=================================================================================== Sep 12th, 1999 Demo Level =================================================================================== Title : Bend Around Hell Filename : bend.zip Author : Tels Contact info : taffer@bloodgate.com http://www.bloodgate.com/thief/ Date of release : 09/10/99 (update: 09/12/99) Description : I always wondered if it would not be possible to create "bend" walls, by using something other then these horrible 10-sides circles. This is just to show you that there is more to DromEd than straight walls and boring right corners. I hope that I can soon generate that stuff with a script, but for now I just copy&pasted that level together from the first wedges. Hope you get some new ideas. Some stuff looks very interestingly like Quake... :) Briefing : No briefing. ========================================================================================= * Play Information * Game : Thief: The Dark Project Level Name : bend File name : miss30.mis Difficulty Settings : No Equipment store : No Map / automap : No / No New graphics : No New sounds : No EAX Settings : Yes Multi language support : No Briefing : No Total length / size : Difficulty level info : Easy/Demo level. No Gameplay. * Construction * Base : None. Build Time : About 6 hours. ============================================================================================ * Loading information * Either use ThiefLoader. Or unzip into Missions folder, start Thief and load the map. * Copyright * This level is (c) by Tels 1999. All Rights Reserved. New textures and level design features are (c) Coypright by Tels 1999. All Rights reserved. Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack or distribute it on CD-ROM without my permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. I see you, taffer! Problems/Bugs: * Big room has about 700 polies. Beware! * Entire level cannot be optimized, due to some strange problems with some small wedges. I didnt want to delete them.. (Tried to fix that..but failed...) * Added a small room with a "bend" inlay to a lower hallway... - End of Thief Mission -