Mission Design

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Tutorials

Early Performance Tips by Null - Some general design tips to keep the framerate woes at bay.

Subcategories

  • Mission Design: Gameplay - The systems that shape how the player plays the level - objectives, fences, power-ups and inventory objects.
  • Mission Design: Sound - Quite simply, tutorials on adding sound to your level, both ambient loops and event-based.
  • Mission Design: Scripting - Scripting defines the mechanics of a mission - what happens when the player frobs object X or enters room Y.
  • Mission Design: AI - Placing AI, customising them, giving them patrol paths, navmesh manipulation and so on.



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