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Thread: The Best Games Of 2017

  1. #26
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by SDF121 View Post
    Between Darkwood, Resident Evil 7, Prey, and The Evil Within 2 I feel like 2017 was an excellent year for horror games.
    Hey don't leave Rain World off that list. Rain World is such an unfriendly place it gave me nightmare sadness.

    RENZ, seriously, you gotta play Rain World. You GOTTA. It's world reminds me of Dark Souls. The same nervous exploration of a dangerous world, hoping you'll find the next save spot before you die. And since the game doesn't help you at all it's entirely possible you'll spend all that time going in the wrong direction anyway. You get lost in the Garbage Wastes, and when the relentless birds and snakes of the surface become overwhelming you take refuge underground. A moment of peace at last, you think, but you don't know shit. It is then that you see it. Something you wish you could un-see is crawling up from the bottom of the screen, and you turn the game off. Well worth playing!

  2. #27
    Member
    Registered: Apr 2008
    Besides Prey and Dishonored: Death of the Outsider, Tank Warfare: Tunisia 1943 is an easy favourite.



    It's pretty much the same as the other Graviteam Tactics games. Large scale, realism focussed RTS with a dynamic campaign. It's the opposite of a click-fest because you're giving large, sweeping orders to whole platoons at a time. Bliss IMO.

  3. #28
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Favorite games of this year that I've played a fair amount (in order):

    Breath of the Wild
    Hollow Knight
    Prey
    Super Mario Odyssey
    Death of the Outsider
    Styx Shards of Darkness
    Golf Story

    Other good games this year that I've only started but want to play more:

    RE7
    Kona
    Tacoma
    Darkwood

    Stuff I bought but didn't get to:

    Rime
    Strafe
    Yonder Cloud Catcher Chronicles
    Shadow Tactics
    Last edited by Brethren; 22nd Dec 2017 at 03:32. Reason: Added a few I forgot about

  4. #29
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Oh man, I'd forgotten about Styx 2. Another one I gotta add to the "Still to play" pile.

  5. #30
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Yes, been playing a lot recently, it's not for everyone but it's really good if you liked the first one. Some hate the Styx character, but I think he's awesome.

  6. #31
    Some great games this year. Still haven't finished most of them. So far, my favorites are:

    Nier Automata - can't stop thinking about it since getting to the last ending. Love it as much as the original Nier.

    Gravity Rush 2 - a vast improvement over the already great original. Wonderful, light-hearted story and characters, beautiful, Moebius-inspired art design and awesome gameplay.

    Ass Creed : Origins - I love Ancient Egypt and the gameplay is stupid fun.

    Yakuza : Zero - best game in a great series.

    Nioh - a great spiritual successor to Onimusha. An over the top mix of all samurai things.

    Some other wonderful games I've yet to finish: the new Styx, the new Life is Strange, Breath of the Wild, Divinity: Original Sin 2, RE7, Persona 5, Horizon, Rime, Death of the Outsider, Prey...

    So many games, so little time !

  7. #32
    I have played a couple of excellent games this year, but most of them are too old for this thread. It turned out I've played more contemporary ones than I thought, but it's still a pretty short list (in alphabetical order):

    Fibrillation HD - hands down the best brutalism game (wasn't even a competition, because it's also the only game in this genre). The art style is also inspired by the lost civilizations of South America, which makes for a nice contrast as well as companion to the brutal looking structures you get to explore, and the enemies you encounter are in either style, but also sometimes a peculiar, but effective mix of both. You have no way to fight back, so sneaking or hiding out of reach is the only option. Make sure you get the latest version (it's been updated a few times after first release) and don't rush through it, or else you might miss many of the best parts (there are a couple of objects and secret areas you will want to find, because they unlock extra levels later in the game).

    Gorogoa - most innovative puzzle game. It's presented in a simple format, but looks are deceptive. I cannot think of any similar games; some may have used similar mechanics, like switching panels and playing with perspective, but none to this extent and none with such grace and accomplished art style.

    Little Nightmares - as already mentioned.

    Please Knock on My Door - best artsy, social commentary game. It's a game about depression and I think it perfectly catches the very essence of what depression can be like. It was so good in fact that I don't want to ever play it again. You might not want to play it at all if you are currently depressed, have been, or think you might have a relapse: this is a game for those who have no experience, but want to know more. Don't play it either if you want your games to be fun, because this is not a fun game -- it is a good game, though, and well crafted.

    What Remains of Edith Finch - most innovative story telling.

    Honorary mention:
    INFRA - best urban exploration EVAR. It got released in three episodes, with only the last one being released this year, so, technically, I don't know if it counts. I found the story to be a bit of a mess and the humour soon got tired and stale, but play it for the exploration and the parts where you manoeuvre heavy machinery or even whole facilities, because "oh boy, was that good or what".

  8. #33
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I guess I should add two games technically from 2016 since I played them in 2017.

    Inside was my best gaming experience this last year probably. Superficially it's a very stylized platformer like Limbo, but the atmosphere and visual storytelling were on a whole different level for the better. Just as a platformer it was also very clever.

    What Remains of Edith Finch. I've been reading about people blown away by this, but it didn't really do much for me. I like this trend of more sophisticated FP adventure games. I think though I was just really outside the target demographic, as it was a little too juvenile for me to get into. Firewatch hit home a lot more, and it didn't help that I played WRoEF just after Firewatch and Kona, and it can't really follow those acts for my demographic. That said, it was very beautifully done for what it was, and the gameplay was more imaginative than the others. (The story and flow reminded me of Anchorhead, which I recommend actually for a more adult horror version of this kind of story.)

  9. #34
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    @qolelis - Thanks for the tip on Infra, it looks really cool and I had never heard of it before. Looks like it's discounted in the current Steam sale, so I'll probably pick it up.

    Think I'm going to have to add Golf Story to my 2017 list, been playing it the last day or so and it's great. Pretty weird combining the game of golf, RPG mechanics, and SNES graphics, but somehow it all works. And it's got a pretty good sense of humor to boot.

  10. #35
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Try playing Ninja Golf. That's some crazy shit that somehow works and is quite fun.

  11. #36
    Member
    Registered: Jun 2004
    Hmm, I donno if I played too many 2017 games. I guess DX:MD would be my pick, but that's 2016


    Quote Originally Posted by Nameless Voice View Post
    Headliner, which was interesting and entertaining, but very short.
    \/

  12. #37
    Quote Originally Posted by Brethren View Post
    @qolelis - Thanks for the tip on Infra
    Spreading the gospel...

    Some day I would like to play a pure urbex and facility simulator, where you just explore abandoned buildings and restore their former function -- INFRA came pretty close, but it could have had more of the latter. It reminds me of the real world cultural "guerrilla" called Untergunther, who secretly restored the Panthéon clock in Paris: it's a fascinating story about competence versus incompetence (i.e. Untergunther versus the once actually responsible for the clock's well-being).

  13. #38
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    HENKE! Bought Rain World.

  14. #39
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    RENZ, you won’t be sorry. I mean, you will be sorry. You will be sad and afraid, but you will know in your heart that I have steered you down the right path.

  15. #40
    Member
    Registered: Apr 2008
    henke, I found this game and it looks like a henke game - http://store.steampowered.com/app/67..._the_Universe/

    Not that I'm saying that it's the henkiest of 2017, but it has clumsy robot physics.

  16. #41
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Quote Originally Posted by qolelis View Post
    Some day I would like to play a pure urbex and facility simulator, where you just explore abandoned buildings and restore their former function
    Might make for a good Thief FM.

  17. #42
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Dark Cloud 1 & 2. Though that's returning a destroyed town back its former glory.

  18. #43
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Neb View Post
    henke, I found this game and it looks like a henke game - http://store.steampowered.com/app/67..._the_Universe/
    Cool, I have seen this before but I didn't know it was out already. It looks absolutely gorgeous. Not gonna pick it up right away, but I'm adding it to the wishlist.

  19. #44
    Member
    Registered: Jul 2004
    The games I played that were released this year were For Honor, which I consider a flawed masterpiece, and have been playing it since June almost every day. I also played The Surge and Dishonored: Death of the Outsider, both of which were great. Speaking of DLCs, I played DXMD: A Criminal Past too, which was really good, and the Dark Souls 3 DLC, which was, well, pretty much like the main game, except with more annoying bosses and sillier weapons.

    Of the older games, I finished the Tomb Raider franchise by wrapping up the last two games, which were well made, and I had fun with them, but I feel they don't have the mojo the classic ones had. I also played Salt&Sanctuary, Antichamber, DmC Devil May Cry and Oxenfree, all of which were great fun.

    As for the games I missed, I actually plan to play Nioh and Prey some time in the future. We'll see about the rest

  20. #45
    Member
    Registered: Mar 2014
    Here is my finalized list;

    10: Card Thief
    9: Welcome to Moreytown
    8: Resident Evil VII
    7: No Man's Sky post Atlas Rises update
    6: Prey
    5: Divinity: Original Sin 2
    4: Wolfenstein II: The New Colossus
    3: Dishonored: Death of the Outsider
    2: XCOM 2: War of the Chosen
    1: The Legend of Zelda: Breath of the Wild

    Most improved:
    No Man's Sky

    Biggest Disappointment:
    Strafe

    Game I Liked that everyone else hated:
    Mass Effect: Andromeda.

  21. #46
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Revised list, now that I've played another two of 2017's releases:

    1. Zelda BOTW
    2. Prey
    3. Dead Cells - This game is fantastic. A little too hardcore, but it's still great.
    4. Dishonored 2 - Death of The Outsider
    5. Battle Chasers: Nightwar
    6. Watch Dogs 2 DLCs
    7. Inner Chains - This game is ok. It looks absolutely beautiful, but it's just average. Play once then never again.

    Best Non 2017 game played this year:

    Tex Murphy: Tesla Effect

    2017 games on the todo list:

    * Assassin's Creed - Origins
    * Cuphead
    * Friday The 13th: The Game
    * Halcyon 6 - Backed this on Kickstarter but have yet to play it.
    * Steamworld Dig 2 - I LOVED the first game. This should be great when I get around to playing it.

  22. #47
    Member
    Registered: Dec 1998
    Location: Mississauga, Ontario, Canada
    Icemann, didn't you play Hollow Knight this year?
    Last edited by Zerker; 1st Jan 2018 at 09:12.

  23. #48
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    No, I haven't played that yet.

  24. #49
    I just reminded myself about a 2017 game I definitely recommend others try out: Cat Quest.

  25. #50
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I haven't played too many 2017 games long enough to make a decent judgement on their quality, so I'll just skip to the best game of the year for me along with a few highlights. That game is:

    Okam Nioh: Complete Edition - Right. Let's not fool ourselves, the real GotY is Okami every single year until we're all eaten by sentient alien fungi courtesy of Oumuamua, but for the purposes of being fair, I'll squint past it and point at another game heavily steeped in Japanese culture/mythology. There's no escaping it: Nioh's pretty darned good.

    It's the Dark Souls of Ninja... Gaiden? Nah. Here's the thing, it might borrow stuff from DS, namely the Souls system of picking up your XP from the spot where you died, shrines/bonfires, the Ki (i.e., stamina) bar, and unlocking a few shortcuts in a level that show you how the architecture winds back on itself, but it's definitely not Dark Souls.

    The biggest difference is the combat, which is fast and insanely slick. Besides specialising in weapons and their attendant unlockable combos (of which there are a metric shit ton), you have a choice of three stances from Low to High that can be switched on the fly during combat, and you'll need to do it to manage your damage output + stamina/ki. Speaking of ki, one of the most inspired touches is the Ki Pulse mechanic. Remember Gears of War's active reload? It's the same thing, but applied to your ki. Every time you swing a weapon, you can press RB to regain a bit of ki. But if you time it just right, pressing RB regains a whole wodge of ki, meaning you can keep battering an enemy down if you're able to manage your stances, your positioning, and your ki pulses together. It sounds complex, but it's almost intuitive in practice, and when it all comes together, Nioh sports some of the most compelling and addictive combat I have ever experienced in a game.

    I haven't even mentioned the utility of ranged combat or the Ninjutsu/Oumyo magic, but you get the idea. The game gives you a swathe of things to explore in enemy encounter management alone -- and you'll need to explore them, because some of these enemies are dicks. There aren't a lot of enemy types, but the bigger demons can bust out moves that can insta-KO you if you're unprepared, and some of the bosses are just savage bastards. Rinse and repeat's part of the general gameplay cycle, but if you're a Souls alumnus, you're used to that already.

    There's a bunch of other things that round it out, like the sheer quantity of loot drops that turns it into Diablo, the weapon/armor crafting and upgrading systems, Kodama/guardian spirits and so on, but all of that's icing on a delicious cake. A cake made of swords and shurikens and pink and purple Shiba Inus.

    Not all of it is grand, though. The levels are nowhere near as intricate as DS1's, the optimisation is a bit neh, enemy variety peters out by the third/fourth area, and the story manages to be incredibly silly whenever it shows up. But honestly, those are minor roadblocks when you've got one of the finest combat systems ever put to a game.

    The Best of the Rest:

    Hob: Runic's swan-song is about a woodland boy-creature who loses his arm and is then sent by his robot father to save the land from a purple tree blight by solving puzzles and whapping enemies around forests and underground vistas. A bit Zelda, a bit its own thing, mysterious and solitary but presented with a colourful palette and gorgeously tactile animation. I sort of love it, even though it's a bit spare and light of touch compared to games like Hyper Light Drifter.

    West of Loathing: Yup, the turn-based combat's too simple for its own good. Doesn't matter, though: I found a book that, upon reading, unlocked an option for Stupid Walking in the menu. I proceeded to laugh at the screen for the next minute when I saw what it did. Humour is subjective, so probably check out a gameplay video if you want to know whether it's going to just annoy instead of entertain you, but this game is so full of lovable daftness in everything from the item descriptions to the NPC dialogue, I've been playing it just because it feels so damn nice. And again, yes, the battling's not great, but you can be a snake oil merchant who uses a snake as a whip. That's a game that has its priorities straight.

    Ruiner: essentially what you'd get if Hotline Miami and Akira had a baby in Chiba city circa the future of Neuromancer. It's not for everybody, and it's fairly repetitive, but the gameplay loop of murdering people to unlock abilities to murder more people is nicely judged, as is the mechanic of reallocating your points to any skill tree any time you want. The art is crimson and neon cyberpunk goodness, and the soundtrack is brilliant, so worth your time if you like slickly presented murderfests. It is quite a bit difficult, though, so only go in if you're prepared to die early and die often if you like dialling your difficulty level up to Hard.

    What Remains of Edith Finch: an anthology of family stories presented with lovely art and narration. Its best trick is turning what could have been morbid into something tender and warm; instead of banishing the darkness from its tales, it uses the shadows to make its light shine brighter.

    Bayonetta/Vanquish: yeah, you already know why these are great. Just play 'em if you like great games in the respective genres they fit into. Finally, a locked 60 FPS for both (I played Bayo's demo on the PS3 where it was just... ugh), which means these now play as smooth as butter. Hurray!

    Honourable mentions: The Evil Within 2, Wolfenstein: The New Colossus, Resident Evil 7, Prey, Night in the Woods, Pyre, Cuphead. I've played some of all of these, and even a lot of Wolf: TNC, but not enough to appraise all their merits properly. I can say that Wolf: TNC is pretty good, but it's got a bit of that sophomore slump syndrome even though it's technically Machine Games' third album. So far it's been gorgeous and exciting and boring and a bit down in the mouth and daft and ludicrous and violent, but as you can tell by that it's also fairly messy; also, I'm in the last act, so I feel justified in saying this: more open/complex levels, please!

    And that's it. It's been a good year for gaming, and 2018's the year I'm looking forward to polishing off some of those landmark titles from my backlog. Hello, Breath of the Wild!
    Last edited by Sulphur; 4th Jan 2018 at 02:02.

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