That's a good idea and it sound exciting.
As far as format/size/etc. are concerned just open an existing AMB file and look at it's file attributes to make sure that your AMBs runs under thief.
It would be advantageous if the sound is not too long but can be played in an endless loop.







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(the only editor I ever touched for a longer period of time was the one for Unreal Tournament 2004)
Do you also create them via DromEd?










