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Thread: What are you working on RIGHT NOW? - Community WIP thread

  1. #1426
    Member
    Registered: Feb 2012
    Location: Poland
    Quote Originally Posted by Beleg Cúthalion View Post
    Plus, from what I could gather in the readables this isn't just a superficial stealing-things mission.
    Definitely G. must move mountains to get to his payment, but I'm not sure if story is properly described and player will understand what (and why) he have to do -so we should work on it too.
    Last edited by ERH+; 3rd May 2012 at 13:11.

  2. #1427
    Member
    Registered: Aug 2006
    Location: Deutschland
    Yeah, I'll hopefully have time to have a closer look soon.

  3. #1428
    Member
    Registered: Dec 2001
    Location: Central Europe
    Working on some basic objects for the first location of my FM



    Also, having fun with some tests so I'd be able to create a T1/2-inspired briefing

    http://youtu.be/9_lp7QfZACw?hd=1

  4. #1429
    Member
    Registered: Aug 2006
    Location: Deutschland
    Both looking great. I'll tackle my own briefing video soon hopefully (especially if the coming beta test looks good...by the way, interested in testing?), so maybe I'll come back to you asking for the appropriate filters.

    By the way, there should be a Thief-1-style firewall video file for the background around here somewhere, at least I have it on my hard drive. Not sure if you consider (or can tweak) it high-res enough, though.

  5. #1430
    Member
    Registered: Dec 2001
    Location: Central Europe
    Quote Originally Posted by Beleg Cúthalion View Post
    Both looking great. I'll tackle my own briefing video soon hopefully (especially if the coming beta test looks good...by the way, interested in testing?), so maybe I'll come back to you asking for the appropriate filters.

    By the way, there should be a Thief-1-style firewall video file for the background around here somewhere, at least I have it on my hard drive. Not sure if you consider (or can tweak) it high-res enough, though.
    Sure, I'd love to test your new FM I think it will be easier to recreate the background using gradients and then adding some effects, so you can have it in any resolution you like.

  6. #1431
    Member
    Registered: Dec 2001
    Location: Central Europe
    Now this was fun.

    The metal specular had to be baked, but it still looks quite pleasant. I'm not sure about the wood though, seems a bit out of place.

  7. #1432
    Member
    Registered: Aug 2006
    Location: Deutschland
    Not sure what the black metal is supposed to represent; powder-coating would be a bit out of place and painted metal (like here) looks a bit different IMHO. I think with more patina (and twisted planks? usually they're on top of the metal bars, too, instead of underneath) it could become more organic, even tough I don't think patina is a good idea in general. Maybe that's what buggers you, otherwise I think it looks fine in the appropriate setting.

  8. #1433
    Member
    Registered: Dec 2001
    Location: Central Europe
    Model was based on this photo and it's not the kind of metal you're aiming for. Still it's heavily post-processed photo, so I can't be sure about how it really looks like.

  9. #1434
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Hey, Judith! Any news about snow demo mission?

  10. #1435
    Member
    Registered: Dec 2001
    Location: Central Europe
    Quote Originally Posted by clearing View Post
    Hey, Judith! Any news about snow demo mission?
    Hi Clearing, I still got all the assets but the whole concept was too overwhelming, the story involving mountain pagans, hammerite archaeologists, abuse of power and alien tech were too over my head... It will stay in my archive for a while, since I got something more simple in mind: get in, take stuff and get out, mansion style, in the 20th century industrial revolution setting. It will involve some weather effects for sure, but not snow.

  11. #1436
    IronEagle
    Guest
    finally someone with a bit of life to this thread



    anyone remember how to do a simple teleport
    in another area of the same map.
    I can't remember well the "action" I do a door with a script.
    and a new "playerstart" if I remember well. I never served
    I tried using those "the fence" or store " of the OM. but when I teleport, I get a screen to" sell everything "


  12. #1437

  13. #1438
    IronEagle
    Guest
    this good

    the link you have suggested, points to teleport between the maps. I know that

    I need to teleport in the same map. from one zone to another

    thanks anyway
    Last edited by IronEagle; 31st May 2012 at 18:59.

  14. #1439
    IronEagle
    Guest
    ok in the end, I managed, I modified a script.

