Help to code new item
Hey, could anyone help me with another idea...
UT had a mod where it was possible to change the music during game, is there a way to add this to deus ex also, but somehow incorporate it in a held item, or maybe a permanent 'key' item, like the key?
I can't find this mod... but since music changes in-game in DX, it must be possible. I could have a look if you found me the UT mod.
Hmm, well. I'd start by examining the UT trigger code for changing music, then seeing if you can modify it to work with deus ex. Once you've got a working music trigger, you can then paste it into a function that is called when you activate a custom object.
My UScript experience is currently limited to messing about with cameras, so I may have over-simplified slighty.
But you see where I'm coming from, hopefully.
Yeh kinda, the UT mod wasnt actually an ingame thing tho, or in a map for example. It wos under the main screen, probably in the 'mod' section, where u could select the different 'tracks' so i doubt it would use triggers for example.
Even tho it wos in the menu it still wos possible that mid game <if u got bored of a track> u could just go into the submenu and select a different song and return to game!
I wos just wondering <as deus ex has no 'uwindows' if it could be put in a deus ex window and perhaps in an item.. for realism - and coolness :P
Yeh ill try and find it again and if i do ill try and paste it, or the link on here!
Thnx for the help!
OOoh here it is... i think...
Last edited by AlexRieper; 18th Jun 2004 at 05:59.