JamesR
You are now supposed to go back and go through "Shuttle" doors.
spoiler:If you don't have the code for the shuttle bay, it is in one of the corpses that was in the pit area (in pod 4) with the eggs.
Make sure you have plenty of armor piercing ammo for the shuttle bay.
I just finished the FM, and I must say, FREAKIN' WOW! Lots of time went into detail in this one, which made me enjoy the visuals a bit more that default game. Took me 4 days to beat this (I work 2 jobs, give me a break!), and I loved every minute of it.
Here are my impressions while I played:
Voice actors could use some help, but I realize that these are just people helping where they can, and using what they have, which is probably some low end computer mics. Very much understandable. Maybe you can clean up some of the voice sound a bit with some processing software.
The attention to detail is amazing. Cigarettes laying around everywhere. DONUTS!!! OMG! DONUTS!!! (laughed really hard with this). Making the worker helmets, guitars, etc. All the little extras really made the game feel like people actually lived there. Awsome work there. Oh, and the Rubber ducks were also very cool. I was really focusing really hard when I came across that room, and I laughed so hard...![]()
I honestly didn't find the saurians all that hard. On normal, 3 anti-personel rounds would take them down. I don't think I ever really got close to one that one ever did any damage to me. I did like the addition of the new race of creatures, along with the floating "bot". What was upsetting was that I couldn't scavange from their bodies. Oh, well.
I sure hope this won't be your last SS2 FM. From what I seen so far, you do amazing work, and would love to see another FM.
Hey, if you guys ever need any more help with audio, let me know. I have about $600 worth of audio gear hooked up to my computer, and I am buying some more next month. Currently what I have: Mackie 1202 Sound Console, Sure SM57 Mic, and Nuendo. I think I still have Cool Audio laying around here as well.





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