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Thread: Cassandra Episode 1: Spoilers

  1. #201

    GREAT

    I loved this mod,however i am eager for more,can you PM me with updates?,i wanna go to dartmoor and blow up stuff with Hams,Episode 2 release date perhaps?
    Well done guys,great job

  2. #202
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    Hey kid, what part of "It's over, the team have split up, gone their separate ways, etc", did you fail to comprehend?


    .
    Last edited by ZylonBane; 2nd Oct 2005 at 09:42.

  3. #203
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Quote Originally Posted by DocSkrilla
    so what do you think of that spate of chinese-developed games being published the world over? (even if it comes out as budget-priced diablo and warcraft 2/command and conquer clones)
    I like 'em in theory. In practice, the ones I've played are mostly not much cop.

    KG

  4. #204
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Quote Originally Posted by AxTng1
    Wasn't it given away on a PC Gamer disc at some point?
    I don't think it was. PC Zone may have, but the ruder content could have pushed it to a 18 rating or something, which meant it was illegible for GAMER then. Dunno about now.

    KG

  5. #205
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Quote Originally Posted by fitzroy_doll
    Excellent mod! Finally a mod with conversations that sound like real people!

    Only one question: when will there be more?
    Glad you liked it. Alas, as people have said in the thread, there's no plans for further Cassandra adventures. That said, someone we know has started experimenting getting DX1-style functionality in the modern Unreal Engine. He's using Cassandra Episode 1's dialogue set up as its testbed. There's a chance it may all be ported to a modern format, I suppose. Very vague, I'd say.

    If it actually does work, it would actually solve a load of our problems with the material. The more complicated maps of Dartmoor essentially broke the engine, and the AI - pathfinding, especially - really wasn't up for it. That all of this is better in modern Unreal games... well, would remove certain of the problems at least.

    As AB said to me when he started doing his Unreal 2 mod, "We could have had Emily backflipping around the base in the tour if we wanted to". As opposed to struggling with it for six months, then eventually admitting defeat and having her sit still and tell the player where to go.

    (Annoyingly - the bit where she stops outside Jo's room and went "This is Jo Taylor-Parkes" "You can trust her" was one of my favourite piece of heavy handed foreshadowing in the episode. Alas, it had to be cut)

    KG

  6. #206
    It's when you give them a massively simple path, like A->B via six linearly placed pathnodes, and they still detour to walk around, then over, then ultimately through a chair off to one side (breaking it in the process) that you just have to laugh.

    Personally, KG, I would've had Emily just follow the player, and then have her do the intro bit in each convo initiated by the respective team members. The AI can at least do a decent job of following.

    Also, wow. Shockingly irrelevant, that. Sorry.

  7. #207
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Yeah, that would have worked.

    We suck!

    KG

  8. #208
    Hey, use the edit button!

  9. #209
    I'd just like to say that The Cassandra Project was the greatest mod I have ever played, all involved did an excellent job, and I'm fairly saddened whenever I think about the scrapping of the mod. I'd really like to see what you guys can up up with in future.

  10. #210
    Member
    Registered: Nov 2003
    Location: Cowering in Cryo Recovery B
    Quote Originally Posted by Brem_X_Jones
    18 rating... GAMER
    I know you did this all with readers of the mag already, but I was occasionally unable to buy PC Gamer because of 18-rated demos. The one I remember clearly was BloodRayne 2.

    Me (age 15): ...and a copy of PC Gamer please
    Woman in Smiths: How old are you?
    Me: 16.
    Her: I'm sorry, I can't sell this to you. It has 18-rated content
    Me: Can I have a look please?
    Her: (passes me the mag)
    Me: Inspects cover disc, paying particular attention to... um...
    Me: I don't see anything wrong with that
    Her: This material is unsuitable for persons under 18
    Me: But I already downloaded this demo! I don't THINK I was scarred for life by the jiggling Dhampir boobies...
    Her: I'm sorry sir, I cannot sell you this magazine. Please make way for the other customers.

    BUT THERE WERE NO OTHER CUSTOMERS!

    Smiths missed out on 6.00 that day. I had to go to ASDA for my PC Gamer. CAN YOU IMAGINE?

  11. #211
    Member
    Registered: Aug 1999
    Location: Bath, England.
    AxTng1: Shame. Shame and regret. Didn't often do that, however - and not really circa Cassandra's release.

    Omega: Thankyou. You're too kind.

    KG

  12. #212
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    I don't think Omega can hear you. He was banned for posting porn into one of the threads.

    Just so ya know where the praise was coming from...

  13. #213
    Member
    Registered: Aug 1999
    Location: Bath, England.
    The Cassandra Project: Made by, and for, complete wankers.

    KG

  14. #214
    Just wanted to say, Great mod! I'm saddened that there is no more to come.

  15. #215
    Member
    Registered: Aug 1999
    Location: Bath, England.
    Thanks, Sponge. You're too kind.

    Now please don't post pornography on other bits of TTLG, please.

    KG

  16. #216
    Member
    Registered: Apr 2001
    Location: Switzerland
    The Compleat Wanker. Hey, if you do something, you may at least do it right!

  17. #217

    Quote Originally Posted by Brem_X_Jones
    The Cassandra Project: Made by, and for, complete wankers.

    KG
    Hmm, continue to express my love for this mod, or label myself a wanker for all eternity!

    My loyalties are divided...

  18. #218
    hmm... is it supposed to do this?

    I went through, and played. got into Debbie (doesn't that sound strange?) and started driving with Casino (after briefings and arming, etc.). So, we're driving, and then suddenly i'm on this Semi-transparent platform in space. there, the semi-transparent Narcissus Entity tells me that i've gone beyond my gaming simulation experience. I checked my save thing, and the location was "ERROR! Report this as a BUG!". Is it actually a bug, or just a messed up way of ending the first episode? There's credits in there, and it look like someone put some effort into building it.

    If so, I have to say that I'm disappointed in the lack of mission-ness.
    No, wait, it's the end. found out in another thread. *sigh*
    Last edited by Morglor9; 3rd Feb 2006 at 22:41.

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