=================================================================================== Sep 13th, 1999 Demo Level =================================================================================== Title : Reflections Filename : reflect.zip Author : Tels Contact info : taffer@bloodgate.com http://www.bloodgate.com/thief/ Date of release : 09/12/99 Description : Someone asked about mirrors. Although I could get it completely to work, see for yourself! Briefing : No briefing. ========================================================================================= * Play Information * Game : Thief: The Dark Project Level Name : Reflections File name : miss30.mis Difficulty Settings : No Equipment store : No Map / automap : No / No New graphics : Yes New sounds : No EAX Settings : Yes Multi language support : No Briefing : No Total length / size : Difficulty level info : Easy/Demo level. No Gameplay. * Construction * Base : None. Build Time : About 6 hours. (plus 4 hours today...) ============================================================================================ * Loading information * Either use ThiefLoader. Or unzip into Missions folder, start Thief and load the map. * Copyright * This level is (c) by Tels 1999. All Rights Reserved. New textures and level design features are (c) Coypright by Tels 1999. All Rights reserved. Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack or distribute it on CD-ROM without my permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. I see you, taffer! Problems/Bugs: [Old version] * I could get the new water texture (or any water texture for that matter) to work. The same old floodbrush problem/bug :( This texture is more or less essentiel for the entire effect. Now it looks still like a flooded pool, not polished marble. Hope someone can fix this. (This was using an invisible portcullis above a thin water layer...) [New version] * You cannot put torches behind a transparent object. Lanterns work, even AnimLight, but not torches. Dunno why. As soon as a torch comes into view, the object goes non-transparent, and goes trans when the torch is no longer in the visible area. Strange. * I couldnt get a new texture onto the floor (doormat). Does somebody know how this is possible? Also it would need to be scaled. Some floortiles would be great! * Doormat has to be rotating, translating door crashes the game. * You cannot use unsymmetrically objects, since when rotating them by 180 degres, they are flipped. That means, a guard with a sword in the right hand will have it in his left hand in the reflection. So no statues :-/ Not to speak of to syncronize the two guards :-) - End of Thief Mission -