The Chalice Of Kings By Fidcal
Released For The Dark Mod: 2009
During my playtime with this mission I somewhat developed a love/hate relationship with it that I think revolved around one simple thing - the overuse of locked... well.. locked everything.
The mission is interesting with a fun set of objectives that has you looking for a prized chalice and swapping out a valuable crown among other things and overall gameplay wise was pretty fun. The mission looked great visually and had some very well put together and decorated areas - but the time I spent picking every single lock on every single door and hunting for keys really took me out of the mission. It seemed like this mission was more of a lockpick tutorial than it was an actual mission during some sections.
The estate was pretty well populated which added a bit of difficulty - if you are discovered chances are good that you'll be killed if you don't have a solid escape plan from the get-go. Due to TDM's difficult melee combat mechanic I was struck down quite a few times by the seemingly invincible AI guards in this mission leading to much frustration and many reloads. Your results may vary however.
A fun and interesting (yet quite tough for taffers like me) mission that will deliver more for those that have patience, I recommend giving this one a shot to see which side of the fence you end up on.
Screens:
This is the area surrounding the mission and was probably my favorite part of the mission visually. It looks stunning in-game.
This area is a great example of how the AI in The Dark Mod will turn their heads toward noises and are much better at catching you than in previous installments of the Thief series.
Time to make this trip worthwhile.
Gonna grab a bite to eat before I take off!
Talk about an armory!
Mr. Fancypants surveys his reflection.
Gonna do some quick reading on how melee combat is supposed to work.
This little mouse was awesome - I named him Mark.





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