TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 2 of 2 FirstFirst 12
Results 26 to 36 of 36

Thread: Underworld Ascendant

  1. #26
    Registered: Apr 2000
    Location: The Akkala Highlands
    Saw somewhere recently that Otherside is saying the game will actually be out in 2018. Not a big deal, but I just hadn't heard them say that before.

    That new vid looks good. Say, did they ever mention in stretch goals or anything that they might include an editor?

  2. #27
    Registered: May 2004
    The editor stretch goal was not reached, unfortunately.

  3. #28

  4. #29
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    There's now a teaser trailer:

    and a Steam page!

    Say, I haven't seen any spiders in the most recent videos and images. Are they out? If so, the chances of me buying this went up significantly.

  5. #30
    Registered: Sep 2000
    Location: ZylonBane
    The trailer makes it look more a puzzle platformer than an RPG.

  6. #31
    Registered: May 2009
    It breaks my heart to see what this game is turning into.

  7. #32
    Registered: May 2004
    There will be more -- rune magic and equipment and lockpicking and lizardmen language and so on.

    Here's some early gameplay of the tutorial. All the usual caveats apply: pre-alpha footage, subject to change, lots of placeholders and work in progress, and a lot of elements and effects are still not implemented:

  8. #33
    I kind of like what I see (and hearing SR is always a pleasure to my ears), but over 3 years have past, and they still use very basic assets and materials? I mean, sure, I don't expect Dishonored 2 level of polish, but PBR has been a standard for quite some time now, and I'd expect wood to look like wood, not pasta, and stone to look like it has some diffuse texture, not just normalmap with single color.

  9. #34
    Registered: May 2004
    They promised to start polishing things up after all the mechanics have been implemented. Probably not the best move PR-wise, but they don't really have a choice. Doing it the other way -- first polishing things up and then testing and changing things around -- would be just too costly.

  10. #35
    Absolutely, there's no sense in jumping to detail before locking down the core stuff. I just wonder what took them so long, is it a side-project of the team or something like that? That would make sense then.

  11. #36
    Registered: May 2004
    It's just a very small team. Frankly, based on what has been shown and told to backers, I don't see how they can finish this by the end of the year, even with outsourcing.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts