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Thread: New SS2-campaign from Christine: PONTERBEE STATION

  1. #176
    New Member
    Registered: Sep 2005
    Location: Birmingham, UK
    You know when you start playing a new game and you fly through it, only to discover that it is one of your favourite games and you wish you had taken a little more time and fully savoured it ?

    You wish you could have that feeling again as you move into a new area and the graphics and puzzles blow you away and you wish you could once again capture that feeling you first had at seeing it.

    Well Christine has given me that feeling again with SS - I am blown away with the beautiful work you have done here. I am going to go through it very slowly and once again savour that first-time-through feeling.

    A thousand Thank-you's Christine.

    ps. I am sad that your husband cannot appreciate the wonderful job you have done - I shake your hand

    Damn, this is good. I had forgotten the tension of walking around a new corner, not knowing what mob would be bearing down on you. Keeping my toes crossed ( my fingers are too busy ) that there are no spiders. Eurgh ! Great job to all concerned.
    Last edited by Pyramus; 17th Oct 2005 at 01:32.

  2. #177
    Member
    Registered: May 2002
    Location: Germany
    Thank you
    spoiler:
    there are only a few spiders in the crew gardens

  3. #178
    Member
    Registered: Jan 2005
    Location: out past the boonies
    The one and ONLY complaint I have so far is more of an asthetic one.

    Why is SHODAN trying to be funny?

  4. #179
    Member
    Registered: Apr 2005
    Location: Cryogenics (tube #0564)
    Great mod, got to try it last night (unfortunatley my speakers are broken )
    but that just meant it was harder for me to know what was around the corner.

    I have to say it was very mean of you to do that in that ops room (you know what i mean) but I got through it and am finishing off engineering, I hope what I have ahead of me is as good as what i've done so far.

    I also like the extra items and detail put into each level which just adds to the experience even more.

    I give this 2 thumbs up

  5. #180
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    This is without doubt (IMHO) your best work to date.

    However I am stuck. I have all the reactor core codes but what to do with them???? Where do I go next?

    spoiler:
    I also have the code for the armoury and Garrett's secret place. Any clues as to where they are.

  6. #181
    Member
    Registered: May 2002
    Location: Germany
    Thank you

    @ The_Dude
    spoiler:
    Go back to engineering, go to the door, where you have to insert the batterie


    spoiler:
    Garrett's secret is in the Garden - look near the 2 birds


    spoiler:
    Which armoury code do you have? There a two: operations and engineering b

  7. #182
    Member
    Registered: Jan 2003
    Location: Tailem Bend, South Australia

    Shuttle Log

    I,ve been through all 5 levels, plus command and Bridge levels.

    spoiler:
    Can some one tell me where the Message Log is that will tell me the code to open the doors in the Shuttle Bays. Not the armoury everyone has been talking about. But the initial shuttle door. After you,ve cleaned outthe Escape Pod bays and killed all the eggs.

  8. #183
    Member
    Registered: Apr 2005
    Location: Cryogenics (tube #0564)
    spoiler:
    it should be down where the eggs were...just check the dead crew down there anyway but it should be in there


    I've completed it now...the end was slightly dissapointing, I just didnt feel any pressure on me (guess I should not use the rifle then), but still a very good mission to do, and a good balance in spawn rates.

  9. #184
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    spoiler:
    Go back to engineering, go to the door, where you have to insert the batterie


    That's where I've been! I think I am missing the engine core control access.

    A clue please.

  10. #185
    New Member
    Registered: Oct 2005

    Ponterbee

    I have played SS2 through several times and love it. So I installed Ponterbee and have been totally amazed by the detail and aesthetics of this new station. The extra models, new monsters etc make this as good as an SS3. Congratulations to Christine and all of the team who have developed this!
    But some confessions - I play at EASY level now (I used to play SS2 at HARD) as a concession to age and a busy life, and for me that makes the whole trip enjoyable rather than terrifying!

    One problem - I completed all levels up to
    spoiler:
    the shuttle to the colony
    , but at the point of changing levels, the new level fails to load. This happened occasionally with early levels as well, but I was able to successfully change levels by running on a different computer! That is, I would take the save game, install it on another computer, try again, and it would work. This time it won't.

    My setup? Windows XP Prof, Shock2 modified with LG patch and MT patch, "Safe_texture_manager" included in cfg files. SS2 runs fine, so its something to do with loading the next level.

