TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 102 of 102 FirstFirst ... 2525762677277828792979899100101102
Results 2,526 to 2,547 of 2547

Thread: TFix: unofficial patch for Thief1/Gold

  1. #2526
    Member
    Registered: Apr 2016
    I remember those doors disappearing too, which is a widespread Dark Engine bug. AFAIK, that happens if door center enters solid. An easy fix is to make a door open 85-89 degrees instead of 90. It will never go fully into solid and never disappear.

  2. #2527
    Zombified
    Registered: Sep 2004
    I know, and that's what I have been doing - I'll probably do it here as well just to be sure.

  3. #2528
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Also in Mages, if memory serves magdoors dont have a fixed position for their handles.
    Sometimes they have the handle on the right side as you open the door and sometimes the handle is on the left side.

  4. #2529
    Zombified
    Registered: Sep 2004
    I have no idea what I should imagine after reading that.

  5. #2530
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Quote Originally Posted by voodoo47 View Post
    I have no idea what I should imagine after reading that.
    Didnt explain well myself here.
    Nothing to do with gameplay.
    Its because Im using a different texture for that door and I see that the door texture is flipped horizontally.
    Using the default texture you wont notice it.

    https://drive.google.com/file/d/16iG...ew?usp=sharing

  6. #2531
    New Member
    Registered: Nov 2017
    i have also encountered the bug where doors disappear. However i have seen this happen in a few other missions and some fan missions so it is not just the mage towers that has this issue, at least for me

  7. #2532
    New Member
    Registered: Nov 2017

    Mission 4 Assassins

    Hi! the other day i was playing Theif Gold with the new 1.2 HD MOD and I noticed a glitch with the mission endings on expert. If you exit Ramirez's Place trough the main entrance it will throw the new Objective to return to your side of town. However, if you jump in the moat that is below the library balcony and exit though the water fall that takes you into the streets the mission will end without throwing the new Objectives.

  8. #2533
    Dttirin klist oft mur mttli
    Registered: Apr 2015

  9. #2534
    New Member
    Registered: Nov 2017
    ah ok

  10. #2535
    Member
    Registered: Oct 2013
    T2X m7: the elevator in the church is very buggy. It is quite easy to get stuck partway up the shaft going up or down, especially down.

    m9: When the Hammers shoot the cannon I think they are both meant to run inside and fight the smugglers, but this rarely happens. More often than not one just stays there facing the canon. Could really use him to also run in more regularly, to help thin out the numbers of free traders.

  11. #2536
    Member
    Registered: Apr 2013
    In NewDark broadhead arrow shooted to archer's head while he is alerted of course will decrease his health by 1 value, rope arrow also by 1 value? In OldDark also?

  12. #2537
    Zombified
    Registered: Sep 2004
    yes, I think? anyway, you are the resident oldDark expert, why don't you find out and tell us?

  13. #2538
    Member
    Registered: Apr 2013
    In fanmission "The Library" is possible to open the door by lockpicks and possible to close the door by key for infinite times (room with hammers). Any other OM's and FM's with this strange ability exists?
    Last edited by Xmodule999; 6th Dec 2017 at 08:05.

  14. #2539
    Dttirin klist oft mur mttli
    Registered: Apr 2015
    There's nothing strange about this. Any door with Pickcfg and KeyDst can be opened and closed with a key and opened again with Lockpicks.
    The Stupid Grimrock Quote Reloaded has a door like this (Alchemist House front door). The setting is intentional.

  15. #2540
    Member
    Registered: Oct 2012
    Location: On parole
    Having recently played a number of TDM missions and certain AAA games, I wonder if it is possible for TFix to incorporate a back-up quick save. ie have a secondary quicksave slot, meaning if you accidentally quicksave when you meant to quickload instead you will be able to reload from a very much closer location than where you last hard saved (which sometimes can be a very long way back in the mission).

    Question also posted in Tafferpatch thread.

  16. #2541
    Zombified
    Registered: Sep 2004
    I don't think so. just don't bind them to keys that are close by and all should be good.

  17. #2542
    Zombified
    Registered: Sep 2004
    1.25d is up, last batch from the gdoc, latest NVscript added, plus enabled ATOC texture edge smoothing. I don't think I'll have enough time to do thiefy stuff until this summer.

  18. #2543
    Member
    Registered: Jul 2006
    Location: Troyes, France
    Quote Originally Posted by voodoo47 View Post
    1.25d is up, last batch from the gdoc, latest NVscript added, plus enabled ATOC texture edge smoothing. I don't think I'll have enough time to do thiefy stuff until this summer.
    The Lite version has been also updated?
    Enhanced Thief Fan Missions Archive (ETFMA): [TTLG thread]
    DromEd Level Editor Developer Textures Kit (DLETDK): [TTLG thread]

  19. #2544
    Zombified
    Registered: Sep 2004
    yes (the archive name always carries the date of its release, so this should be fairly obvious), however only very few fixes were added there, as the lite build is pretty much only about getting rid of the most evil stuff that shouldn't exist under any circumstances.

  20. #2545
    Member
    Registered: Jul 2006
    Location: Troyes, France
    Thanks
    Enhanced Thief Fan Missions Archive (ETFMA): [TTLG thread]
    DromEd Level Editor Developer Textures Kit (DLETDK): [TTLG thread]

  21. #2546
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Im using a skyhw folder which is way lighter than the one in TFix (51 MB less) and I see it has the same number of textures, names and format.
    I dont remember where I got it from.

    https://drive.google.com/file/d/1JGD...ew?usp=sharing

    By the way, whats ATOC texture edge smoothing and where is it in TFix pack?

  22. #2547
    Zombified
    Registered: Sep 2004
    open cam_ext.cfg and look for ATOC.

Page 102 of 102 FirstFirst ... 2525762677277828792979899100101102

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •