, that some screenshots are posted on the first post of the thread for easy viewing?

    Pretty nice textures Gecko, though for me they feel a little.. I don't know, like they don't gel too well together. The contrast between each texture feels a bit much. Hard to describe, I'm not sure I explained that really well, sorry. Also don't take that the wrong way, just trying to give constructive criticism.

    I really like the mossy floor texture, however I noticed in screen3 most specifically that the moss is noticeably repeated when tiled. Perhaps you could go back and tweak the moss on the texture a bit so it doesn't look as repeated when tiled? (Does anyone else see what I mean by that?)

  2. #77
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    I was going to say that it makes the Old Quarter look like a toxic waste dump.

    But then I didn't.

  3. #78
    Nice troll there. I'd love to say more about your post but I don't want to derail this thread any further with pointless argument.

  4. #79
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    Oh YOU.

  5. #80
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    For some reason I cant download the pack from clearings mirror?

  6. #81
    Member
    Registered: Nov 2004
    Location: Germany
    edudrekib
    Can I also ask if you are updating all the textures for the Ai & all other objects in the game as well..?
    I think not all objects! But many of them. new ai textures aren't easy I think. But I will try it! More screenshots soon thanks for all critic!

  7. #82
    Quote Originally Posted by Goldmoon Dawn View Post
    For some reason I cant download the pack from clearings mirror?
    Mirror: http://www.gamefront.com/files/21336...ch_beta0.3.rar

  8. #83
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    Well thank you very much!

    I got it, but damn me if as usual I cant get the damn thing to work. Has anyone posting in this thread actually tried it, or know of anyone who has? Looking at screenshots is one thing but playing it in game could be different. I want to try! A big problem I have had with these types of things is that there is rarely a complete walkthrough in "plain english" that explains step by step how to do everything. I still play on my 98 system with classic crt. lol Ah, but oh well, Ide rather live in 2001 than 2012. My point, is that I have never had any imminent inclination to ever try ddfix. I think that is needed here. I tried to do the ddfix thing, but nothing I do works, because I am almost certain that there are lots of little steps that I just am completely unaware of. ddifx, for example. The version I ended up downloading, when unzipped, called for a file that wasnt present in the zip. Story of my life. Thank you for your time, Taffers.

  9. #84
    The file, I assume you are referring to, is the msvcrt.dll or whatever it's called. That means you need to download Microsoft's .NET package if I recall correctly. And I think it's 2.0 but I could be wrong? Anybody out there can confirm this?

    If you are on 98, I don't see any need to use ddfix unless of course the game is not working out-of-the-box as it were. The whole point of ddfix is to patch the game for modern hardware, although I guess one of the good benefits of using ddfix is that you can take screenshots in a different format and can play in 32-bit rendering, etc.

    I haven't tried this yet, but if you look back a few posts you can see that you aren't the only one who is having a problem with this.

  10. #85
    Member
    Registered: Nov 2004
    Location: Germany
    Once more Screen7

  11. #86
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    Quote Originally Posted by sNeaksieGarrett View Post
    The file, I assume you are referring to, is the msvcrt.dll or whatever it's called. That means you need to download Microsoft's .NET package if I recall correctly. And I think it's 2.0 but I could be wrong? Anybody out there can confirm this?
    This is from the readme file I have in the ddfix folder:

    XX
    XX Manual version:
    XX

    Extract ddfix.dll and ddfix.ini to the same directory as thief2.exe
    Open thief2.exe in a hex editor, locate the first instance of 'DDRAW.DLL' and change it to read 'DDFIX.DLL'. (This is at offset 0x27996C in my version of thief, but may vary)

    open ddfix.ini and change the screen resolution there to match what you want to use in game. (Using your desktop resolution is recommended, but anything will do as long as it's 800x600 or above.) If required, you can also turn on the duel core and video fixes here.

    Open cam.cfg and edit the game_screen_size line to match the resolution set in ddfix.ini


    XX
    XX GUI version:
    XX

    Extract ddfixGUI.exe, ddfixGUI.dll, ddfix.dll and ddfix.ini to the same directory as thief2.exe. Run ddfixGUI.exe, click 'apply patch' and choose the resolution you want.

    On windows vista, the GUI must be started with admin rights to avoid issues when trying to patch thief2.exe. (Use '-noadmincheck' as a command line argument to disable this check.)

    You can use '-createdefaultini' to replace ddfix.ini with an unedited original copy. (This will also be done automatically if ddfix.ini doesn't exist.)/readme

    ------------------------

    I went for the GUI one, but my extracted folder doesnt have the ddfixGUI.exe file. So to my horror, I gave up right there!

    Quote Originally Posted by sNeaksieGarrett View Post
    If you are on 98, I don't see any need to use ddfix unless of course the game is not working out-of-the-box as it were. The whole point of ddfix is to patch the game for modern hardware, although I guess one of the good benefits of using ddfix is that you can take screenshots in a different format and can play in 32-bit rendering, etc.
    I dont want nor have ever needed ddfix, as I had mentioned previously, but for some technical reasons beyond my grasp his texture patch requires it.

  12. #87
    Oh, ddfixgui.exe. I just recently uploaded a copy of ddfix 1.3.11 that includes that, here.

