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Thread: Look who's backlog reducin' now!

  1. #76
    Member
    Registered: Aug 2004
    Does that count as a kill, or as a fail because you can't kill him?

  2. #77
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I think it just means that character gets removed from the list of targets. Anyway, played a bit more, made it to level 2.

  3. #78
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    16) Dex


    Just one game this week, but it's not a bad one! Thanks to reizak's recommendation in another thread, I picked up Dex on the Steam Halloween sales for something like 3€. Dex is a 2D action-RPG with a cyberpunk theme - very much like a side-scrolling Deus Ex game, actually. My very first impression of the game was something like "Woah! This is ugly as hell, and the controls feel terrible!" Luckily I kinda grew to like the visual style, but the controls do feel a bit awkward indeed. There's lots of dialogue and stuff to read which in other games I sometimes find tedious after a while, but in Dex they support the fairly standard but quite interesting "You vs Evil Mega Corporation" story very well. I must also say that the voice acting and the soundtrack are top notch and really add to the atmosphere. However, the whole action side of Dex really lets the game down a bit, which is quite a bad thing for an action game. The fights feel clumsy and it's often too easy to take advantage of the stupid enemy AI. In theory you can also choose a stealthy approach, but you'll miss all the XP that way, and I didn't have too much trouble just beating up all the bad guys anyway, especially when the game gets quite easy when you level up a bit. There's also a hacking mini-game that's fun enough for a little while, but then gets boring and easy.

    FATE: My mini-review above may seem quite negative, but I'm still enjoying the game, and looking forward to seeing where the story takes me! I'm definitely gonna finish this one.

  4. #79
    Member
    Registered: Aug 2004
    Strictly speaking, I think that's backlog neutral at best.

  5. #80
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Heh, yeah, well I admit I’ve ended up sneaking some newly purchased games into my backlog queue as well.

    I pretty much agree with your take on Dex, Tomi. Played it myself a while back, but didn’t stick with it for more than 2-3 hours.

  6. #81
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    I backed Dex during its KS campaign. Played the beta a while back. Glad to hear that the main game is enjoyable.

  7. #82
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 19/20

    Mini Metro

    Here's a timelapse of Mini Metro being played by someone who knows what they're doing (i.e. not me).



    Mini Metro is a game that takes one part of city-simulator games, namely transportation, and just hyper-focuses on that area (much like Freeways). At first you only have 3 stations, but as the game progresses the camera zooms out and more stations are added. The challenge comes from setting up your subway lines in a way so traffic flows smoothly where it needs to go, when a station becomes overcrowded, the game is over. I am enjoying this a lot, it has a very addictive "just one more go" quality, and I'm constantly learning and improving on my previous score.

    I also picked up the Android phone version for a fiver, but I gotta say it doesn't play as well on a phone as on PC. Dragging lines and trains is a bit too fiddly, and your finger ends up obscuring much of what you're trying to look at. On a tablet I suppose it might play ok, but it's not a great mobile game.

    edit: after discovering the pause function the mobile version became a lot more playable AND my highscores started increasing significantly. 2895 highscore in Melbourne, baby!

    FATE: Keeping this one around for sure!

    Next week, the final game: Quantum Break

    Technobabylon Update

    I finished it last night! Took my sweet time, I know. I like the story and the characters a lot. Good writing and voice acting. The puzzling is logical and fun for the most part. There were a few annoying sections though, like the big final sequence, which I had trouble figuring out with a walkthrough. But the whole ending after it made it worth it. Overall, a wonderful cyberpunk adventure.
    Last edited by henke; 7th Nov 2017 at 14:12.

  8. #83
    Member
    Registered: Feb 2001
    Location: Somewhere
    Technobablyon wasnt bad, but there was way too much dialogue at times. I found the first half way better than the ending, and yeh that final sequence was a piece of shit. Have you played the Blackwell series of adventure games? Takes a bit more to get into as it is a 5 part series, but well worth it, probly the best point n click I have played.

  9. #84
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I tried and failed to get into the Blackwell games. Only Wadjet Eye game I've finished is The Shivah.

