TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 10 of 10

Thread: SS2 Unbalanced? Solutions:

  1. #1
    New Member
    Registered: Jun 2012

    SS2 Unbalanced? Solutions:

    Hi!
    We all know that some features of vanilla SS2 exists only to be considered useless. I mean, some skills, items are pretty useless since there ara much better, easy obtainable alternatives (repair skill, statis field etc). I would like to share my ideas how to heal this illness of such a beutiful game as SS2.
    Below you'll see a list of changes which can be made by some skilled modder like Thiefsie for ex.
    A few features listed may be already in found in Secmod, but I decided to list them anyway, cuz I didn't want to re-invent the wheel where unnecessery. Note: names in "()" are former names of stuff. Ok, here's the list:

    Skills / Used for

    Hack
    -manipulation of software security in computer terminals:
    -deactivate the security systems in the whole area
    -alert deactivation
    -replicator database manipulation
    -bot's AI alternation (makes them friendly)
    Repair
    -repairing and disabling certain devices:
    -repair damages made by hacking and modifing
    -deactivate the camera
    -dismount the activation keys of surgical unit
    -repairing the destroyed turrets (makes them friendly)
    Modify
    -manipulation of electronic and mechanical safeties:
    -removal of some weapon safeties (modifications)
    -cracking the electronic numerical locks (doors, caches)
    -alternating the turrets behavior to friendly
    Maintance
    -improving the condition of devices:
    -maintaining the weapons
    -restoring armor of destroyed turret (15% per skill lvl)
    -improved cells capacity
    -slower implant's power drain
    Research
    -allows to research the nature of items and create your own:
    -research items to get damage bonuses/items etc
    -gain access to new receipts to create some items

    Strenght
    -melee damage
    -inventory slots
    -firearms use
    Edurance
    -more hp points
    -all damage reduction of 5% per skill
    -armor use
    Agility
    -running speed
    -falling damage
    -kickback reduction
    -melee weapons use
    Psi
    -affects the total psi points
    -unlocks psi powers
    -boosts psi powers
    Technical (Cyber)
    -removes white nodes during hack and
    -repair
    -modify

    Psi Power / Effect (new properties/changes only)
    Psycho-reflective Aura = 10% dmg reduction/psi, 20 sec/psi
    Projected Cryokinesis = Dmg + slows enemies down 10%/psi
    All „Stat boosting powers” = 1 stat boost/2 psi, 1 min + 1min/psi
    Remote Electron Tampering = Faster alarm timeout + Disables security for the same time
    Anti-Entropic Field = Weapons dont degrade for 1 min/psi
    Neural Decontamination = 100% Radiation protect for 20 sec/psi
    Cerebro-Stimulated Regeneration = heal 4 hp/psi
    Recursive Psionic Amplification = See „stat boosting powers”, psi cost +50% per 3 psi
    Energy Reflection = 15% energy immunity per psi
    Neural Toxin-Blocker = Blocks all poisons, 20 sec/psi
    Telepatic Awareness = Enhanced Motion Sensitivity + Remote Pattern Detection
    Projected Pyrokinesis = Sets enemies on fire for 3 sec/psi duration
    Photonic Redirection = Invisible only to living creatures
    Electron Suppression = 10 sec/psi
    Soma Transference = Drain up to 2 hp/psi from enemies
    Metacreative Barrier = Wall: 30 hp/psi, 40 sec/psi
    External Psionic Detonation = Creates booby-trapped user hologram, 40 sec/psi

    New Powers
    Projected Electrokinesis = Deals 2x dmg to robots, 1x dmg to organics
    Blinded Motion Sensitivity = Invisible to security systems, cameras, bots etc.
    Remote AI Adjustment = causes bot/turret to attack enemies, 5 sec/psi

    OS Upgrades
    Strong Metabolism = 25% protection + slowly removes all the radiation&posion effects
    Pack-Rat = 3 extra slots + more items in stack
    Naturally Able = 1 extra module per 10 modules collected
    Healing Wounds (Tank) = slowly regenerates hp (1 per 20 sec)
    Security Expert = +2 skill bonus for breaking into sec. terminals, turrets, bots
    Smasher = adds overhand attack mode for melee weapons
    Scavenger (Cyber Assimilation) = you can get ice-braeker, french-epstein, auto-repair units from bots
    Nanite (Replicator) Expert = 1 extra nanite per 10 nanites collected
    Power Psi = slow psi regeneration (1 per 20 sec)
    Tinker = works for all uses of modify skill

    Research
    All items requires chemicals = Each chemical is used at least once
    New receipts for item creation:
    ArmorP Bullets = Standard Bullets + Barium
    AntiP Bullets = Standard Bullets + Copper
    Incendiary Grenade = Fragmentation Grenade + Cesium
    EMP Grenade = Fragmentation Grenade + Tellurium
    Proximity Grenade = Fragmentation Grenade + Yttrium
    Disruption Grenade = Fragmentation Grenade + Radium
    Psi Hypo = Medical Hypo + Sodium
    Anti-Toxin Hypo = Medical Hypo + Antimony
    Anti-Radiation Hypo = Medical Hypo + Selenium
    Speed Booster = Medical Hypo + Gallium
    Strength Booster = Medical Hypo + Vanadium

    Armors / all require Endurance of 1 to 6 to wear
    Hazard Suit = 60% toxin & radiation protection
    Light Combat Armor = 15% defense bonus
    Standard Combat Armor = 30% defense bonus
    Heavy Combat Armor = 45% defense bonus
    Powered Armor = 60% defense bonus, drains energy
    WormSkin Armor = 60% defense bonus + 60% radiation & toxin protection, drains psi

    Final notes: some of the alternations may drastically change the balance of the game, so probably increasing total modules available in the game would be a must to afford some more skills (since they'll be more useful). Some easy obtainable powerful stuff (Grenade launcher, laser pistol) are now harder to get, some weak skills, psi powers and os upgrades are now much more useful. 3 psi powers were merged to make a space for 3 new.

    I would like to know what you think about it, especially from modders. Just please post only after reading and rethinking the whole.
    Last edited by Zaero; 17th Jun 2012 at 06:43.

  2. #2
    Member
    Registered: Feb 2011
    Location: IN UR INTERNETS
    It would be nice to play a new mod

  3. #3
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Don't get me started on how useless swimming is.

  4. #4
    Member
    Registered: Mar 2001
    Location: Ireland
    AquaLung is awesome, it's just a shame that there are so few places to use it, and nowhere to hide underwater until people assume you've drowned....


    Quote Originally Posted by Zaero View Post
    Scavenger (Cyber Assimilation) = you can get ice-braeker, french-epstein, auto-repair units from bots
    That would help to make most of your technical skills useless again.

  5. #5
    New Member
    Registered: Jun 2012
    Quote Originally Posted by Nameless Voice View Post
    AquaLung is awesome, it's just a shame that there are so few places to use it, and nowhere to hide underwater until people assume you've drowned....




    That would help to make most of your technical skills useless again.
    Sorry, but I don't get the whole "swimming" chat - what's the point?

    As for "Scavenger" os up: well, that depends. There are just a few security bots in the whole game, if we give them a single item depending on the bot type (so the less useful tool spawns more often etc) this should'n be a much of a problem. There are tons of occasions to use skills in the game, so the amount of tools collected from bots will be not enough for sure.
    This os may sound a bit overpowered at first, but probably you would change your mind if seen in the game itself. Most os upgrades are powerful anyway since there are just 4 available for the whole game.

  6. #6
    Taking a break
    Registered: Dec 2002
    Quote Originally Posted by ZylonBane View Post
    Don't get me started on how useless swimming is.
    I always start the game with Advanced Computers and Trained Swimming, which makes it less of a hassle in all water areas and lets me get Computers to Master at the end of Liberty Island and not worry about passwords for ATMs.

  7. #7
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Zaero View Post
    Sorry, but I don't get the whole "swimming" chat - what's the point?
    If you don't get it, that means you haven't played Deus Ex. And if you haven't played Deus Ex, well... that's just terrible.

  8. #8
    Member
    Registered: Jun 2002
    Location: not anymore :(
    And why exactly is there talk about Deus Ex in a System Shock 2 thread?

  9. #9
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Briareos H View Post
    And why exactly is there talk about Deus Ex in a System Shock 2 thread?
    Because swimming in Deus Ex is the canonical example of a useless RPG skill, and because we have a sense of humor.

  10. #10
    New Member
    Registered: Jun 2012
    Quote Originally Posted by ZylonBane View Post
    If you don't get it, that means you haven't played Deus Ex. And if you haven't played Deus Ex, well... that's just terrible.
    Wrong! I didn't get the point because I played (and finished a few times) both games and was pretty sure SS2 don't have a single skill/item which can improve swimming.

    Quote Originally Posted by Briareos H View Post
    And why exactly is there talk about Deus Ex in a System Shock 2 thread?
    Yeah, I don't know either.

    Quote Originally Posted by ZylonBane View Post
    Because swimming in Deus Ex is the canonical example of a useless RPG skill, and because we have a sense of humor.
    Well, this skill was changed to Athletics in Shifter mod, which made it a lot more useful + there are much more occasions to swim in DEx than in SS2 anyway.

    As for the sense of humor - it's never a bad thing, but talking about DEx in SS thread is misleading and should be marked with: <--

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •