Title : Teleport demos Filename : teledemo.zip Author : Steven Hindley Contact info : beeble@globalnet.co.uk Date of release : 24 july 2001 Update : Description : Three teleportation demos, Simple, Advanced, Exotic. Simple: Stand on metal box and frob switch. Advanced: Frob switch then stand on metal box Exotic: Use the coin you are carrying on the strange plaque. To use, install with DarkLoader, but only run through dromed, it wont work through thief. Note : The Exotic Teleporter is used in my next fan mission TTGM:Shore Leave & TTGM:Up Shit Creek, so those of you who try this demo will have an advantage over those who don't, on how to use and what is needed to activate the strange device. Beta Testers : Special thanks : ===================================================================================== * Play Information * Game : Thief 2: The Metal Age Level Name : Teleport Demo File name : teledemo.mis Difficulty Settings : No Equipment store : No Map : No Automap : No New graphics : No New sounds : No EAX Support : No Multi language support : No, English only Briefing : No Known bugs : Update : Other info : Base : Build Time : 2 hours ======================================================================================= unzipping information : Check the zip to see if any files are going to be overwritten, and make copies of the originals, somewhere safe, if they are going to be over written. will work in thiefloader Loading information : * Copyright * Blah blah, you have the right to play the level, but not to use it as a base for other levels, blah, blah, nor may it be stuffed in a compilation on a CDRom or DVD, blah, blah, you may stick it on your web site as long as all original documentation remains intact. You can not make any cash out of this level, cos I will be sorely pissed if you do, and Garrett will visit you on the darkest night, and pinch everything not nailed down, blah, blah. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive, so they won't have a clue what you're talking about if you ask them for any information. Belboz's Teleporter that turns its self off after 15 seconds ------------------- Things you need Lever RelayTrap SfxColouredGas RevertTrap RequireAllTrap TeleportTrap RoomBrush To RevertTrap add scripts/Timming/15000 scripts/TrapControlFlags/NoOff To SFXColouredGas go into particles and set active to false To OriginalRoomBrush eg create it call it something like TelePod1 To roomBrush add script TrigRoomPlayer BuildRoomDataBase BuildAIDataBase ComputePathfindingDataBase All the following in the teleport control area. Lever ----- ControlDevice From Lever to RelayTrap RelayTrap --------- ControlDevice from RelayTrap to SFXColouredGas ControlDevice from RelayTrap to RevertTrap ControlDevice from RelayTrap to RequireAllTrap RevertTrap ---------- ControlDevice from RevertTrap to SFXColouredGas ControlDevice from RevertTrap to RequireAllTrap ControlDevice from RevertTrap to Lever RequireAllTrap -------------- ControlDevice from RequireAllTrap to TeleportTrap All the following around the place you want to teleport from RoomBrush --------- ControlDevice from RoomBrush to RequireAllTrap All the following at destination TeleportTrap - Should be at least 2 blocks above the floor at scale 15 ------------ ControlDevice from TeleportTrap to StartingPoint(the marker that has the playerfactory link attached to it) To create a unique room brush ----------------------------- Make the room brush around the area to act as the teleport Highlight the room brush click on create click on Add Type in unique name eg TelePod1 Click on TelePod1 (so it highlights in blue) Click on create click on edit click on add/s/scripts type TrigRoomPlayer click on done then add link controldevice from TelePod1 to RequireAllTrap build room database build ai room database build pathfinding database If you add another room brush and its not part of the teleport, add the room brush, click on create, highlight default, click on create.