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Thread: Ponterbee Station V2 - Update!

  1. #126
    Member
    Registered: Jun 2003
    Location: In His hands
    Quote Originally Posted by Christine
    Thank you - The sequel will be smaller than Ponterbee Station. It will only have 5 Levels, Ponterbee has 9
    Only?
    Quote Originally Posted by Christine
    @ Cookie Dough - Thank you, I'll tell it Dinksmallwood, she will take care of the voiceacting again.
    Huzzah!

  2. #127
    New Member
    Registered: Jun 2006
    First let me say that Ponterbee Station is awesome!

    However, I'm stuck. I have codes 1 and 3 for the reactor but I can't find 2 anywhere.

    spoiler:
    I've searched the Operations deck everywhere for it and can't find it. Supposedly it is with the head of Operations. The only hint I can't solve is the hidden stash in the crew garden, from the dead prisoner. Could that be where it is? Because I can't figure out where there is a crew garden. Is that even on Operations deck or somewhere else?


    Would someone be willing to write up a walkthrough for those of us who get stuck?

    Thanks. I can't wait to finish Ponterbee Station and try UNN Nightwalker next!

    P.S. Found the code number 2. Had a hint from the other Ponterbee thread and searched some more. That sneaky corridor
    Last edited by Fanra; 5th Jun 2006 at 18:17.

  3. #128
    New Member
    Registered: Jun 2006
    Just finished the FM. Great job!

    Just to mention:
    spoiler:
    It was nice to actually have the bots help the player for once. . The bots killing off the lizards on the colony was a nice touch. Fun to actually walk around bots without them trying to kill me for once.


    Only bad thing is now having to wait another 11 months for the next one.

    I managed to get Arboretum, Sh Ruins and RTTUNN and will have to try them next. Anyone know of any other FMs to get?

  4. #129
    Member
    Registered: Jul 2004
    Location: Reykjavík, Iceland
    Quote Originally Posted by Fanra
    spoiler:
    It was nice to actually have the bots help the player for once. . The bots killing off the lizards on the colony was a nice touch. Fun to actually walk around bots without them trying to kill me for once.
    I was so sad when I figured that out after I had killed everything.

  5. #130
    New Member
    Registered: Apr 2006
    Hi, just wondering whats the best way to kill Shodan, I just turned on the transmitter and killed her outside the security room but theres another shodan outside the door to the UNN sector on the Command deck. p.s. I'm running low on ammo. Which weapons hurt her the most?

  6. #131
    New Member
    Registered: Oct 2006

    transmitter location?

    Any hints as to where on command the transmitter is located?
    great work!
    thanks

  7. #132
    Member
    Registered: May 2002
    Location: Germany
    @ halfwit

    thank you the transmittor is in the
    spoiler:
    UNN garrison

  8. #133
    Member
    Registered: Jul 2004
    Location: Reykjavík, Iceland
    That would be the upper floor of the big room that is swarming with Shodan avatars.

  9. #134
    New Member
    Registered: Sep 2006

    Map Problem...

    I just want to try this mod, but!
    The map is not working correctly!
    I get spacially aware but i can not see ME on the map... Someone can help me?

  10. #135
    Member
    Registered: Jul 2004
    Location: Reykjavík, Iceland
    Maybe you could just figure out where in the map you are?
    Hey, wait, did Ponterbee even have a map in the first place? It's been a while since I played it.

  11. #136
    Member
    Registered: Apr 2002
    Location: Germany/Ahrensburg
    No, sorry, Ponterbee has no map...

  12. #137
    New Member
    Registered: Sep 2006
    There are another very interesting thing - then I open the map, I see the standart map of VON BRAUN, but all indications (then I point the part of the map or another sector's indications) it give me the PS names! I think Christine simply didn't finish this...

  13. #138
    Member
    Registered: Jul 2004
    Location: Reykjavík, Iceland
    I doubt it, Christine would finish a map of a deck if she started one.

  14. #139
    New Member
    Registered: Sep 2006

    GREAT!!! This is GREAT!!! It is best than the original game
    Rubber ducks flying - i love this

  15. #140
    New Member
    Registered: Dec 2004

    Deck 5 problem in multiplayer..

    Me and my mate have been playing this multiplayer. Great stuff, but as soon as we hit the recreational deck, deck 5, we go out of sync and everything screws up. The other decks are fine.

    Is there a fix or workaround for this?

  16. #141
    Member
    Registered: Aug 2003
    Location: Jafaville New Zealand
    Quote Originally Posted by Chakra View Post
    Me and my mate have been playing this multiplayer. Great stuff, but as soon as we hit the recreational deck, deck 5, we go out of sync and everything screws up. The other decks are fine.

    Is there a fix or workaround for this?
    Not to my knowledge. I tried that with my brother and got stuck there.

  17. #142
    New Member
    Registered: Apr 2007

    Stuck

    Ok, so I've gotten thorugh all the levels and found the three reactor codes, but I can't get through the door on the engineering level because I don't have the power cell. I have no idea where I could have missed it- could someone point me in the right direction?

  18. #143
    Member
    Registered: Mar 2001
    Location: Ireland
    As far as I can remember, it is in one of the storage rooms on that same deck, though there is no charger on that deck - so you'll either need to bring it to another deck, or use a portable battery.

  19. #144
    New Member
    Registered: Sep 2006
    spoiler:
    Just go to the same directions§ where there are the cargo bays... You'll find there...

  20. #145
    Member
    Registered: May 2007
    Location: Childers, QLD, Australia

    HELP!

    I downloaded the mission and made Ss2 "mod ready" and did everything correctly but it doesn't work!!!!!!!!!!!

    *tears*

    Also, The upgrade SHTUP doesn't work!

    *More tears*

    What the hell am I doing wrong! Please Help!!
    Last edited by Gforce; 27th May 2007 at 10:30.

  21. #146
    How should we be able to tell what you are doing wrong?
    My advice would be to reinstall and then follow this guide. It's as easy as installing the tool mentioned there and the modmanager.

  22. #147
    Member
    Registered: May 2007
    Location: Childers, QLD, Australia
    Hello,

    I'll start simple, getting SHTUP to work.

    I can do everything but this,

    "Unzip into root of System Shock 2 install folder, with "Use Folder Names" enabled"

    I don't know what that means and how to do it.

    Hopefully u can help now

    Gforce

  23. #148
    The complete installation instructions from SHTUP's readme:
    System Shock 2 install must be mod-ready (see below).
    Unzip into root of System Shock 2 install folder, with "Use Folder Names" enabled.
    So did you make the game mod ready?

    Next thing: Put the SHTUP ZIP archive into an empty folder. Rightclick the ZIP and choose "Extract here".
    If you get a bunch of folders (bitmap, fam, fonts, intrface, obj), it's worked. Now delete the ZIP. Copy the folders you extracted (bitmap, fam, fonts, intrface, obj), into your SS2 game folder.
    Last edited by Kolya; 28th May 2007 at 13:58.

  24. #149
    Member
    Registered: May 2007
    Location: Childers, QLD, Australia
    Hello,

    lol, I suck, I don't know what archive means!

    I'm like trying to teach a baby to talk!
    Gforce

  25. #150
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    Indeed. Sorry, we don't have years to teach you basic computer literacy. Get someone to install all this stuff for you.

    God help me, if you ask what "install" means...

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