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Thread: Guide to Custom Resources for DromEd

  1. #201
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.
    Cool. Nice link there, sterlino. I can get some good model ideas from that site, whether it be objects or AIs.
    ~SMDM~
    TROTB2: Closed ALPHA: Getting Voice Actors
    FMs that are Ready:TROTB 1|UT|UTNDV

  2. #202
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I didn't find a link here to Shadowspawn's TIMtoE converter, though there is a link to his site which has it. Should it be mentioned independently?

    Also, has anyone made a converter for TDS Meshes to e format? Or is that not even possible?
    Last edited by LarryG; 16th Oct 2010 at 13:10.

  3. #203
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia

  4. #204
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!

    From beyond the grave: The Nameless Tower

    I notice that every so often someone asks where The Nameless Tower has gone to, or laments its passing. So, with NV's permission, I'm hosting a fully- or mostly-functional version of his old Nameless Tower site, including all the files for models and tutorials etc., here:

    http://www.wearytaffer.com/NV/

    Please let me know if you find any issues with it (aside from the obvious ones, like the link to contact NV to request a model being outdated), meaning broken stuff, missing files, i.e. stuff that used to work and doesn't in the new location. Also, please don't ask me or NV to add new content; this is intended as an historical archive of the site as it was when Geocities went down, and is there is no plan to add new content or otherwise update it.

    Phantom, I leave it up to you how best to modify the top post and the linked sister threads with this URL. This site has both tutorials and objects/other resources.

  5. #205
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Wow. Thank you, Yandros!

  6. #206
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    book Video Game Level Editors
    Pub. Date: May 2010
    Publisher: General Books LLC
    Format: Paperback , 96pp

    Synopsis

    Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: List of Level Editors, Quake Army Knife, Online Creation, Unrealed, Gtkradiant, Visual Pinball, Valve Hammer Editor, Moo Mapper, Pinball Construction Set, Warcraft Iii World Editor, Visual3d Game Engine, Sandbox, Irredit, Tume, Tile Studio, Level Editor, Simpe, 3d World Studio, Dromed, Sourena 3d World Editor, Mapster, Tomb Raider Level Editor, Lunar Magic. Excerpt: Developer(s) : Leadwerks Software 3D World Studio is a map/level editor for use with Torque Game Engine , DarkBasic Pro , Leadwerks Engine and Blitz3D . The program is developed by Leadwerks Software and is distributed by both Leadwerks Software and The Game Creators in a Standard Edition and a Builder Edition. Both editions include the basic 3D World Studio Editor. The only difference between the two editions is that Builder Edition includes a large asset library including many models, textures, sprites, and example 3D World Studio maps. The library of assets is mailed via CD, but the editor comes in an electronic download. Video Tutorials Websites (URLs online) References (URLs online) A hyperlinked version of this chapter is at DromEd is the level editor for Looking Glass Studios ' proprietary Dark engine , which was used to power the computer games Thief , Thief II , and System Shock 2 . It was originally used in the design of Thief I , but after a petition from the fan community it was released to the public, as were later versions. The program itself is very buggy and unpredictable, as virtually no improvements were made prior to public release. There are four different versions of DromEd: for Thief I , for Thief Gold , for Thief II , and lastly for System Shock 2 , commonly called "ShockEd." DromEd for Thief I and Thief Gold use the same version of the Dark Engine and therefore can open levels created for eac...

  7. #207
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Quote Originally Posted by clearing View Post
    Video Game Level Editors
    That book is, it appears, simply a list of editors with some blurb about each. From what I've been able to determine, there's nothing of any real use in there.

  8. #208
    jtr7
    Guest
    Ah, but some of us like to see even mere blurbs about LGS, DromEd, Thief, etc.

    Thanks clearing!

  9. #209
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Just found another texture site:
    http://www.textureemporium.com/

    Hopefully someone can make a few nice textures from it.

  10. #210
    Member
    Registered: Jun 2003
    Location: Sweden
    While working on some new plants for SS2 i also created some trees, they're not that useful for SS2 maybe, but the .bins should work for Thief1-2 too since its the same engine. I could release the plants too if there's any interest..

    trees: http://piclair.com/data/0ov68.jpg

    water/lily pads & reeds model: http://piclair.com/data/efw3j.jpg

    some of the plants: http://piclair.com/data/s6x0u.jpg , http://piclair.com/data/5xxy5.jpg , http://piclair.com/data/joyvg.jpg

  11. #211
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Very nice looking plants, but where is the download link?

  12. #212
    Member
    Registered: Jun 2003
    Location: Sweden
    like i wrote, "if there's any interest", but it seems like this community is still quite active. I'll go through all the textures and models tomorrow then..


    Edit: ok, here are the files, comes with screens of most plants (except 1 which i couldt summon to take a screen of):

    http://www.systemshock.org/index.php....0;attach=4479 (file is called "vurt flora resource".)

    Mirror:
    http://www.multiupload.com/UAU7Q96B3P

    Here's another resource i have, for Morrowind, but it can be used for the Thief games too ofcourse if you just resize the textures, most are in .TGA format, some in .dds, and most are seamless.

    http://planetelderscrolls.gamespy.co...Detail&id=7985
    Last edited by vurt; 13th Sep 2011 at 15:05.

  13. #213
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    Can someone save me reading through all the pages in this thread? Is there and HTM of the old textures comparing the enhanced textures, similar to the stock textures HTM compiled by Jesse Adams?

  14. #214
    Member
    Registered: Nov 2010
    Location: Russia

    Sorry for offtopic: Anyone accept a request to make AI model for Thief 2 or where I can ask about it?

  15. #215
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks
    Quote Originally Posted by Zoro View Post
    Sorry for offtopic: Anyone accept a request to make AI model for Thief 2 or where I can ask about it?
    Hi Zoro, best place is in T1/T2 editors guild. You can also pm, OttoJ55, as last time he posted he was making or going to make some objects.
    Cheers !

  16. #216

  17. #217
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Another high-res texture site, various categories. Some things are quite modern looking but there are plenty that are suitable for Thief:
    http://www.mb3d.co.uk/mb3d/maxTextur..._Textures.html

  18. #218
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    This site has some nice rugs, and with the advent of NewDark, we can keep the details:

    http://www.thetvstands.com/catalogue/brand/surya
    edit: watermarked
    Last edited by R Soul; 16th Nov 2012 at 17:45.

  19. #219
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by R Soul View Post
    This site has some nice rugs
    ...with watermarks all over them.

  20. #220
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    Not sure if this would be helpful or not, but this is a site with lots of things on it: 3d models of buildings caught my eye. Mostly just pics, so visual inspiration maybe? Just thought I'd share. Not sure if this would help anyone else or not, just happened across it.

    http://www.3dmodelfree.com/3dmodel/list475-1.htm

  21. #221
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Quote Originally Posted by ZylonBane View Post
    ...with watermarks all over them.
    Ah yes, so they do. The watermarks were hard to see on the examples that caught my eye. Oh woe is me.

  22. #222
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    Cure Souvenirs I

    Here are those new objects I used in my last FM campaign "Reunion With Basso" and some new stuff. It is easy to put them in another FM, because most of them use Thief standard textures. So the only thing you would have to do is ...

    • download the BIN file in your ..\obj folder
    • place a similar object in your FM
    • give it the shape of the downloaded BIN
    • adapt the object's dimensions and material if necessary

    For those few other objects: There will be a ZIP file including the object, all required textures and a short description .


    Part I: Self-made objects

    A walking cane as CreatureAttachment (uses Thief standard textures):



    Cavador's hat:



    Crane (uses Thief standard textures):



    A banner with replaceable texture:



    A bed with replaceable textures:



    A bed using other T2 textures:



    A well using T2 textures:


    A fresh german beer (ZIP):


    Some new gravestones (ZIP):
    Last edited by zappen; 18th Dec 2014 at 05:42. Reason: New stuff added ...
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  23. #223
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    Cure Souvenirs II

    Here are those new objects I used in my last FM campaign "Reunion With Basso" and some new stuff. It is easy to put them in another FM, because most of them use Thief standard textures. So the only thing you would have to do is ...

    • download the BIN file in your ..\obj folder
    • place a similar object in your FM
    • give it the shape of the downloaded BIN
    • adapt the object's dimensions and material if necessary

    For those few other objects: There will be a ZIP file including the object, all required textures and a short description .


    Part II: Objects converted from http://www.joes3dfantasyworlds.com courtesy of Josef Kurz (please mention him as author)

    Fire pillar (ZIP file with instructions):



    A pedestal using T2 textures:



    Another small pedestal using T2 textures (no pic).


    The magician's shield using T2 textures:



    The king's tiara (uses T1 standard textures):



    A chalice (uses T1 standard textures):



    A hammerite chalice (uses T1 standard textures):



    A fence (uses T1 standard textures):



    Wall bars (uses T1 standard textures):



    A bench (Replace0/1, don't forget the material metaprop):



    A table or altar (Replace0/1, don't forget the material metaprop):



    A pile of books (uses Thief standard textures):



    A row of books (uses Thief standard textures):
    Last edited by zappen; 14th Nov 2014 at 04:32. Reason: New stuff ...
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  24. #224
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    Cure Souvenirs III

    Here are those new objects I used in my last FM campaign "Reunion With Basso" and some new stuff. It is easy to put them in another FM, because most of them use Thief standard textures. So the only thing you would have to do is ...

    • download the BIN file in your ..\obj folder
    • place a similar object in your FM
    • give it the shape of the downloaded BIN
    • adapt the object's dimensions and material if necessary

    For those few other objects: There will be a ZIP file including the object, all required textures and a short description .

    Part III: Objects converted from http://www.joes3dfantasyworlds.com courtesy of Josef Kurz (please mention him as author)

    A ceiling lamp (uses T1 standard textures):



    A door frame (uses T2 standard textures):



    A ritual stone or teleport point (?) (Replace0/1)



    A pyramid (uses T1 standard textures):
    Last edited by zappen; 18th Dec 2014 at 05:43. Reason: New stuff ...
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  25. #225
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    Cure Souvenirs IV

    Here are those new objects I used in my last FM campaign "Reunion With Basso" and some new stuff. It is easy to put them in another FM, because most of them use Thief standard textures. So the only thing you would have to do is ...

    • download the BIN file in your ..\obj folder
    • place a similar object in your FM
    • give it the shape of the downloaded BIN
    • adapt the object's dimensions and material if necessary

    For those few other objects: There will be a ZIP file including the object, all required textures and a short description .

    Part IV: Objects converted from http://www.amazing3d.com courtesy of Terry Casper, please include credits and a link to the website.

    An aesculap (uses T1 standard textures):



    A table lamp (uses T2 standard textures):



    A ceiling light (uses T2 standard textures):


    Three different-textured fireplaces with animated flames:
    Last edited by zappen; 18th Dec 2014 at 05:47. Reason: New stuff ...
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

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