    TeleportPlayerToBread
    ok ,work


  15. #1440
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    You know there is actually a whole forum to post in guys I suppose activity is a little light, but it wouldn't hurt to start new threads on specific missions in progress.

  16. #1441
    Member
    Registered: Aug 2006
    Location: Deutschland
    I just re-wrote large parts of the T3Ed entry on the Dark Wiki. Which seemed necessary after a statement that T3Ed was buggy and difficult to use. Anyone interested in going into detail with respect to technical features?

  17. #1442
    Member
    Registered: Jan 2009
    Location: Ukraine
    Working on the sixth mission. Crypt

  18. #1443
    Member
    Registered: Aug 2006
    Location: Deutschland
    Lootlist. My betatesters were right, when I didn't manage to get more than 89% loot on my last playthrough, I decided to check every single piece of it. Turns out the value in the scripts was set too high.

    Anyway, I just ran through it, made some of the meanest loot places more friendly and adjusted the values. Now it's possible to finish on Expert even without the hardest spots and without robbing AIs. Yay.

  19. #1444
    Member
    Registered: Aug 2006
    Location: Deutschland
    This bloody mission is finished. Mirror providers are informed, hopefully tomorrow I can post it on the forums. A big thanks to everyone here who helped me over the years.

  20. #1445
    jtr7
    Guest
    Congrats! Wow!

  21. #1446
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Great news!

  22. #1447
    Member
    Registered: Aug 2006
    Location: Deutschland

  23. #1448
    jtr7
    Guest
    Is there an efficient way to turn off AI awareness across a map without using the command console? Or a way to enable a cheat without all the flashing floating texts all over the screen?

    Thanks.

  24. #1449
    Sneaky Upgrader
    Registered: May 2007
    Stick some or all of these in user.ini as needed:
    Code:
    [Difficulty]
    
    ; AI visual acuity multiplier - how well AIs can see
    Difficulty_AIVisual_Mult_Easy=0
    Difficulty_AIVisual_Mult_Normal=0
    Difficulty_AIVisual_Mult_Hard=0
    Difficulty_AIVisual_Mult_Expert=0
    
    ; AI auditory acuity multiplier - how well AIs can hear
    Difficulty_AIAudio_Mult_Easy=0
    Difficulty_AIAudio_Mult_Normal=0
    Difficulty_AIAudio_Mult_Hard=0
    Difficulty_AIAudio_Mult_Expert=0
    
    ; AI tactile acuity multiplier - how well AIs can feel
    Difficulty_AITactile_Mult_Easy=0
    Difficulty_AITactile_Mult_Normal=0
    Difficulty_AITactile_Mult_Hard=0
    Difficulty_AITactile_Mult_Expert=0
    
    ; AI hitpoints multiplier - all AI starting hitpoints will be scaled by this
    Difficulty_AIHitPoints_Mult_Easy=0
    Difficulty_AIHitPoints_Mult_Normal=0
    Difficulty_AIHitPoints_Mult_Hard=0
    Difficulty_AIHitPoints_Mult_Expert=0
    
    ; AI combat speed multiplier - all AI combat animations are scaled by this
    Difficulty_AICombatSpeed_Mult_Easy=0
    Difficulty_AICombatSpeed_Mult_Normal=0
    Difficulty_AICombatSpeed_Mult_Hard=0
    Difficulty_AICombatSpeed_Mult_Expert=0
    
    ; AI-to-player damage multiplier - all damage applied to the player by the AI is scaled by this
    Difficulty_AIToPlayerDamage_Mult_Easy=0
    Difficulty_AIToPlayerDamage_Mult_Normal=0
    Difficulty_AIToPlayerDamage_Mult_Hard=0
    Difficulty_AIToPlayerDamage_Mult_Expert=0
    Quote Originally Posted by jtr7 View Post
    all the flashing floating texts all over the screen?
    What are those?
    The Sneaky Upgrade - widescreen and tweaks patch for Thief 3

  25. #1450
    Member
    Registered: Aug 2006
    Location: Deutschland
    I'd leave out the hit points and combat speed multipliers. There's probably no use in giving the AIs zero health and a freezing spell when entering combat. Plus, pressing G enables the fly mode, maybe that already solves issues as long as Garrett's is hidden in some corner. Note though that AIs won't move when not in sight during the flying mode.

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