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Thread: T1 Anniversary Contest - Custom (but legal) shared resources thread

  1. #1
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass

    T1 Anniversary Contest - Custom (but legal) shared resources thread

    Since the rules of the contest allow for creation of custom textures and ambients which are created solely from stock resources, some of us who have already been creating such assets thought a thread here to share them with everybody would be a good thing.

    I've decided to put my resources in a shared Dropbox folder with appropriate subfolders (fam, snd, etc.), which is here:
    https://www.dropbox.com/sh/9lllrpzqn...QzoL0hw9a?dl=0
    Currently it has two custom ambient loops, three fam textures, and a bitmap which is a frame from one of the stock explosions which I'm using as a corona (which requires it to be in the root bitmap folder and not in bitmap/txt).

    I encourage others who have made custom resources to share them here. I know DrK has made several texture families, and Squadafroinx has made numerous skins (stock skins with extra faces) for use with the reskinnable meshes which is allowed.

  2. #2
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    I made a few textures: a red variant of the column textures in fam/ramirez, some lit versions of previously unlit windows in fam/city, a lit version of an unlit window in fam/ruined and finally variants of BLUSTN and BLUSTNC covered with vegetation.



    I made a few mesh textures as well: a servant (mix of Basso, one of the female servant and the unarmed female thief), a bald aristocrat (mix of Farkus, Ramirez and male OpGuest), a shady-looking merchant (mix of Farkus, Ramirez and Merchant), a noblewoman (mix of female Actress, female OpGuest and Hammerite Priest), and finally two guards (mix of Mage Guards, Bafford Sergeants and Hammerite Priest).



    EDIT (12/10/17): I have made 5 variations on the Bafford guards. They are included in the pack.



    Download: https://drive.google.com/open?id=1XR...lQqnFzu1m6RRsb
    Last edited by skacky; 10th Dec 2017 at 10:50.

  3. #3
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    I shall post my texture packs once they are all ready, I'm halfway through at the moment.

  4. #4
    New Member
    Registered: Feb 2016
    Here are some textures I made, a number of variations on church/scroll and an edit of temple/stucbad02 with the stucco removed.
    https://www.dropbox.com/s/8fnvq8idr4...ables.zip?dl=1

    (the left screenshot uses an unfinished version of nostuc)

  5. #5
    Member
    Registered: Oct 2002
    Location: Germany
    Here is a Bafford bowman (based on the unused bafford sergeant skin found in the game files).



  6. #6
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    For Stones and Glass Houses I made some 'corner' versions of the green and gold texture we see on the walls of Ramirez' mansion and the Keeper compound. I've always liked them as carpet textures for the floor.



    http://catmanofiowa.com/RSoul/newkeep.zip

    A similar effect can already be done with wedges but that might cause problems with AI pathfinding.
    These ones look fine as long as no enhancement packs are used.

  7. #7

  8. #8
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    This sound pack isn't allowed for use in the contest. None of the sounds in it are stock derivatives. Please read the rules of the contest carefully before you submit something.

  9. #9
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Better late than never, you can download new ruined textures I made from stock :
    http://www.mediafire.com/file/3b0r1w...edTextures.rar

    A few examples :


  10. #10
    Member
    Registered: Aug 2012
    Location: Nova Scotia, Canada
    Quote Originally Posted by skacky View Post
    I made a few mesh textures as well: a servant (mix of Basso, one of the female servant and the unarmed female thief), a bald aristocrat (mix of Farkus, Ramirez and male OpGuest), a shady-looking merchant (mix of Farkus, Ramirez and Merchant), a noblewoman (mix of female Actress, female OpGuest and Hammerite Priest), and finally two guards (mix of Mage Guards, Bafford Sergeants and Hammerite Priest).



    EDIT (12/10/17): I have made 5 variations on the Bafford guards. They are included in the pack.



    Download: https://drive.google.com/open?id=1XR...lQqnFzu1m6RRsb
    I just tried using these but they don't work at all. I did the whole Render>Mesh Textures thing and put in the right textures and everything and it still did not work. Is there any reason they're not working?

  11. #11
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I would assume because the mission is for Thief 1. Thief 1 meshes won't work with replacement textures without conversion. See this thread: http://www.ttlg.com/forums/showthread.php?t=145908

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