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Thread: Death's Cold Embrace: Mission 8 "The Ritual"

  1. #101
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep

  2. #102
    New Member
    Registered: Sep 2006
    Very well done fan mission pack, Yandros,

    I havenīt finished it yet, currently I am stuck at mission 8. I definitely like the new approach of small, incremental changes in the city, as you pass through story, both serious, and funny ones
    and that reanimated midwife-woman? That thing was scary. I just donīt get why she died all of suddenly, was it because of the snow? (it was written in the first level that water damages her)

    Unfortunately, it seems I have stumbled upon a bug, and a serious one:
    I am playing at normal difficulty. At the beginning of mission 8, if you will not drop Juliaīs body as first thing, as it was written, but instead go and start searching for missing ingredients (you will just leave the body where you spawned, which is exactly what I did, because it seemed easier than parading with her through the streets), you can collect them all, and after that, when you finally dump Juliaīs body near the secret entrance, objective will not tick itself and no new objectives will appear. You can continue through the mission (finish the ritual, go to Fairbanks for bonus + do the Ms. Robinson vs. Garret optional objectives, both will properly tick as completed), but after you will finish, objective "When youīre ready to go to castle, go take the staff" will become ticked at the end of the final in-game cut-scene, but then the mission itself will not finish.

    My guess is, your script is written in such a way that it checks if ALL the previous objectives are in some desired state, and if not, it will not allow to finish the mission. And since the first objective is not ticked and the others will not even appear, even though I satisfied them, it will left you stuck in the level.


    So my question here is: is there any way how to force the game to skip to the next mission?
    I really wouldnīt like to replay tho whole level because of that.

    EDIT:// Nevermind, just found out about the CTRL+ALT+SHIFT+END thingy, never needed it up until now

    And a small suggestion, if I may:
    After the unsuccessful ritual, brother Thaddeus will dump a lot of exposition about his childhood expelled friend. I know it should seems like an unexpected plot twist, but all of a sudden thereīs a new character without any kind of introduction. It would definitely help, if there would be small hints throughout the missions (and if they are there, I apologize for not noticing them), letīs say, there could be a historic readable in Hammeriteīs library, describing an excommunication, which happened long time ago, stating Mathien amongst several other excomunicatees + some notes about a childhood friend in Thaddeusīs Journal by the bed.

    Not only player would have a slow introduction to the character, the villainīs reveal would still instill the "aha!" moment, because only in that cut-scene would player connect all the dots from previous tidbits of information.


    All around, fantastic set of missions.
    Last edited by Tarhiel; 1st Jan 2018 at 16:20. Reason: Found a solution

  3. #103
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    Thanks for the comments. Yes, that sounds like a bug but the force end as you found is the best solution probably rather than trying to account for ti with scripting. As for Mathien, you actually read a journal entry he wrote in Thaddeus' library at the end of mission 5 which hints at his fascination with death, but other than that you are right, he is not introduced until the big event here in mission 8.

  4. #104
    New Member
    Registered: Sep 2006
    Quote Originally Posted by Yandros View Post
    Thanks for the comments. Yes, that sounds like a bug but the force end as you found is the best solution probably rather than trying to account for ti with scripting. As for Mathien, you actually read a journal entry he wrote in Thaddeus' library at the end of mission 5 which hints at his fascination with death, but other than that you are right, he is not introduced until the big event here in mission 8.
    Also, I found out that when you force end it after the bug I described you also cannot finish end of level 9 the screen will fade out, but the mission complete movie will not play, you also have to force end it.


    One last question: Who was that thief Garret met in Tricksters Tail Inn? He behaved like he was somebody significant, but I donīt get it - if he is an old Garret, how could it be? Is this some kind of a wink at fandom or did I missed something?
    Last edited by Tarhiel; 1st Jan 2018 at 19:19.

  5. #105
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    Missions 8 and 9 should not affect one another. If mission 9 did not end properly, it is likely due to your not being up to date with NewDark 1.25.

    The older thief who was in the Harlequin Inn (not the Trickster's Tail) was Conall, the player character from Random_Taffer's Godbreaker campaign. Highly recommended if you've not played it.

  6. #106
    New Member
    Registered: Sep 2006
    Quote Originally Posted by Yandros View Post
    Missions 8 and 9 should not affect one another. If mission 9 did not end properly, it is likely due to your not being up to date with NewDark 1.25.

    The older thief who was in the Harlequin Inn (not the Trickster's Tail) was Conall, the player character from Random_Taffer's Godbreaker campaign. Highly recommended if you've not played it.
    I havenīt. Thank you, will have a look at it; I remember Fenphoenix doing a playthrough of that FM.

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