Here's 30 minutes of gameplay footage, warts and all: Pt1, Pt2
And by warts I specifically mean the noticable scenery pop-up in a few places, and the glitches in character animation. Also I don't know what's up with the driving. When he goes through a long turn there are small digital adjustments being made like someone tapping on a left-button on a keyboard, rather than just steering slightly to the left on a thumbstick on a gamepad. But other parts of the game, like the shooting parts, are clearly being played on a gamepad, so... uh, yeah, I have no idea what's going on there. Also the motorbike driving looks as stiff as the car-driving, but then again I've given up hope on seeing good bike-driving physics in open world games that don't have "Grand Theft Auto" in their title.
For all it's flaws though, whenever a hand-to-hand combat section comes up all is forgiven. It looks, frankly, like a barrel of laughs. And I like how it's integrated into the shootouts as well, by giving you very little ammo, from time to time you'll need to take down a thug and get his weapon to keep on shooting. Makes shootouts more tactical. And the way the slomo is handled looks good too, extending your slomo-time with each kill you make. Even the driving is saved somewhat by the shooting as they've made it quite easy to take out the tires of your enemies. Seeing a car flip over in slow motion on a busy highway is one of life's simple pleasures, and looks like it'll make the driving parts a lot more bearable.
I like the parts where he's just walking through the streets and the marketplace as well. Good idea to pull the camera in close to the character for those parts. Streetlife becomes a lot more immersive when viewed at eye-level, as the first person mod for GTA4 demonstrated.
Well, that's enough prattling from me about a game that might well suck ass when it comes out and which it seems noone but me gives a rat's ass about anyway! I'M OUT!