    It's not really required, you can easily do the manual install of ddfix but if you really want ddfixgui, well I've now given you the link for it.

  13. #88
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    Thank you sNeaksie. Now when I run the ddfixGUI.exe, I get the damn error message:

    The application failed to initialize properly (0xc0000135).

    Keep in mind that not only do I still use Win98, but the computer itself is from around 2001. Not only that, but its a cheapo that I built. It runs all my favorites nice enough. Dont laugh now...

    Intel Pentium 4 - 2.40 GHz
    504 MB Ram
    Onboard Video

    I also put WinXP Professional on a partition to get this guys patch to work. Wait... is this pack gonna bring my computer to a crawl? lol

  14. #89
    Microsoft's .Net framework 2.0 is needed to run ddfixgui.exe, check to make sure you have that.. Could be why it's not working but I'm not sure. May just be that it doesnt work on windows 98. If you don't want to mess with ddfixgui then just do the "manual version" method as you posted above.
    Last edited by sNeaksieGarrett; 23rd Feb 2012 at 19:18.

  15. #90
    Member
    Registered: Mar 2002
    Location: Counting my loot...
    As a UT level designer I can really appreciate all the work here, I know it makes some serious changes but HOW COOL! and thank you for your hard work.

  16. #91
    Quote Originally Posted by ZylonBane View Post
    I was going to say that it makes the Old Quarter look like a toxic waste dump.

    But then I didn't.
    Have you seen your texture packs?
    I'd sooner ask Milli Vanilli for singing lessons than ask you for art advice.

  17. #92
    Member
    Registered: Aug 2006
    Location: Deutschland
    Still, the limits of simply replacing the textures are obvious. How feasible is the idea of reworking the actual maps and their use of textures, tiling etc.? I don't want to dive into the legal issues, just know if something could be done about it.

  18. #93
    Member
    Registered: Jan 2001
    Location: Lisbon Or Oslo (or Hell)

    Quote Originally Posted by Captain Spandex View Post
    Have you seen your texture packs?
    I'd sooner ask Milli Vanilli for singing lessons than ask you for art advice.
    Is it just me, or does this sound like love?

    (goddamit I miss avalon...)

  19. #94
    Member
    Registered: Nov 2004
    Location: Germany
    Quote Originally Posted by Beleg Cúthalion View Post
    Still, the limits of simply replacing the textures are obvious. How feasible is the idea of reworking the actual maps and their use of textures, tiling etc.? I don't want to dive into the legal issues, just know if something could be done about it.
    99 % of my textures are from www.cgtextures.com

    And i spend hours and days to make the new textures fit. The Brightness of the texture is so important for the whole atmosphere! I use Photoshop for it...

    I have so often replaced my first texture by a new one because I thought it´s a better one and more matched too the mission...

    Everyday I learn something new when i work with textures.

    In recent days I've taught myself how to edit normal textures to use it for "tilling"...

    That's great! now i can use a much higher resolution and all the textures which are not "tiled".

    Screen8

  20. #95
    Member
    Registered: Jan 2001
    Location: Lisbon Or Oslo (or Hell)
    Quote Originally Posted by Gecko View Post
    99 % of my textures are from www.cgtextures.com

    And i spend hours and days to make the new textures fit. The Brightness of the texture is so important for the whole atmosphere! I use Photoshop for it...

    I have so often replaced my first texture by a new one because I thought it´s a better one and more matched too the mission...

    Everyday I learn something new when i work with textures.

    In recent days I've taught myself how to edit normal textures to use it for "tilling"...

    That's great! now i can use a much higher resolution and all the textures which are not "tiled".

    Screen8

    Forgot to mention: AWESOME work so far, GECKO

    Keep it up

  21. #96
    Member
    Registered: Aug 2004
    Location: Sweden
    Very nice work, many thanks!!

  22. #97
    The textures flicker enormously. Is there a way to fix this?
    I have enabled all possible quality settings in the Nvidia control center - but it did not change anything.

    Anyway good job.

  23. #98
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Found Thief Gold Texture Pack by leo71070 ThiefGoldTexturePack.rar

  24. #99
    Member
    Registered: Sep 2008
    Location: Estonia
    Quote Originally Posted by Goldmoon Dawn View Post
    I dont want nor have ever needed ddfix, as I had mentioned previously, but for some technical reasons beyond my grasp his texture patch requires it.
    The original game doesn't support any modern texture file formats, not to mention other limitations such as dimensions of textures or color depth. That's why you NEED ddfix for these textures.
    As for getting ddfix to work on win98, forget it. The api's that it depends on either don't exist for 98, or they are hopelessly outdated.

  25. #100
    Member
    Registered: Sep 2011
    Location: Germany
    The original game doesn't support any modern texture file formats
    Quit good! But I'am sure, we'll need DDFix for a while, also for transponding into 2013. Don't think about http://www.youtube.com/watch?feature...&v=_sUeGC-8dyk. Gecko still works around it and it 'll fresh a couple of new experiences for the Gold-Empire. Win98 should be ever mentioned, too, because it doesn't need so much power. We will remember this at time....f*** my english knowglege.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •