I didn't find a link here to Shadowspawn's TIMtoE converter, though there is a link to his site which has it. Should it be mentioned independently?
Also, has anyone made a converter for TDS Meshes to e format? Or is that not even possible?
Cool. Nice link there, sterlino. I can get some good model ideas from that site, whether it be objects or AIs.![]()
~SMDM~ TROTB2: (Working on M11 ~65%)
Other FMs Being Worked On:Dizzy Project in the works(Not Thief Related)...
I didn't find a link here to Shadowspawn's TIMtoE converter, though there is a link to his site which has it. Should it be mentioned independently?
Also, has anyone made a converter for TDS Meshes to e format? Or is that not even possible?
Last edited by LarryG; 16th Oct 2010 at 12:10.
I notice that every so often someone asks where The Nameless Tower has gone to, or laments its passing. So, with NV's permission, I'm hosting a fully- or mostly-functional version of his old Nameless Tower site, including all the files for models and tutorials etc., here:
http://www.wearytaffer.com/NV/
Please let me know if you find any issues with it (aside from the obvious ones, like the link to contact NV to request a model being outdated), meaning broken stuff, missing files, i.e. stuff that used to work and doesn't in the new location. Also, please don't ask me or NV to add new content; this is intended as an historical archive of the site as it was when Geocities went down, and is there is no plan to add new content or otherwise update it.
Phantom, I leave it up to you how best to modify the top post and the linked sister threads with this URL. This site has both tutorials and objects/other resources.
Wow. Thank you, Yandros!
book Video Game Level Editors
Pub. Date: May 2010
Publisher: General Books LLC
Format: Paperback , 96pp
Synopsis
Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: List of Level Editors, Quake Army Knife, Online Creation, Unrealed, Gtkradiant, Visual Pinball, Valve Hammer Editor, Moo Mapper, Pinball Construction Set, Warcraft Iii World Editor, Visual3d Game Engine, Sandbox, Irredit, Tume, Tile Studio, Level Editor, Simpe, 3d World Studio, Dromed, Sourena 3d World Editor, Mapster, Tomb Raider Level Editor, Lunar Magic. Excerpt: Developer(s) : Leadwerks Software 3D World Studio is a map/level editor for use with Torque Game Engine , DarkBasic Pro , Leadwerks Engine and Blitz3D . The program is developed by Leadwerks Software and is distributed by both Leadwerks Software and The Game Creators in a Standard Edition and a Builder Edition. Both editions include the basic 3D World Studio Editor. The only difference between the two editions is that Builder Edition includes a large asset library including many models, textures, sprites, and example 3D World Studio maps. The library of assets is mailed via CD, but the editor comes in an electronic download. Video Tutorials Websites (URLs online) References (URLs online) A hyperlinked version of this chapter is at DromEd is the level editor for Looking Glass Studios ' proprietary Dark engine , which was used to power the computer games Thief , Thief II , and System Shock 2 . It was originally used in the design of Thief I , but after a petition from the fan community it was released to the public, as were later versions. The program itself is very buggy and unpredictable, as virtually no improvements were made prior to public release. There are four different versions of DromEd: for Thief I , for Thief Gold , for Thief II , and lastly for System Shock 2 , commonly called "ShockEd." DromEd for Thief I and Thief Gold use the same version of the Dark Engine and therefore can open levels created for eac...
Ah, but some of us like to see even mere blurbs about LGS, DromEd, Thief, etc.
Thanks clearing!
Just found another texture site:
http://www.textureemporium.com/
Hopefully someone can make a few nice textures from it.
While working on some new plants for SS2 i also created some trees, they're not that useful for SS2 maybe, but the .bins should work for Thief1-2 too since its the same engine. I could release the plants too if there's any interest..
trees: http://piclair.com/data/0ov68.jpg
water/lily pads & reeds model: http://piclair.com/data/efw3j.jpg
some of the plants: http://piclair.com/data/s6x0u.jpg , http://piclair.com/data/5xxy5.jpg , http://piclair.com/data/joyvg.jpg
Very nice looking plants, but where is the download link?
like i wrote, "if there's any interest", but it seems like this community is still quite active. I'll go through all the textures and models tomorrow then..
Edit: ok, here are the files, comes with screens of most plants (except 1 which i couldt summon to take a screen of):
http://www.systemshock.org/index.php....0;attach=4479 (file is called "vurt flora resource".)
Mirror:
http://www.multiupload.com/UAU7Q96B3P
Here's another resource i have, for Morrowind, but it can be used for the Thief games too ofcourse if you just resize the textures, most are in .TGA format, some in .dds, and most are seamless.
http://planetelderscrolls.gamespy.co...Detail&id=7985
Last edited by vurt; 13th Sep 2011 at 14:05.
Can someone save me reading through all the pages in this thread? Is there and HTM of the old textures comparing the enhanced textures, similar to the stock textures HTM compiled by Jesse Adams?
Sorry for offtopic: Anyone accept a request to make AI model for Thief 2 or where I can ask about it?
List of free Texture sites:
http://freetexturesite.blogspot.com
http://www.photoshoptextures.com/texture-links.htm
http://www.3dxo.com/list/55/1.htm
Cool Textures:
http://www.goodtextures.com/
http://www.plaintextures.com/
http://www.isourcetextures.com/catal...xtures/free/10 (free textures)
http://mayang.com/textures/Architect...ows/index.html
http://www.grungetextures.com/
http://www.lughertexture.com/
http://www.mega-tex.nl/
http://texturer.com/
http://texturez.com/
http://www.2textured.com/
http://www.texturemate.com/
http://www.dougturner.net/blendersite/
http://www.startextures.com/
http://www.assistcg.com/
http://lostandtaken.com/gallery
Another high-res texture site, various categories. Some things are quite modern looking but there are plenty that are suitable for Thief:
http://www.mb3d.co.uk/mb3d/maxTextur..._Textures.html
This site has some nice rugs, and with the advent of NewDark, we can keep the details:
http://www.thetvstands.com/catalogue/brand/surya
edit: watermarked
Last edited by R Soul; 16th Nov 2012 at 16:45.
Not sure if this would be helpful or not, but this is a site with lots of things on it: 3d models of buildings caught my eye. Mostly just pics, so visual inspiration maybe? Just thought I'd share. Not sure if this would help anyone else or not, just happened across it.
http://www.3dmodelfree.com/3dmodel/list475-1.htm
Here are those new objects I used in my last FM campaign "Reunion With Basso". It is easy to put them in another FM, because most of them use Thief standard textures. So the only thing you would have to do is ...
- download the BIN file in your ..\obj folder
- place a similar object in your FM
- give it the shape of the downloaded BIN
- adapt the object's dimensions if necessary
For those few other objects: There will be a ZIP file including the object, all required textures and a short description (those are CRF files, just rename them into ZIP).
Part I: Self-made objects
A walking cane as CreatureAttachment
Cavador's hat
Market stall (uses Thief standard textures)
A banner with replaceable texture
A bed with replaceable texture
A bed with alternative texture (T2 only)
![]()
Here are those new objects I used in my last FM campaign "Reunion With Basso". It is easy to put them in another FM, because most of them use Thief standard textures. So the only thing you would have to do is ...
- download the BIN file in your ..\obj folder
- place a similar object in your FM
- give it the shape of the downloaded BIN
- adapt the object's dimensions if necessary
For those few other objects: There will be a ZIP file including the object, all required textures and a short description (those are CRF files, just rename them into ZIP).
Part II: Objects converted from http://www.joes3dfantasyworlds.com courtesy of Josef Kurz (please mention him as author)
Fire pillar (CRF/ZIP file with instructions)
A pedestal (Replace0/1, don't forget the material metaprop)
A pedestal (Replace0/1, don't forget the material metaprop)
The magician's shield (uses Thief standard textures)
The king's tiara (uses Thief standard textures)
A chalice (uses Thief standard textures)
A fence (uses Thief standard textures)
Wall bars (uses Thief standard textures)
A bench (Replace0/1, don't forget the material metaprop)
A table or altar (Replace0/1, don't forget the material metaprop)
A pile of books (uses Thief standard textures)
A row of books (uses Thief standard textures)
![]()
Last edited by zappen; 12th Jan 2013 at 05:17.
Here are those new objects I used in my last FM campaign "Reunion With Basso". It is easy to put them in another FM, because most of them use Thief standard textures. So the only thing you would have to do is ...
- download the BIN file in your ..\obj folder
- place a similar object in your FM
- give it the shape of the downloaded BIN
- adapt the object's dimensions if necessary
For those few other objects: There will be a ZIP file including the object, all required textures and a short description (those are CRF files, just rename them into ZIP).
Part III: Objects converted from http://www.joes3dfantasyworlds.com courtesy of Josef Kurz (please mention him as author)
An ornamental stone (uses Thief standard textures)
A door frame (Replace0/1/2)
A rite stone(?) (Replace0/1)
A pyramid (uses Thief standard textures)
![]()
Last edited by zappen; 12th Jan 2013 at 05:15.
Here are those new objects I used in my last FM campaign "Reunion With Basso". It is easy to put them in another FM, because most of them use Thief standard textures. So the only thing you would have to do is ...
- download the BIN file in your ..\obj folder
- place a similar object in your FM
- give it the shape of the downloaded BIN
- adapt the object's dimensions if necessary
For those few other objects: There will be a ZIP file including the object, all required textures and a short description (those are CRF files, just rename them into ZIP).
Part IV: Objects converted from http://www.amazing3d.com courtesy of Terry Casper, please include credits and a link to the website.
An aesculap (uses Thief standard textures)
A fire place (ZIP file with instructions)
A ceiling light (uses Thief standard textures)
![]()
Last edited by zappen; 12th Jan 2013 at 05:13.