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Thread: CoSaS Release Pack 7 - Chests, Boxes, & Luggage

  1. #1
    The Architect
    Registered: Dec 1998
    Location: Lyon

    CoSaS Release Pack 7 - Chests, Boxes, & Luggage

    The idea of doing big grab-bag releases is part of what made this one take so long. I had to convince myself that even though the big packages are better, the smaller ones are easier to manage given my free time/energy right now. So, have some luggage!

    Amusingly, this is the first of the release packs to contain GatI objects! There are all going to look crummy if they're next to EP level quality objects, but they should blend right in if you're using mostly stock T2 stuff.

    Download - Chests, Boxes, and Luggage!
    Updated money box at Schwaa's!

    Other Packs: 178 Beds - Portcullises & Ladders - 18 Keys - Tinderbox & Flares - 103 Chairs - Chests, Boxes, and Luggage - Folded Clothes - Books and Scrolls - Light Gem & Health Shields - 80 Doors - Tiffany Lamps - Tables & Stands - Noble Skins & Drunk Voice - Lights of all Types - Desks, Cabinets, and Dressers - Drapes - Musical - Flowers - Bookcases - Loot - Pub Set - Bathroom Set - Gambling Set - Bow & Quiver - Dagger Motions



    Two of these were never used. Three were used in MX, and three in GatI. I forgot to mention in the readme (I should reupload, shouldn't I...) that these feature the 'fixed' seachest model, but I am not sure who it was that fixed it.

  2. #2
    Member
    Registered: Nov 2003
    Location: Austin, TX
    Once again, much appreciated!

  3. #3
    Member
    Registered: Oct 2008
    Location: Finland
    I have asked this many many many times and I ask again: DOES THESE COSAS OBJECT PACKS WORK ON DROMED 1

  4. #4
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Yes. The mis files that come with them as galleries however, will probably not work right at all.

  5. #5
    Member
    Registered: Oct 2008
    Location: Finland
    so, ummm... how do i get those boxes etc. into object hierarcy?

  6. #6
    Member
    Registered: May 2008
    Location: St.Petersburg, Russia
    so, ummm... how do i get those boxes etc. into object hierarcy?
    It may not be necessary. You can create any usual chest and just change its model through Propeties -> Shape -> Model Name. Enter the name of necessary file (object).
    But if the wanted chest will be used many times, simply add the archetype with this propety in Container (-146) and save the gamesys.

  7. #7
    Member
    Registered: Oct 2008
    Location: Finland
    thanks!, but there's still small broblem. they are textured with jorge

  8. #8
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    You need to add: ObjTextures16 to your dark.cfg file.

    If you release a fan mission using any of these objects (or any object whose textures are in the txt16 folder), you'll need to include this modified dark.cfg.

  9. #9
    Member
    Registered: Apr 2003
    Location: The Lost City (Stirling)
    Nice looking. A chest could be used as Ottoman if put at the end of a bed.

  10. #10
    Member
    Registered: Nov 2003
    Location: Earth
    Nice job with the mini packs! What a cool thing to do for FM authors.

    Any chance of a HUD based pack? (not for FMs, but for personal eye candy use.)

  11. #11
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Now that my thesis presentation is done with, I'd like to resume doing these packs... today! Why am I saying it rather than justy doing it? It's because by saying it, now I must do it. Yep!

  12. #12
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    That's inescapable logic you have there.

    Also, yay for more packs'o'stuff.

  13. #13
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Of course when I said "today" I meant today.

  14. #14
    Member
    Registered: Aug 2002
    Location: thief.wikia.com
    the "jewelbox" object is missing all of its textures
    "JBBOTTOM.GIF, FWT3.GIF, JTG-SEC07D.GIF, DHANDLE4.GIF, FWT3.GIF"

  15. #15
    Member
    Registered: Nov 2002
    Location: ColoRADo
    The jewelbox can be found here too

    http://thiefmissions.com/lpg/
    schwaa page

    It's actually been updated and has a locklever on it now. (the lpg vers)

  16. #16
    Member
    Registered: Aug 2002
    Location: thief.wikia.com
    Thanks, schwaa.



    For anyone else looking for those textures:
    DHANDLE4 is a standard texture
    JTG-SEC07D,FWT3 can be found in the MX mission
    JBBOTTOM(inside jewel box side and bottom) ??? something was used in digi's screenshot, don't know what though.

    The MX jewelbox.bin uses irban1 instead of jbbottom, which I assume digi didn't want to release.

  17. #17
    The Architect
    Registered: Dec 1998
    Location: Lyon
    I've updated the archive. It's hosted locally for the time being. Too bad noone noticed this until now.

    Also, the full collection archives will need to be updated.

    Sucks not having a file server right now.

  18. #18
    Member
    Registered: Aug 2002
    Location: thief.wikia.com
    Thanks Digi. Did you ever fix the bed texture that had the wrong tranparency(magenta instead of green)?


    Something I just noticed on Schwaas s_jewelbox1; it has a tranparent holes through the lid, I think from the standard texture form that big table.

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