What program are you using to make the pictures in?
You might be having AntiMatter_16's problem.
I am in need of a good tga tutorial, as I have some paintings I need in tga format. I added the dromed patch which is supposed to force dromed to take .tga 's and it works for some objects like light shafts, but not ai's like the cosas nobles. I understand the .tga's need alpha channels, and I would like to learn how to make them.
I searched for .tga in the search engine but nothing comes up. Only "no results"
Unless you want to learn more about tga files than I think you do, get TGATool2. Lots of places to download it. It will convert your PSP output file into a one that DromEd won't choke on. I always pass my tga files through it. Note: you won't see the image in DromEd's edit mode, but when you go into game mode it will be fine.
@ZB: if you are running out of palettes (for example you have lots of art that you want to be as true to the original as possible), tga is a good format for that situation since it doesn't use any.
Right on Larry, I took a quick youtube course on transparency, and made a tga that looks great in t2.
Thanks a heap !
Last edited by darthsLair; 1st Aug 2012 at 21:53.