    I have thoroughly enjoyed the challenges and gameplay so far, and am amazed by the beautiful work that has been done here to make this mod.

    robd323

  11. #186
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    I've combed every deck again and cannot find the engine core control access card which I presume I need to use the core control codes. Or am I barking up the wrong tree?

  12. #187
    Member
    Registered: Apr 2005
    Location: Cryogenics (tube #0564)
    Requirements for the core : A battery, 3 access codes.

    spoiler:
    If you have all the codes you will notice that they each correspond to a different acess point, enter them and press the switch next to them,(before doing this i went to the central core room and pressed the switch there but also did so afterwards so dont know when i should of pressed it (notes will confirm if you have cut the power properly)


    If a card is needed (in which case i've been very silly) then search all the cargo bays as I think it's there or on command.(i'll check later)

  13. #188
    Member
    Registered: May 2002
    Location: Germany
    The_Dude: the engine core control access card is
    spoiler:
    In the crew quarters on the recreations deck - like Barker's log nearby says: he forgot it in his quarter


    RobD323 - I don't know, why this happens. Do you play in multiplayer?
    Last edited by Christine; 20th Oct 2005 at 10:58.

  14. #189
    New Member
    Registered: Oct 2005

    No, I don't play in multiplayer. My guesses:
    1) Its a problem with SS2 - (changing levels in SS2 in XP is a problem mentioned in some of the threads here).
    2) Maybe there's a cutscene here which is supposed to show but isn't, so is creating an error.
    From other people's comments, I gather its NOT a problem to anyone else, so there's nothing wrong with the Ponterbee FM.
    Anyway, I enjoyed all of the levels up to the Shuttle! Thanks Christine,
    RobD323.

  15. #190
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    Oh OK I was missing the crew quarters access card on the recreation deck. So I've reached the shuttle area but have no code to the shuttle? Is it on the engineering level?

  16. #191
    Member
    Registered: Nov 2002
    Location: Bach lobster! BWV B-52S
    Well, I have FINALLY downloaded this FM and so far, I'm greatly enjoying it! I see previous posters have commented on it, but the names (Jackson D, O'Neill J, Hammond) seem a littlefamiliar ...

    So now I'm running in circles trying to find the Systems Monitoring Unit to plug this override into ...

  17. #192
    Member
    Registered: Nov 2003
    Location: See the wrench in the shadows?
    I had a little trouble with that, too. I can't remember specifics on how to get to it, but look in the area that was blocked off at the beginning. Walk through all the doors in the area, and look for a room with a wall directly to the right of the door. The unit is on there, IIRC.
    She's not a maniac, a raving thing, she just goes a little mad sometimes.
    I'm not suffering from insanity; I enjoy every minute of it.

  18. #193
    Member
    Registered: May 2002
    Location: Germany
    Matthew
    spoiler:
    It's in the cryo section, in Medical Storeroom 1 A


    The_Dude
    spoiler:
    It's in the same level: go to the hangar and search the body between the eggs

  19. #194
    Member
    Registered: Nov 2002
    Location: Bach lobster! BWV B-52S
    Argh! You mean the unit I'm looking for is in the same room as the Override I picked up?!

  20. #195
    Member
    Registered: May 2002
    Location: Germany
    Quote Originally Posted by Matthew
    Argh! You mean the unit I'm looking for is in the same room as the Override I picked up?!
    oh... you already have it
    spoiler:
    the override is the unit you are looking for

  21. #196
    Member
    Registered: Nov 2002
    Location: Bach lobster! BWV B-52S
    Yes, but where does it go? I'm told to patch it into the Systems Monitoring Unit in the Research section. I've combed throught the Research and Development section, but haven't found a frobbable machine yet.

  22. #197
    Member
    Registered: Nov 2003
    Location: See the wrench in the shadows?
    Check my spoiler tagged post earlier. It may help, I hope.

  23. #198
    Member
    Registered: May 2002
    Location: Germany
    in the R & D Section
    spoiler:
    Go down the stairs in the room with 2 windows, the unit is on the right after you passed the door: http://hometown.aol.de/christine1202...es/dump001.jpg

  24. #199
    Member
    Registered: Nov 2002
    Location: Bach lobster! BWV B-52S
    Thanks Christine and TNT!

  25. #200
    Member
    Registered: Mar 2003
    Location: Missouri
    Simply incredible. 10/10.

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