  10. #85
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen

    All these bundles don't make this backlog reducin' any easier

    17) Kentucky Route Zero


    What a strange game. I've played the first chapter of this and I don't really know what to think. I kinda dig the weird and spooky atmosphere, but there's something almost distressing about it that I can't even explain. KRZ is the only game that I remember playing that has made me feel somehow uncomfortable like this. That's not necessarily a bad thing, I mean it's quite rare that a game evokes any emotions in me - it's just that almost everything about this game has been so damn weird so far.

    FATE: I will play Chapter 2, but if things don't start making any sense at all by the end of it, I'll just give up.



    18) Renowned Explorers: International Society


    I like exploring stuff. In Renowned Explorers you get to explore fascinating locations all over the world and your target is to become the #1 Explorer in the world. You build a team of three explorers that all have different kind of skills, choose the location of your next expedition, then prepare for the new adventure by choosing the most suitable equipment, and off you go! I played Renowned Explorers for nearly five hours and found out that it's quite a complicated game. It's easy enough to learn so that you'll be able to play it and progress in the story, but your first few expeditions will most likely fail miserably. I think I'm starting to get the hang of it now, but I have a feeling that I still haven't figured out everything that I'm supposed to know to actually be any good at it. The most unique feature of the game is the "Attitude system": You don't have to choose the Aggressive approach for every encounter in the game and kill everyone, you can also try to win the enemies on your side by being Friendly to them, or totally piss your enemies off by being Devious so that they leave you alone. The outcome of each encounter is determined by your approach, and your decisions often have long-lasting effects in the current expedition. To make things more complicated, your enemies also have their own attitudes, and the combination of the attitudes of both sides determines the Mood of the encounter that also plays a big role in this game... And that's just the very basics of the "combat" system explained, most of the action in the game happens on a separate map where you prepare yourself for these encounters.

    But no, the high learning curve isn't my main gripe with Renowned Explorers - in fact I like the challenge and love it when I learn new things a little by little and become a better player. What I don't really like about the game is that your success depends a bit too much on luck. It's really cool how you can build your team in so many different ways and teach the members different kind of skills that you think you're gonna need, and it is a nice feeling when your plan works out, but in the end it's all about luck. If you're not having a lucky day, Renowned Explorers can be a very frustrating game. After around five hours of playing some of the random events are also starting to repeat themselves a bit too often - in Scottish Highlands for example you can't avoid the numerous flocks of sheep that will attack you and it just gets boring after a while, but there are still some locations that I haven't visited at all yet, so it seems like there's quite a lot of content in Renowned Explorers.

    FATE: Hmm. This is a tough one. I'd love to be good at this game, because when things go somewhat well in Renowned Explorers, it's a lot of fun! But it takes time to master all the game mechanics, and I don't feel like spending so much time on just one game right now when there's so much backlog reducin' to do! So... one more expedition where I check out the remaining locations, then uninstall.

  11. #86
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Ah, good write-up on Renowned Explorers, you gave it a much more thorough look than I did.

    K.R.Z. I played up until the end of chapter 3 I think. I liked it, but not enough so to see it through to the end. Great visuals and music tho.

  12. #87
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    OK, Furi was a game I got in a humble bundle but probably wouldn't have bothered buying.

    I didn't put an hour into it, mainly because I couldn't be arsed to work out the first fight. I get what you're supposed to do, learn what the enemy does and have another go, but I just wasn't getting any motivation to retry. The design of the game is nice, but the dialogue is an awful bunch of enemy cliches and got on my nerves. In this case I'd rather save my lengthy battle patience for something else, essentially just thinking, do I want to spend another half an hour getting through this battle I don't particularly care about?

    Even this reviewer who enjoys boss battles wasn't that wild about it.

  13. #88
    Moderator
    Registered: Sep 2000
    Location: Australia
    I gave up at the first boss as well. Given he was a tutorial boss that I couldn't defeat after many attempts (without really knowing why, which was the main problem) I simply threw in the towel and eventually uninstalled. A bit of a shame really as it looked like it could have a lot of potential.

  14. #89
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Yes, well the vibe of "It's a hard game for proper gamers!" doesn't help.

    I've also had a go at Silence today. The art style was looking promising, but I'm finding it quite compromised by mediocre writing and voice acting. There's also the point-and-click arbitrary puzzle design thing going on where I'm just clicking on all the things you can click on in various combinations until I figure out what works. Also the way the dialogue is arranged with the actions make the pace of the game almost painful. I know the designers would have intended some cute or humorous dialog to be part of the charm they were trying to achieve, but it's often just cheesy. Better actors could get away with it, but the voice talent here just isn't up to it.

    Visually there's a bit of a problem blending 2D backgrounds with the 3D parts of the game locations, and the character meshes seem a bit rough as well.

    It's a shame really as it's nearly quite good, just for want of a bit of polish. It also shows how hard it is to make a good adventure game. I'm comparing it to Life is Strange primarily, which isn't perfect but the writing and voice acting are superior.

  15. #90
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 20/20

    Quantum Break



    Remedy's latest manshooter is a slick afair with fun gameplay and pretty visuals. Not only does it look great, there are some very inventive sequences, for instance at one point you're walking through a timelapse and it's one of the coolest visuals I think I've ever seen in a game. I'm not really feeling the story or connecting with the characters though, which is bad, since the game is very heavy on story. In between the gameplay chapters it suddenly turns into a live-action TV-show. Anyway, I'm kinda digging it, I've only played a couple hours so far, but I'm starting to enjoy it more and more the further I get.

    FATE: I'll break a few more quantums and see how I feel about it.

  16. #91
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    H.E.N.K.E. SYSTEM BACKLOG REDUCTION PROJECT - FINAL STATS

    Backlog games played: 28 (incl. Quantum Break)

    Completed: 7 (Kna, The Beginners Guide, POLLEN, Human Fall Flat, Year Walk, Road Redemption, Technobabylon)

    Discarded: 17

    Still playing/haven’t quite given up on: 4 (Mini Metro, Quantum Break, House of the Dying Sun, Zombie Army Trilogy)


    Backlog Reduction Top 5:
    Mini Metro
    Road Redemption
    Human Fall Flat
    Technobabylon
    POLLEN


    Remaining backlog (14 games):
    (as in, games I own that I absolutely intend to play sooner or later)

    Bounce
    Bound
    Frozen Cortex (played 3 hours of this, but nothing since it exited Early Access)
    Ghost Recon: Wildlands (played a bit, should give it more of a chance to win me over)
    Hitman
    Kingdom: New Lands
    Landfall
    The Long Dark (played a bunch last winter, but haven’t tried the Story mode yet)
    Prison Architect
    Prototype 2
    Rise Of The Tomb Raider
    Scanner Sombre
    Train Valley
    Wasteland 2


    Future goals:
    SUMMER 2018: COMMENCE H.E.N.K.E. BACKLOG PRODUCTION PROJECT - PHASE 2

  17. #92
    Member
    Registered: Apr 2008
    Scanner Sombre is around 2 hours, tops. Maybe less, because I played some of NG+.

  18. #93
    Member
    Registered: Aug 2004
    I'd love to know what you think of Frozen Cortex.

  19. #94
    Member
    Registered: Feb 2001
    Location: Somewhere
    Henke, they ruined the Long Dark with the story mode release and subsequent UI changes. The story mode is quite crap, and the survival mode just doesnt play like it used to.

  20. #95
    Moderator
    Registered: Sep 2000
    Location: Australia
    I've been meaning to go back to and try The Long Dark after the Story Mode got released as I threw in the towel prematurely after 15 minutes or so due to other games that came out around the same time. I was disappointed to lose my survival-mode save (+30 day survival from memory) though; I knew this was going to happen with the upgrade anyway but I found it difficult to go back and restart.

  21. #96
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I've concentrated on mostly smaller games during this project. A lot of the bigger titles, like Hitman, I feel I should give a proper go and not just consign to an experiment like this. Yet, this stuff has been sitting around for so long eventually I know it'll never get played if I don't do something like this. I'll start up another round of backlog reduction next summer. Might get to some of this stuff sooner. TLD I'll probably still give a whirl this winter. I liked what I played of Frozen Cortex in EA. Since I loved Frozen Synapse I feel bad for not giving it a proper go since it was released.
    Last edited by henke; 16th Nov 2017 at 02:33.

  22. #97
    Member
    Registered: Aug 2004
    I have mixed feelings about Frozen Synapse. I like a lot of the concepts, but I didn't enjoy playing it; I found it too finicky.

  23. #98
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Would be interesting to compare notes on ROTR when you get to it henke. I'm not quite done with it because completing the story was somewhat unsatisfying.

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